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Merging 2 models in one with renx


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#21 Grim

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Posted 13 May 2005 - 02:12 PM

*cry*

It works! It works!

I love you eRe4s3r :huh:

*kiss*
Oh sorry for the beard :grin:


Thank you very much.

The screenshots are greatly appreciated too, i can see what might have gone wrong.
The only differences are the way i imported the models, and the "Shadw" checked for exportation. I will try again myself doing your way and see if i get the same result.
If i don't get it, i'll definitly go under your wonderful winecart and get drunk ;)

Thanks again to everyone.

If someone wants to use the idea, feel free to take the code above and have a look at the winecart.

I had only one problem, that the winecart makes an angle of 90° with x axis. If i manage to make it, i'll correct the angle and put a link here of the w3d file.
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#22 eRe4s3r

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Posted 13 May 2005 - 02:43 PM

I had only one problem, that the winecart makes an angle of 90° with x axis. If i manage to make it, i'll correct the angle and put a link here of the w3d file.

<{POST_SNAPBACK}>


yes thats a common problem, i never get the axis right *sigh*

actually, the modell *has* the wrong axis, u just would have to turn it 90° the direction its wrong and export it again (i guess thats because static objects get placed in worldbuilder where the axis actually doesnt get important)

glad it worked .P

#23 Grim

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Posted 13 May 2005 - 04:06 PM

Well i'm kinda going crazy, you model works perfectly, but when i try to do it myself axactly as shown above, it doesn't work (invisible in game).

I tried to import your model and modify the angle too, but the result was the same :(

The only thing different in my approach is that i import the models with the W3D importer provided on the site link (coolfile W3D importer).

I've been trying to reinstall gmax, renx, the W3D importer but i have the same result.

I am trying to find your importer with my last hope (using google with seagle W3D importer, but i'm having a hard time to get it)
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#24 eRe4s3r

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Posted 13 May 2005 - 04:23 PM

i dont know where i got that, back in my times i knew someone who made it .) but thats long ago, took me a while to get a "proper" importer (one that *does* import animations (atleast the one in generals :huh:))


u try that one

Edit: Try the one a bit below :grin: That one was the wrong here .)

Edited by eRe4s3r, 13 May 2005 - 06:49 PM.


#25 Stino

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Posted 13 May 2005 - 04:34 PM

That one is made by Coolfile. I suggest Hostile also host that one. It's the best one out there.
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#26 eRe4s3r

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Posted 13 May 2005 - 04:36 PM

That one is made by Coolfile. I suggest Hostile also host that one. It's the best one out there.

<{POST_SNAPBACK}>


nope ;) its a merge btw the *animation importer from coolfile* and the *w3d importer from seagle* ^^ made by someone called Dibelius :huh: its the best out there :grin: hehe

#27 Grim

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Posted 13 May 2005 - 06:44 PM

How do you make it to work?

I have uncompressed the .ms file in "gmax\gamepacks\westwood\renx\scripts\startup" and tried to go in utilities>Maxscript , nothing in the "utilities" scrolllist, and i have tried to run the script with "Run Script" but it doesn't work neither.

Edit: Oops, i had tried to insert it in the toolbar too but i made a mistake in the selection, took W3D rather than main UI, i guess i had to install it like that?

I am still having an invisible model ingame, enven in just importing exporting yours without changing anything! I must have a problem with my importer or exporter :(

Edited by Grim, 13 May 2005 - 06:53 PM.

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#28 eRe4s3r

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Posted 13 May 2005 - 06:47 PM

How do you make it to work?

I have uncompressed the .ms file in "gmax\gamepacks\westwood\renx\scripts\startup" and tried to go in utilities>Maxscript , nothing in the "utilities" scrolllist, and i have tried to run the script with "Run Script" but it doesn't work neither.

<{POST_SNAPBACK}>


Oh my god :D sorry thats the WRONG file :D

delete the old .) and extract this in the startup dir :D

// there you see what happens if u dont sleep ;)

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Edited by eRe4s3r, 13 May 2005 - 06:50 PM.


#29 ched

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Posted 13 May 2005 - 06:56 PM

congrats Grim
go dwarves ! ;)

thx for the file eRe4s3r :D

Edited by ched, 13 May 2005 - 06:57 PM.

