Jump to content


Photo

What you think


  • Please log in to reply
24 replies to this topic

#1 Eagle_eye

Eagle_eye

    Always here, you just dont know it

  • Members
  • 466 posts
  • Location:that bush watching you from a distance
  • Projects:TIOB
  •  Resident Random

Posted 18 May 2005 - 02:05 PM

have a squiz, comments please

thankyou

Attached Thumbnails

  • chieftan.jpg
  • chieftan_ingame.jpg

I will see you 100 miles away
I will see you in 0% light
I will hunt you down

#2 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,922 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 18 May 2005 - 02:15 PM

have a squiz, comments please

thankyou

<{POST_SNAPBACK}>


pretty cool although needs more alliedish colours :p
Posted Image

#3 shadowfx78

shadowfx78

    title available

  • Members
  • 254 posts

Posted 18 May 2005 - 02:51 PM

I like it good job Eagle

#4 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 18 May 2005 - 02:58 PM

I like this much more than your earlier work.

#5 Beowulf

Beowulf

    Shipgirl

  • Advisors
  • 7,219 posts
  •  Azur Lane Fangirl

Posted 18 May 2005 - 06:41 PM

Very good work... Like ag said, needs more Allied-ish coloring.

NZ.org | BBPCG
Discord: The Astronomer#1314
Steam


#6 Eagle_eye

Eagle_eye

    Always here, you just dont know it

  • Members
  • 466 posts
  • Location:that bush watching you from a distance
  • Projects:TIOB
  •  Resident Random

Posted 19 May 2005 - 01:44 PM

haha only thing, its not allied. British become new side and all there units have new scheme.

thanks

heres another tank for the army

Attached Thumbnails

  • challenger2_ingame.jpg
  • challenger2.jpg

I will see you 100 miles away
I will see you in 0% light
I will hunt you down

#7 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 19 May 2005 - 02:11 PM

Pretty good.

If I might make a couple of suggestions in general?

>Use darker remaps, their colour is richer and less translucent (number 24-28 are pretty good).

>Use a darker or lighter shade of the base colour for the gun barrels. This is how WW did most of theirs in RA2, and also reflects how real tanks are painted. You can use graduation of colour along the base and end of the barrel for a good effect.

>Save screenie pix as PNGs or GIFs; the JPEGs that you've posted seem very blurry.

#8 Martinoz

Martinoz

    Just MK

  • C&C Guild Staff
  • 1,621 posts
  • Projects:YR Argentina Webmaster
  •  Since April 2011
  • Division:C&C Guild
  • Job:YR Argentina

Posted 19 May 2005 - 02:29 PM

Increadible !! Bit darker scheme, more remaps and it could be good ;)

Edited by Martin Killer PL, 19 May 2005 - 02:30 PM.

7fqd2Qz.png


#9 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 19 May 2005 - 02:30 PM

Jesus, those are pretty good! :o

I think the barrel on the second tank is a bit too long. It looks like it might tip over.

Other than that, I say follow MG's comments.

#10 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,922 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 19 May 2005 - 03:04 PM

eagle eye, your time off was worth it ;)
Posted Image

#11 Natus

Natus

    i maid a telescope with my smarties toob

  • Project Team
  • 2,005 posts
  • Location:Frasier Crane's apartment
  • Projects:Ex mapper, GCII Fanatic and sound tech.
  •  "Go fudge yourself you smarmy overly-camp handsome barstard" - Neil Faz

Posted 19 May 2005 - 06:38 PM

Liking you work Eagle Eye, encore
Natus 3.4

Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.

#12 Eagle_eye

Eagle_eye

    Always here, you just dont know it

  • Members
  • 466 posts
  • Location:that bush watching you from a distance
  • Projects:TIOB
  •  Resident Random

Posted 20 May 2005 - 12:54 PM

thanks for the suggestions, i kind of agree with the long barrel. my time off involved a hell of alot of school work and also alot of different ra2 modding

so in general i shall repost new images
and both of these units will feature in my mod, along with alot more

thanks again, i will post back vry soon after i take new screenies
I will see you 100 miles away
I will see you in 0% light
I will hunt you down

#13 Eagle_eye

Eagle_eye

    Always here, you just dont know it

  • Members
  • 466 posts
  • Location:that bush watching you from a distance
  • Projects:TIOB
  •  Resident Random

Posted 21 May 2005 - 01:34 PM

I think this is lacking detail

suggestions, thanks

Attached Thumbnails

  • artillery.png

I will see you 100 miles away
I will see you in 0% light
I will hunt you down

#14 shadowfx78

shadowfx78

    title available

  • Members
  • 254 posts

Posted 21 May 2005 - 04:10 PM

is the barrel supposed to be like that? hmm, well try smoothing the slopes out.

#15 Eagle_eye

Eagle_eye

    Always here, you just dont know it

  • Members
  • 466 posts
  • Location:that bush watching you from a distance
  • Projects:TIOB
  •  Resident Random

Posted 23 May 2005 - 08:25 AM

ok i fixed the slopes and ill show u my lynx chopper tonight, maybe a suprise to some ppl
I will see you 100 miles away
I will see you in 0% light
I will hunt you down

#16 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 23 May 2005 - 06:24 PM

The south-facing of that artillery unit is just...ugh...

I think it's your normals...maybe Gilbear can confirm that? :)

However I must say your work is damn good.

+1 respect :huh:

#17 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 23 May 2005 - 10:20 PM

A combination of normals and colour I think. You should use the darker shades on the lower parts of each section, it generally looks better.

#18 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,998 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 25 May 2005 - 11:40 AM

Reminds me of m1a2's Rhino Tank :ohmy:

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#19 Eagle_eye

Eagle_eye

    Always here, you just dont know it

  • Members
  • 466 posts
  • Location:that bush watching you from a distance
  • Projects:TIOB
  •  Resident Random

Posted 25 May 2005 - 02:02 PM

ok well normals fixed it totally, so no need to worry bout that 1

i will get a pic soon, and of other units

im sad, none of my stuff is ever put anywhere, yet ive seen crap work get posted alll over places like yr arg
I will see you 100 miles away
I will see you in 0% light
I will hunt you down

#20 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 25 May 2005 - 03:05 PM

Well, have you tried submitting it to the various sites? I don't mean just posting stuff in forums, I mean sending it to the resource sites.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users