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SDI Cannon... what does ist do?


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#1 Guest_Copkill_*

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Posted 29 May 2005 - 12:09 AM

Pls tell me what the SDi Cannon does and how to use it...

#2 Pendaelose

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Posted 29 May 2005 - 01:12 AM

Pls tell me what the SDi Cannon does and how to use it...

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If you are playing just contra .03 the SDI cannon is bugged and does nothing... in the Pendaelose Remix it is avery powerful base defense... just build and it does the rest. in contra .04 it is an Anti-superweapon cannon.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3 Cluster

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Posted 29 May 2005 - 12:14 PM

How to download the contra .04?

#4 Creator

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Posted 29 May 2005 - 01:53 PM

How to download the contra .04?

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Version 004 is under development. Will be available for download in August.

#5 Cluster

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Posted 29 May 2005 - 04:15 PM

thx
Do you have any ideas when the first nonbeta version comes out?

Edited by Cluster, 29 May 2005 - 04:16 PM.


#6 Pendaelose

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Posted 29 May 2005 - 04:17 PM

Do you have any ideas when the first nonbeta version comes out?

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I'd imagine when its done.... with the .03 patch creator talked about it being the last patch... thank goodness he loves contra more than that :grin: I've talked about not making another relase after I finish mine, but .04 looks so good I feel like I have to play with it... we'll see. theres really no telling.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#7 s@m

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Posted 29 May 2005 - 05:53 PM

I'd imagine when its done....  with the .03 patch creator talked about it being the last patch...  thank goodness he loves contra more than that  :grin:  I've talked about not making another relase after I finish mine, but .04 looks so good I feel like I have to play with it...  we'll see.  theres really no telling.

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If you dont mod at least the promotions in the 04 i'm going to do it :ninja:

#8 Creator

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Posted 30 May 2005 - 06:35 AM

Final version will be with good AI, with 3 single player campaigns (4-5 missions each), with fully functional Challenge mode for all 12 generals and without bugs. But I don't know when I will finish it. I found only 3 guys who agreed to help me:
Taran and Cotis - maps
Redpups - models (by the way, mech model is his work)
There are only four of us. I can't imagine how much time whole work will take.

Edited by Creator, 30 May 2005 - 06:40 AM.


#9 Pendaelose

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Posted 30 May 2005 - 07:10 AM

Final version will be with good AI, with 3 single player campaigns (4-5 missions each), with fully functional Challenge mode for all 12 generals and without bugs. But I don't know when I will finish it. I found only 3 guys who agreed to help me:
Taran and Cotis - maps
Redpups - models (by the way, mech model is his work)
There are only four of us. I can't imagine how much time whole work will take.

<{POST_SNAPBACK}>



I'm willing to help, but am not very handy with much more than code....
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#10 Cluster

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Posted 30 May 2005 - 10:20 AM

i think i will not a big help for you, i cant anything from the needed functions

#11 Silver

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Posted 30 May 2005 - 04:00 PM

i "maybe" be able to help with the coding side as well as bug testing it if you need any help.

#12 Pendaelose

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Posted 30 May 2005 - 04:23 PM

i "maybe" be able to help with the coding side as well as bug testing it if you need any help.

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yes bug testing can be fun
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#13 prophet of the pimps

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Posted 30 May 2005 - 04:59 PM

heheheh we all are bug testers.:)

in that we bug creator a lot. :dry:

Edited by creativeuser, 30 May 2005 - 04:59 PM.

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#14 Silver

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Posted 30 May 2005 - 09:12 PM

Yeah but least it finds the problems.

#15 s@m

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Posted 31 May 2005 - 07:19 AM

Yeah but least it finds the problems.

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You want bugs ;) ??so heres one...When im playing with Infantry general I select the rank upgrade for infantries from the promotions but the units are still build with no rank :blink:
OOOPPPSSSS forggot to what thread i was posting sorry :blush:

Edited by s@m, 01 June 2005 - 09:55 AM.


#16 Pendaelose

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Posted 31 May 2005 - 01:27 PM

Yeah but least it finds the problems.

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You want bugs :blink: ??so heres one...When im playing with Infantry general I select the rank upgrade for infantries from the promotions but the units are still build with no rank :blush:

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post it in the bug thread... make sure to note what version its in.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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