Super-vehicles
#1 Guest_Bumblebee_*
Posted 04 May 2005 - 05:58 PM
Will they be implemented??
It shouldnt be diffiuclt, they are big (easier to model, I think)...
They would be super-expensive, move really slow, but still somewhat vulnerable to mass attacks...
For example, the SM Leviathan and the IG Supertanks would be uber strong, but still vulnerable if you attack them with A LOT of rocketmen or other anti-armor stuff...
Necrons could have the Nightbringer...really strong, but with some drawbacks....need some ideas here
Tau... that Manta thing....
Please, include them, NO OTHER game or mod has ever ioncluded a titan in-game, and if you would do it, this would be totally awesome!!!
#2
Posted 04 May 2005 - 07:10 PM
#3
Posted 04 May 2005 - 07:14 PM
For example, the SM Leviathan and the IG Supertanks would be uber strong, but still vulnerable if you attack them with A LOT of rocketmen or other anti-armor stuff...
not entily true, the Baneblade (and most of it's vaiants) are designed with anti-infantry defences
Baneblae has:
3 Twin-link heavy Bolters
2 Lascannon turrets
and a coaxel auto-cannon to defend it
#4 Guest_Guest_*
Posted 04 May 2005 - 07:20 PM
Slye_Fox, the mod doesnt need to be 100% fluffy, I think...
Every unit should have a weak spot, even the mighty Nightbringer...
#5
Posted 04 May 2005 - 07:52 PM
and we are making it as fluff friendly as possible... so the baneblade WILL have its heavy bolters and what-not
however... in order to make it a sensible unit... i.e. not utterly arse rape everything on the battlefield I think it'd be a good idea to have a toggle between defensive weapons and main cannon... where you can either use the big fat cannon or switch on some extra defensive weapons...
like, for exapmple, the 3 HB's are only usable if you swap over to defensive guns, and the autocannon and big fat gun are disabled... so you still have the 2 lascannons in either mode...
whatcha think?
that way you can't rampage thrrough everything
#6
Posted 04 May 2005 - 09:00 PM
when you do implament them
will yo make a max super heavy tank limet of 3 per faction?
#7 Guest_Bumblebee_*
Posted 04 May 2005 - 09:01 PM
ohh.... don't worry sly.. the baneblade will have its full weapon loadout
and we are making it as fluff friendly as possible... so the baneblade WILL have its heavy bolters and what-not
however... in order to make it a sensible unit... i.e. not utterly arse rape everything on the battlefield I think it'd be a good idea to have a toggle between defensive weapons and main cannon... where you can either use the big fat cannon or switch on some extra defensive weapons...
like, for exapmple, the 3 HB's are only usable if you swap over to defensive guns, and the autocannon and big fat gun are disabled... so you still have the 2 lascannons in either mode...
whatcha think?
that way you can't rampage thrrough everything
Sounds good... at least it would require micro.....
The IG Super hevy tanks should be strong, very strong...but do not forget that they are still tanks....
About the Leviathan...
I think it would have great pathfinding issues, unless:
It could crush ANYTHING, buildings included (remember that it would be a slow-ass units, the slowest unit in the game)
Maybe you could code so that it could crush your units too, so you would have to micro it carefully
#8
Posted 04 May 2005 - 09:03 PM
#9
Posted 04 May 2005 - 09:18 PM
#10
Posted 04 May 2005 - 09:33 PM
you just dont see warhounds with big fat omegas on their shoulders
edit... I'm not sure if it's possible to crush buildings... but it'd be cool
Edited by Calamity_Jones, 04 May 2005 - 09:34 PM.
#11
Posted 04 May 2005 - 11:48 PM
indeed, 'cause i'm starting to feel myself a bit of Fluff-Inquisition..and we are making it as fluff friendly as possible...
I'm around to keep it all fluffwise here
On crushable buildings: I think they can be done if the unit who crushes them would deal instantly the full 100% of damage to a building, leveling it instantly. I just hope it is possible, but that should only be applied to units capable of leveling a building.
not just any tank, even the heaviest like landraiders. But real titan units as the leviathan and baneblade?? (dunno? ) gargants, titan mechs.. ah well, the Forgeworld superheavy stuff
reminds me of my Mechwarrior days, crushing innocent ppl who ran away with a 90 ton Mech
#12
Posted 05 May 2005 - 07:08 AM
crushlevel INFANTRY (TANKS) (STRUCTURES) or something like that, which demolishes the building if you move the unit on top of it. But, you should leave that for the real huge crap with a 1 build limit since thats just outrageous.
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#13
Posted 05 May 2005 - 08:06 AM
and put structurs at 3
#14
Posted 05 May 2005 - 08:47 AM
1 = infantry, 2 = vehicles, 3 = structures....
crush level,
0 = nothing, 1 = troops & trees, 2 = vehicles...
I dont think you can change these as its built into the game engine as far as I know, it's the same reason you can't make new damage types and module tags.
I'll try setting it to 3 though
however... juggs idea of making it deal out 100% damage to something realy close would be ideal... that's how I would make it crush buildings anyways
Edited by Calamity_Jones, 05 May 2005 - 08:48 AM.
#15 Guest_Bumblebee_*
Posted 05 May 2005 - 10:01 AM
#16
Posted 05 May 2005 - 12:34 PM
we're far from having leviathans and titans ingame and it's not even sure if it's all possible in the code.
#17
Posted 05 May 2005 - 03:47 PM
I think that thats just a bit over kill, a Thunder Hawk would be more like it imo, and could be one of the balancing features, to make up for their utterly arse raping elite troops and tanks they just have to settle for less air power than the other factions....makes sense to me
#18
Posted 05 May 2005 - 07:08 PM
#20
Posted 06 May 2005 - 02:34 AM
The time spent to put it into the game would be a waste since something THAT powerful would utterly ruin it, obliterating everything before it while taking like no damage itself....
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
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