Jump to content


Photo

Italians and Supply Trucks


  • Please log in to reply
8 replies to this topic

#1 Bluemax

Bluemax

    ka-thing

  • Members
  • 176 posts
  • Location:Michigan, USA
  • Projects:Hordes of Harad

Posted 12 May 2005 - 01:41 PM

Anyways...are there any plans for the Italians?

It's just an idea, but, the Italians could be the second faction in the Axis tech tree, like UK is the second Allied faction...if you guys want a second Italian faction

Another idea, could the infantry transport trucks also be used as cargo/supply trucks?

#2 killakanz

killakanz

    Infamy!

  • Hosted
  • 1,369 posts
  • Projects:Infamy!
  •  They've all got it infamy!

Posted 12 May 2005 - 04:09 PM

These have been mentioned before.
1) Italy
It has been deemed that all Italian equipment during the war was crap, therfore they have nothing that can compete with the equivelence of the other sides, so Italy wont be included as a playable side (watch the campaigns though)

2) Supply trucks.
No point, supply piles are being phased out.
Posted Image
New Tutorial Online Now!! Check it out!!

#3 Bluemax

Bluemax

    ka-thing

  • Members
  • 176 posts
  • Location:Michigan, USA
  • Projects:Hordes of Harad

Posted 12 May 2005 - 07:23 PM

Alright, Italian stuff was crap...but cheap...right?

Also, why phase out supply piles?

#4 killakanz

killakanz

    Infamy!

  • Hosted
  • 1,369 posts
  • Projects:Infamy!
  •  They've all got it infamy!

Posted 13 May 2005 - 11:48 AM

Because of the Blitz 2 money system.
The more civi buildings on the map you control, or garrison, the more income you get. It's the way of stopping players from turtling. No Blitz 2 map has a supply dock and fewer and fewer are getting supply piles, while more and more are getting towns and villages. Soon the whole supply thing will be gone altogether.

Edited by killakanz, 13 May 2005 - 11:49 AM.

Posted Image
New Tutorial Online Now!! Check it out!!

#5 Bluemax

Bluemax

    ka-thing

  • Members
  • 176 posts
  • Location:Michigan, USA
  • Projects:Hordes of Harad

Posted 18 May 2005 - 12:52 AM

WHAT'S WRONG WITH TURTLING!?!?

Besides, with the defense structures that you guys have made, it's really hard to turtle, unless you build ALOT, which keeps you away from other things, so...turtling is ALREADY nearly impossible.

Also, you can prevent turtling by not putting supply piles anywhere near base points.

#6 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 18 May 2005 - 12:53 AM

Turtling creates long uninteresting games. Blitz 2 is trying to encourage action, and battles, not sitting in your base building a new Atlantic wall.
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#7 Bluemax

Bluemax

    ka-thing

  • Members
  • 176 posts
  • Location:Michigan, USA
  • Projects:Hordes of Harad

Posted 18 May 2005 - 02:00 AM

...i knew that...but it's still really hard to turtle!


I had this crazy idea, I know, it's crazy, but I think it might be worth mentioning.

What about having the OPTION to use supply stuff? not necessarily a button on the skirmish setup screen, but perhaps having two versions of each map, one with supply piles, one without. it can't be that hard to delete supply piles and change the AI a bit.

#8 killakanz

killakanz

    Infamy!

  • Hosted
  • 1,369 posts
  • Projects:Infamy!
  •  They've all got it infamy!

Posted 24 May 2005 - 09:08 AM

WHAT'S WRONG WITH TURTLING!?!?

Besides, with the defense structures that you guys have made, it's really hard to turtle, unless you build ALOT, which keeps you away from other things, so...turtling is ALREADY nearly impossible.

Also, you can prevent turtling by not putting supply piles anywhere near base points.

<{POST_SNAPBACK}>


That would just mean that people would turtle near the supplies rather than their base area.
The Blitz 2 TFH team are dead against turtling, the system we have works and wont be changed.
Posted Image
New Tutorial Online Now!! Check it out!!

#9 Bluemax

Bluemax

    ka-thing

  • Members
  • 176 posts
  • Location:Michigan, USA
  • Projects:Hordes of Harad

Posted 01 June 2005 - 08:40 PM

alright, then have the supplies the way they are now, in small amounts, and spread about. you'd have to defend a lot of supply piles for an effective turtle base. Also, how about that option, eh? I know you're dead against turtling, but you gotta admit, building a massive tank force while your opponent shoves his thumb up his [CENSORED!] then rushing him, is fun.

By the way, great work on the Russian artillery barrage!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users