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Super-vehicles


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#1 Guest_Bumblebee_*

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Posted 04 May 2005 - 05:58 PM

I remember that long time ago this mod had super-units instead of super-weapons, which in my opinion was uber cool.

Will they be implemented??

It shouldnt be diffiuclt, they are big (easier to model, I think)...

They would be super-expensive, move really slow, but still somewhat vulnerable to mass attacks...

For example, the SM Leviathan and the IG Supertanks would be uber strong, but still vulnerable if you attack them with A LOT of rocketmen or other anti-armor stuff...

Necrons could have the Nightbringer...really strong, but with some drawbacks....need some ideas here :)

Tau... that Manta thing....


Please, include them, NO OTHER game or mod has ever ioncluded a titan in-game, and if you would do it, this would be totally awesome!!!

#2 Wagamos

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Posted 04 May 2005 - 07:10 PM

Yes, super vehicles will be included.

#3 Slye_Fox

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Posted 04 May 2005 - 07:14 PM

For example, the SM Leviathan and the IG Supertanks would be uber strong, but still vulnerable if you attack them with A LOT of rocketmen or other anti-armor stuff...

<{POST_SNAPBACK}>


not entily true, the Baneblade (and most of it's vaiants) are designed with anti-infantry defences

Baneblae has:
3 Twin-link heavy Bolters
2 Lascannon turrets
and a coaxel auto-cannon to defend it

#4 Guest_Guest_*

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Posted 04 May 2005 - 07:20 PM

Wargamos, I LOVE YOU!

Slye_Fox, the mod doesnt need to be 100% fluffy, I think...

Every unit should have a weak spot, even the mighty Nightbringer...

#5 Calamity_Jones

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Posted 04 May 2005 - 07:52 PM

ohh.... don't worry sly.. the baneblade will have its full weapon loadout :)

and we are making it as fluff friendly as possible... so the baneblade WILL have its heavy bolters and what-not

however... in order to make it a sensible unit... i.e. not utterly arse rape everything on the battlefield I think it'd be a good idea to have a toggle between defensive weapons and main cannon... where you can either use the big fat cannon or switch on some extra defensive weapons...

like, for exapmple, the 3 HB's are only usable if you swap over to defensive guns, and the autocannon and big fat gun are disabled... so you still have the 2 lascannons in either mode...

whatcha think?

that way you can't rampage thrrough everything
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#6 Slye_Fox

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Posted 04 May 2005 - 09:00 PM

seems sensible

when you do implament them
will yo make a max super heavy tank limet of 3 per faction?

#7 Guest_Bumblebee_*

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Posted 04 May 2005 - 09:01 PM

ohh.... don't worry sly.. the baneblade will have its full weapon loadout :)

and we are making it as fluff friendly as possible... so the baneblade WILL have its heavy bolters and what-not

however... in order to make it a sensible unit... i.e. not utterly arse rape everything on the battlefield I think it'd be a good idea to have a toggle between defensive weapons and main cannon... where you can either use the big fat cannon or switch on some extra defensive weapons...

like, for exapmple, the 3 HB's are only usable if you swap over to defensive guns, and the autocannon and big fat gun are disabled... so you still have the 2 lascannons in either mode...

whatcha think?

that way you can't rampage thrrough everything

<{POST_SNAPBACK}>


Sounds good... at least it would require micro.....
The IG Super hevy tanks should be strong, very strong...but do not forget that they are still tanks....

About the Leviathan...
I think it would have great pathfinding issues, unless:

It could crush ANYTHING, buildings included (remember that it would be a slow-ass units, the slowest unit in the game)

Maybe you could code so that it could crush your units too, so you would have to micro it carefully :)

#8 Slye_Fox

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Posted 04 May 2005 - 09:03 PM

i beleave a warhound would be better than a leviathan

#9 Pyro_Monkey

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Posted 04 May 2005 - 09:18 PM

well a leviathan is modelled and skinned and requires no animation, a war hound is not started, way to big for this mod, and requires alot of animations, so i seriously doubt that would happen
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#10 Calamity_Jones

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Posted 04 May 2005 - 09:33 PM

PLUS space marines dont use warhounds.. .thats the adeptus titanicus or legio titanicus or whatever the heck they are called...

you just dont see warhounds with big fat omegas on their shoulders :)

edit... I'm not sure if it's possible to crush buildings... but it'd be cool :)

Edited by Calamity_Jones, 04 May 2005 - 09:34 PM.

