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Adding a passive power


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#1 Grim

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Posted 09 June 2005 - 10:10 PM

Example for adding a mithril coat to a hobbit

Here is all you have to do:

In your Hobbit's code:

;Fake specialpower to tell the button when to show up
  Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership
    SpecialPowerTemplate = SpecialAbilityFakeLeadership
    TriggeredBy = Upgrade_<your_upgrade>
  End
  Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate   
    SpecialPowerTemplate = SpecialAbilityFakeLeadership
    UpdateModuleStartsAttack = No
    StartsPaused = Yes
  End

;Upgrading the armorset (this could be an attributemodifier behavior too)
  Behavior = ArmorUpgrade ModuleTagMithrilCoat
    TriggeredBy = Upgrade_<your_upgrade>
    ArmorSetFlag = PLAYER_UPGRADE
  End

(Don't forget to add the upgrade to upgrades.ini and to build a new armorset block with PLAYER_UPGRADE tag)

In commandbutton.ini:

CommandButton Command_MithrilCoat
  Command = SPECIAL_POWER
  SpecialPower = SpecialAbilityFakeLeadership
  Options = NONPRESSABLE
  TextLabel = CONTROLBAR:MithrilCoat
  ButtonImage = HSFrodoMithrilCoat
  RadiusCursorType = TRAINING
  ButtonBorderType = ACTION
  DescriptLabel = CONTROLBAR:ToolTipMithrilCoat
  InPalantir = Yes
End

And add Command_MithrilCoat to your hobbit's commandset.


For info, the leadership bonuses and other passive abilities are always represented by that type of cheat. It's all fake :huh:

Edited by Grim, 09 June 2005 - 10:16 PM.

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#2 Hostile

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Posted 09 June 2005 - 11:32 PM

Nice work. I like it...

#3 Allied General

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Posted 10 June 2005 - 11:12 AM

Nice work. I like it...

<{POST_SNAPBACK}>


sweet :ermm:
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#4 Núkumnëhtar

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Posted 23 August 2005 - 03:49 AM

How would I add a passive power like this and also a Leadership power to the same hero? ModuleTag_TheodenLeadershipUpdate and ModuleTag_TheodenLeadership can't be used in the same Object code twice.

Edited by Núkumnëhtar, 23 August 2005 - 03:51 AM.

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#5 GothmogtheOrc

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Posted 23 August 2005 - 04:10 AM

You can name a module tag anything you want... so just change the moduleTag to look like this and it will work:

ModuleTag_IamCoolLeadershipUpdate and ModuleTag_IamCoolerThenTheodenLeadership

Just keep the ModuleTag_*Anything you want here* method and it will work.

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#6 Núkumnëhtar

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Posted 24 August 2005 - 03:47 AM

Where can I find the Leadership values to make my own? Also where and how can I make a leadership value for a single hero only?
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#7 ched

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Posted 24 August 2005 - 08:43 AM

AttributeModifiers.ini and either take a look at the filter for each leadership, or at Blademaster
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#8 Guest_BlueArsedGibbon_*

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Posted 22 March 2007 - 10:31 PM

Hi there. i dont get it? is this how u make ur custom heroes have 6 powers instead of 5? i dont no??? Plz help lol :p :) :huh:




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