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#41 nickthemenace

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Posted 31 May 2005 - 10:50 AM

i would guess that either your export settings on the mesh are wrong, or you didnt bind it properly..
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#42 HastyNancingEnt

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Posted 31 May 2005 - 01:09 PM

so should i try it without autolink? i mean i got the arroow to work and the spear but the body isnt there!
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#43 nickthemenace

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Posted 31 May 2005 - 01:23 PM

i would autolink it, and then try again.. (so.. yes)
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#44 HastyNancingEnt

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Posted 31 May 2005 - 05:49 PM

ok...
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#45 Celeglin

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Posted 05 June 2005 - 12:04 PM

Umm... Is there a way to open up an animation as well as a skin, so you can see the skin animated in RenX? I was just looking at Halbarad's and Dain's skins and was wondering whether those were ingame shots with deleted backgrounds, or screens taken from RenX. Thanks in advance.

EDIT: And for Hasty: This happens to me when I try saving my work as a gmax for a backup after I've linked the bones, export it all, go back to change something from the backup file, then export again. Did you do something like that?

Edited by Celeglin, 05 June 2005 - 12:06 PM.

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#46 ched

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Posted 05 June 2005 - 12:12 PM

their screenshots are taken with the W3DViewer. its a tool give to you with Renx so you should already have it installed. Start/All Programs/Renegade Tools/W3d Viewer
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#47 Celeglin

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Posted 05 June 2005 - 12:15 PM

Oh jeez I totally forgot about that thing. Thanks ched.

EDIT: Now I've gotta figure out how to use this thing :blink: :D

Edited by Celeglin, 05 June 2005 - 12:22 PM.

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#48 halbarad

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Posted 06 June 2005 - 11:40 AM

just open all the models and animations u want and then click on the heierachy tab and watch the animations

i seriously sped up my animation process cos i dont have to add them to the game to look at them
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#49 Celeglin

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Posted 07 June 2005 - 12:36 AM

You know what's sad though? It took me near on half an hour to figure that out. Animating the model, that is lol.

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#50 Hostile

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Posted 07 June 2005 - 03:55 AM

Cel, I've spent alot of 1/2 hours finding stuff. That's what is fun...

#51 HastyNancingEnt

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Posted 09 June 2005 - 08:01 PM

Nick what settings are used to make a model appear with like a spirit esque appearence. Much like you spirit sauron
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#52 nickthemenace

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Posted 09 June 2005 - 08:27 PM

i cant remember :( have a look at pabtyf's tutprial on WDump, it tells you all the settings:

Tutorial

Edited by nickthemenace, 09 June 2005 - 08:29 PM.

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#53 HastyNancingEnt

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Posted 10 June 2005 - 02:38 AM

Ok.
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#54 Celeglin

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Posted 11 June 2005 - 01:15 AM

Hmm... Whenever I export a model, the bounding box shrinks like nutz. For my heroes, this hasn't been a problem (got the buttons to select them), but I'd like some insight into this before I start doing the units. Could this be fixed by simply making the original bounding box a lot bigger, so it shrinks to a suitable size? Thanks.

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#55 Hostile

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Posted 11 June 2005 - 02:53 AM

Noticed that also. Nothing I found that helps. So suck it up get over it and just resize your box on export till someone posts otherwise.

#56 Celeglin

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Posted 26 June 2005 - 11:32 PM

Does anyone have the export settings for buildings offhand?

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#57 halbarad

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Posted 27 June 2005 - 12:34 PM

i havent noticed the bounding box shrink, make sure it is in the very middle and has aabox selected and i dont have any problems, unless i forget to add it :lol:
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#58 Celeglin

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Posted 28 June 2005 - 12:58 AM

Thanks, I'll give'r a shot. But the export settings for buildings? What might they be, lol?

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#59 ched

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Posted 28 June 2005 - 12:59 AM

same as a mesh for a normal unit i guess
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#60 Celeglin

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Posted 28 June 2005 - 01:11 AM

Okie dokie. And when it asks for a skeleton? In case it varies, here's what I'm doing. I've taken the model of a tree then added the arrow bones from the Gondor Sentry Tower. Would I put the model for the tree or the tower for the skeleton, or something completely different?

EDIT: Does anyone know of a tutorial that involves modelling a building? I could swear I've seen one, but for the life of me I can't find it.

Edited by Celeglin, 28 June 2005 - 01:13 AM.

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