editing Libraries.big
#1 Guest_guest_*
Posted 12 May 2005 - 08:41 PM
#2
Posted 12 May 2005 - 08:52 PM
Is their a way to edit the .map files located in the Libraries.big file?
worldbuilder
and i am stuck at that point ever since my Worldbuilder doesnt load
i ll reinstall BFME once i have done a full back up of all my modifications, too lazy right now
#3
Posted 12 May 2005 - 08:55 PM
Is their a way to edit the .map files located in the Libraries.big file?
worldbuilder
and i am stuck at that point ever since my Worldbuilder doesnt load
i ll reinstall BFME once i have done a full back up of all my modifications, too lazy right now
maybe cuz worldbuilder crashed some time ago and placed ugly tmp files into ur my documents/my lotr bfme files directory? atleast it did so for me :/ deleting the temp/cache files solved my problems
#4
Posted 12 May 2005 - 08:58 PM
Is their a way to edit the .map files located in the Libraries.big file?
worldbuilder
and i am stuck at that point ever since my Worldbuilder doesnt load
i ll reinstall BFME once i have done a full back up of all my modifications, too lazy right now
maybe cuz worldbuilder crashed some time ago and placed ugly tmp files into ur my documents/my lotr bfme files directory? atleast it did so for me :/ deleting the temp/cache files solved my problems
nope no tmp files there, only a Worldbuilder file saying :
do i have to add a directory, the main BFME directory ?[WorldbuilderApp]
OpenDirectory=
#5
Posted 12 May 2005 - 09:10 PM
in my early generals modding days i somehow got worldbuilder to crash with simply naming a w3d file wrong .) if u got lots of mods that could may be the problem since im a snob im only using my mods that atleast keeps me from any problems .)
but tahts not helping you :/
#6
Posted 12 May 2005 - 09:16 PM
well, in my documents dir is no worldbuilder file saying that °,°
in my early generals modding days i somehow got worldbuilder to crash with simply naming a w3d file wrong .) if u got lots of mods that could may be the problem since im a snob im only using my mods that atleast keeps me from any problems .)
but tahts not helping you :/
yeah i am only using my mods as well lol
well its kinda weird cause i get all the loading and stuff and then, the windows doesnt open
#7
Posted 12 May 2005 - 09:21 PM
it disabled my opengl system driver and kept saying me that i didnt have opengl installed...... and it distorted my screen badly :/
laters i found out that one of thousand gmax processes didnt close, of course it still refuses to acknowledge that i actually have opengl drivers.........
back to worldbuilder, now that i have 1.5gb ram it runs fine, when i had 512 it didnt work at all, crashes weird errors all the time... they must have had a reason why they wrote "Not supported beta software"
maybe a reinstall *could* solve the problem, but im at war with worldbuilder anyway .) its just very buggy at times ./
#8
Posted 12 May 2005 - 09:39 PM
oh well, thats nothing compared with what gmax does out of bad mood,
it disabled my opengl system driver and kept saying me that i didnt have opengl installed...... and it distorted my screen badly :/
laters i found out that one of thousand gmax processes didnt close, of course it still refuses to acknowledge that i actually have opengl drivers.........
back to worldbuilder, now that i have 1.5gb ram it runs fine, when i had 512 it didnt work at all, crashes weird errors all the time... they must have had a reason why they wrote "Not supported beta software"
maybe a reinstall *could* solve the problem, but im at war with worldbuilder anyway .) its just very buggy at times ./
still the only solution to script the AI though
i ll ty reinstalling and i was plannig on adding 512 Mbs RAM anyway (im at 512 right now) so it should help a bit
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