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Off Topic: Sideproject anyone?


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#21 Calamity_Jones

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Posted 05 June 2005 - 04:43 PM

either way.. .you MUST have them badass worms...

they were simply the coolest thing evar!
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#22 Qb1

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Posted 05 June 2005 - 06:06 PM

if infantry are immune to gattling then the worm wont evan be able to target them just like a toxin rebel trying to target an ambulance

gd idea though :D
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#23 Calamity_Jones

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Posted 05 June 2005 - 08:29 PM

wel that's ideal then because the worms supposedly can't detect people because their footsteps don't make much noise

wheras a big fat tanks weighing much more does...

:D
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#24 Qb1

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Posted 06 June 2005 - 11:37 AM

ohhh lol k ,I thaught the worms were like the Red Terror where they could swollow infantry whole! as u can tell i dont know much about dune.....
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#25 Calamity_Jones

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Posted 06 June 2005 - 11:55 AM

they're bigger... they can swallow an army whole...

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#26 killakanz

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Posted 06 June 2005 - 12:03 PM

I founded an Emperor mod for C&C Renegade.
We even had working sandworms and carryalls, walking mechs. Pity the team lost interest =/
...Then I left the Ren community cos those jerks pissed me off, ACK butt kissers... and the server hosts ban you for shooting a mod, calling you a cheat.

...anyways. I still have all the artwork made for it. If you're interested. They are high poly though (well, we were making it for Renegade)
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#27 killakanz

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Posted 06 June 2005 - 12:09 PM

wel that's ideal then because the worms supposedly can't detect people because their footsteps don't make much noise

wheras a big fat tanks weighing much more does...

:D

<{POST_SNAPBACK}>


Sorry for double posting, but have you actually read Frank Herbert's book 'Dune'?
Sandworms dont have ears, which means it doesn't matter how much noise somthing is making. The worms find their dinner by the vibrations they're making in the sand, even the slightest vibrations. Even a single person walking on the sand would attract the attention of several worms in a wide area, so as you can imagine the giant harvesters rumbling along drive the worms crazy, which is why there's always a carryall on hand to whisk the harvester away at the first signs of a worm.
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#28 user_unknown

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Posted 06 June 2005 - 01:15 PM

One problem you would have is getting the carryalls to automatically collect the harvesters. AFAIK, that is not possible in Generals :/

#29 Calamity_Jones

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Posted 06 June 2005 - 02:06 PM

hmm... good point...

I ain't read the books, no...

found them a bit boring... but then, I did start reading them 6 years ago ish (or something like that)

might give them another go some time :grin:
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#30 Juggernaut

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Posted 06 June 2005 - 02:36 PM

Wow, nice one Killakanz ! :D I can use any help i can get :grin:
I'm (trying to atleast) modelling units myself already, quite lowpoly ones (+/- 500 atm)

@Dj Rowley: i bet that can be fixed somehow, it's not a real issue atm :) - i was thinking of some sort of audio warning when a harvester is full and some warning when a worm is detected close to it.. but that is for later

If ppl want to help out with a C&C Dune remake, then yes, i'll gladly accept any offers ofcourse :)

I have seen the movie and read the book(s) myself, and worms are indeed attracted by vibrations caused by anything, even footsteps..
But all this is for later, once/if the project is launched, gathering a team is top priority first.

anyway, keep em coming :)
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#31 Major_Gilbear

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Posted 07 June 2005 - 09:35 AM

I have seen the movie and read the book(s) myself, and worms are indeed attracted by vibrations caused by anything, even footsteps..


Except the Fremen. They have learnt to walk arrythmically to avoid sounding like "prey" to any worms :grin:. When they *want* to attract a worm (to ride it!), they plant a Thumper (which is much more effective anyway).

#32 killakanz

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Posted 07 June 2005 - 11:23 AM

I have seen the movie and read the book(s) myself, and worms are indeed attracted by vibrations caused by anything, even footsteps..


Except the Fremen. They have learnt to walk arrythmically to avoid sounding like "prey" to any worms :grin:. When they *want* to attract a worm (to ride it!), they plant a Thumper (which is much more effective anyway).

<{POST_SNAPBACK}>


Almost :)
Only the Fedaykin, the Fremen Elite, are trained to ride worms. Their Weirding Modules are cool to (guns that amplify sound into lethal sonic waves, fired by aiming at target and screaming various obscenities or insults through it)

Edited by killakanz, 07 June 2005 - 11:27 AM.

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#33 Major_Gilbear

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Posted 07 June 2005 - 12:56 PM

Killakanz, you're thinking of the WW games and the Lynch film. In the books, what I've stated is correct. I have the title "God-Emperor of Dune" for a reason :).

#34 Juggernaut

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Posted 07 June 2005 - 12:58 PM

yes indeed!
so only the Fremen Elite can walk the sands of Dune without attracting worms all over the place ^^

I'm not planning to implement those Weirding Modules ingame however, because that was not featured in the original Dune2 game aswell, the Atreides Sonic Tank however will be in ofcourse... (I'm gonna give that thing an absolutely cool soundeffect once it's done)
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#35 killakanz

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Posted 07 June 2005 - 06:00 PM

Killakanz, you're thinking of the WW games and the Lynch film. In the books, what I've stated is correct. I have the title "God-Emperor of Dune" for a reason :).

<{POST_SNAPBACK}>


I'm fairly certain, I've read the book more than once!
Don't make me dig it up to prove a point, It's burried in one of the boxes, I dunno which one :)
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#36 Juggernaut

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Posted 07 June 2005 - 09:14 PM

:) Guys! you are talking just details here :)

What first needs to be sorted out is, if this project can be launched and who are eventually be willing to help/join :)

innapropriate comment removed ;)

Edited by Calamity_Jones, 09 June 2005 - 03:50 PM.

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#37 Boomerang Python

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Posted 08 June 2005 - 11:14 AM

erm..
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#38 Torn

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Posted 08 June 2005 - 03:14 PM

So do I.

#39 Juggernaut

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Posted 08 June 2005 - 08:23 PM

Don't worry, i don't commit any cruelties to animals..
That worm is my friend, when it's not thinking on food, that is..
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#40 Boomerang Python

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Posted 08 June 2005 - 08:43 PM

more bad comments..

Edited by Calamity_Jones, 09 June 2005 - 03:52 PM.

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"Om du kan stå, när alla andra sviktar
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Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."




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