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#30 eRe4s3r

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Posted 13 May 2005 - 07:12 PM

congrats Grim
go dwarves ! ;)

thx for the file eRe4s3r :D

<{POST_SNAPBACK}>


i hope its the right script now .)

#31 Grim

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Posted 13 May 2005 - 07:26 PM

Ok there is a big hole in my room's wall now. I came in a dwarven berserker frenzy and put my head in it...

Still the same problem even with your importer.

There is a strange thing i've noticed: your model is 60ko heavy, if i import it and export it without any changes, it is 54ko heavy... and of course doesn't work.

I must be doing something wrong while exporting, this is the last thing i see.

Well here is how i do:

select the merged object>utilities>W3D tools>

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Did i miss something?

EDIT: And ho, thank you Ched ;) btw i opened nature.ini and it gave me some ideas, i did a dompted cave bear(similar in stats to a troll, a bit weaker), a war boar horde (can crush and 10 per horde but light armor and low hp) and a kind of wargpit to build those.

Oh and for fun i did a cave guardian, strong inspiration from the white rabbit of holy grail.

Edited by Grim, 13 May 2005 - 07:31 PM.

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#32 eRe4s3r

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Posted 13 May 2005 - 07:36 PM

well its not the way i do it ^^

mhh, just press on the right side,

W3D TOOLS

scroll down and press "EXPORT WITH Std Mtls"

dont use the export function of gmax

Edited by eRe4s3r, 13 May 2005 - 07:40 PM.


#33 Grim

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Posted 13 May 2005 - 09:12 PM

I have tried this way, but it gives still the same thing *cry*

This is amazing, i really can't see where is the problem :(

I even tried different option checking if by chance it may help, but everytime my model is 54ko heavy and invisible in game.

Sometimes i try to replace my file with yours and it works, and i want to commit suicide :(

I will try to install renx on another computer and see if i get the same thing, but i don't have much hope :(

May i ask you the last favor of turning the model so as the front of the cart goes in X direction and updating the file you shared please?

I appreciate how you helped me on that matter, it seems i won't get it, gmax doesn't like me :(
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#34 eRe4s3r

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Posted 13 May 2005 - 09:29 PM

hehe .) oh well, included w3d + gmax file ;)

wonder what error that is

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#35 Grim

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Posted 13 May 2005 - 09:45 PM

You are an angel, thank you very much.

I tried on another computer, same result, i will stop looking for it tonight, my head is gonna explode.
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#36 Grim

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Posted 13 May 2005 - 11:04 PM

What the hell?

Without any hope i tried to export the gmax file you put in the compressed archive, and...and, it works...

*BAM* *BAM* *BAM* (my head on the screen)

Well, i certainly import like a shit with ten fingers then.

do you do anything but what follows?:

-Open Renx
-Utilities>MAXscripts>W3D+animimporter>import W3D
-Select the .W3D file>Open it
-Then manipulate it
-And export.
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#37 ched

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Posted 13 May 2005 - 11:13 PM

i will stop looking for it tonight, my head is gonna explode.


now wtf ;)
anyway, good you managed to export your model, and the explanations above might be useful in the near future for me :D
Software is like sex; it's better when it's free ~Linus Torvald

#38 eRe4s3r

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Posted 13 May 2005 - 11:20 PM

What the hell?

Without any hope i tried to export the gmax file you put in the compressed archive, and...and, it works...

*BAM* *BAM* *BAM* (my head on the screen)

Well, i certainly import like a shit with ten fingers then.

do you do anything but what follows?:

-Open Renx
-Utilities>MAXscripts>W3D+animimporter>import W3D
-Select the .W3D file>Open it
-Then manipulate it
-And export.

<{POST_SNAPBACK}>


nope, i do the exact same as the above
only thing is that i do ALLWAYS after i imported something an

Convert -> Editible Mesh

since that clears all artifacts the import may cause to the object .)

but, even if i dont do that the model shows up in w3d... so it cant be taht the lil step makes any difference

#39 Grim

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Posted 14 May 2005 - 01:31 AM

Anyway i do this too :(

bouhouhouuu :(

Well, time to sleep, see you tomorrow, and thank you again.
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