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#11 Juggernaut

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Posted 04 May 2005 - 11:48 PM

and we are making it as fluff friendly as possible...

<{POST_SNAPBACK}>

:) indeed, 'cause i'm starting to feel myself a bit of Fluff-Inquisition..
I'm around to keep it all fluffwise here :) :) :p

On crushable buildings: I think they can be done if the unit who crushes them would deal instantly the full 100% of damage to a building, leveling it instantly. I just hope it is possible, but that should only be applied to units capable of leveling a building.

not just any tank, even the heaviest like landraiders. But real titan units as the leviathan and baneblade?? (dunno? ) gargants, titan mechs.. ah well, the Forgeworld superheavy stuff

reminds me of my Mechwarrior days, crushing innocent ppl who ran away with a 90 ton Mech


:) :p
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#12 =][= Inquisitor_Sevrius =][=

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Posted 05 May 2005 - 07:08 AM

Just on crush levels, you can make any vehicle crush buildings if you wanted them to. They have a:
crushlevel INFANTRY (TANKS) (STRUCTURES) or something like that, which demolishes the building if you move the unit on top of it. But, you should leave that for the real huge crap with a 1 build limit since thats just outrageous.
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#13 Slye_Fox

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Posted 05 May 2005 - 08:06 AM

why not set it to 4 (large vehicle)
and put structurs at 3

#14 Calamity_Jones

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Posted 05 May 2005 - 08:47 AM

for what something is,
1 = infantry, 2 = vehicles, 3 = structures....

crush level,
0 = nothing, 1 = troops & trees, 2 = vehicles...

I dont think you can change these as its built into the game engine as far as I know, it's the same reason you can't make new damage types and module tags.

I'll try setting it to 3 though :p

however... juggs idea of making it deal out 100% damage to something realy close would be ideal... that's how I would make it crush buildings anyways :p

Edited by Calamity_Jones, 05 May 2005 - 08:48 AM.

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#15 Guest_Bumblebee_*

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Posted 05 May 2005 - 10:01 AM

This means that I will be able to STOMP to the ground civilian cities in the name of the Emperor with my Levihatan?? :p

#16 Juggernaut

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Posted 05 May 2005 - 12:34 PM

PERHAPS yes, don't cheer too early however Bumblebee :p

we're far from having leviathans and titans ingame and it's not even sure if it's all possible in the code.

:p
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#17 sam

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Posted 05 May 2005 - 03:47 PM

In my opinion leviathans are just too big for this mod, and way too powerful, they've got something like 14 twin linked heavy bolters or something rediculous, and las cannons, battle cannons, various defence bolters, and not to mention its uber cannon that levels most cities in a few shots.

I think that thats just a bit over kill, a Thunder Hawk would be more like it imo, and could be one of the balancing features, to make up for their utterly arse raping elite troops and tanks they just have to settle for less air power than the other factions....makes sense to me :p
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#18 hobbes-99

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Posted 05 May 2005 - 07:08 PM

yeah, I think that the Leviathan is too big a unit too, it would do better as some sort of civilian structure in a campaign rather than a playable unit... However, its kinda so far off that its really no biggy to decide right now.

#19 Calamity_Jones

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Posted 05 May 2005 - 08:01 PM

yeah super vehicles are in the far distant future of the 41st millenium...

so you won't be seeing them for some time..
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#20 =][= Inquisitor_Sevrius =][=

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Posted 06 May 2005 - 02:34 AM

Too big yes. Who here has ever seen something as big as a Leviathan or Titan in a game made by Westwood? Don't be rediculous, you know how much work would have to go into it?
The time spent to put it into the game would be a waste since something THAT powerful would utterly ruin it, obliterating everything before it while taking like no damage itself.... :rolleyes:
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