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#41 Grim

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Posted 08 July 2005 - 11:33 PM

Well at least you may laugh, i've seen some heroes' models change their orientation after landing, like gandalf crawling on the floor face down, i laughed so much i couldn't breeze... But well, i test my modifications with 10000 money, that may not be fun when you have earned the money with your hard work ^_^
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#42 Lord Of Gifts

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Posted 09 July 2005 - 12:22 AM

The cave trolls fear animations are great. Laughed so very much.

#43 {IP}Gil-Galad

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Posted 18 July 2005 - 04:49 AM

WOOH i love you this is amazing though i have one question

once a hero is loaded how did you get it to release when launched???

please answer!

EDIT: physically how in the INI what did u use?

Edited by {IP}Gil-Galad, 18 July 2005 - 05:43 AM.


#44 Grim

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Posted 18 July 2005 - 11:45 AM

I used a weapon with

ProjectileFilterInContainer	= <your filter>

and a projectile nugget with only a warhaed, no projectile
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#45 {IP}Gil-Galad

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Posted 18 July 2005 - 04:10 PM

wow thanx lol not hard at all

#46 Guest_Fluffy_*

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Posted 15 August 2005 - 12:21 PM

Sry to ask (But im abit stupid with computors) Where should i put the " -mod herogrim.big" command? It doesnt say where just startup with that command.
Sry again for being a plain noob <3

#47 Grim

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Posted 15 August 2005 - 03:30 PM

You shouldn't have that kind of error. So you must have made something wrong.

Be sure:
- you have a fresh installation of BFME with patch 1.02
- You have extracted herogrim.big from herogrim.7z and put it in <your system drive>:\Documents and Settings\<Your session user name>\Application Data\My Battle For Middle Earth Files\ (depends on your game language)
- You have made a link on your desktop (copy the existing BFME link for example) with -mod herogrim.big at the end (right clic->properties->target : add -mod herogrim.big at the end -> OK)

-You have launched the game with this link

With this conditions checked, you should be able to launch the mod without problem.

Good luck and have fun!
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#48 Grim

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Posted 15 August 2005 - 04:15 PM

New version: 1.1

-Many changes for the creatures or objects able to transport things, because i mastered the bones, and placed many in this kind of objects.
-New Mount: Wolf
-New carts: now there are 3 kinds of carts:
+Small: one passenger, 2 creatures as crew
+Medium: 2 passengers, 3 creatures as crew
+Large: 6 passengers, 4 creatures as crew
-repair system changed: it was messing too much things. Now heroes and peasants can only repair buildings, but the repair power is free (Human and gob heroes)
-Some bugs mentionned by Ecthelion are now corrected.
-New Hero: Deamon. Based on the Balrog model. Textures and model modified to make it more humanlike concerning height, power, speed, and to be more of flesh and blood than fire and smoke. He can have armors, and use his whip as a range weapon.
-Plus things i don't remember i changed or added <3

Have fun.

Edited by Grim, 15 August 2005 - 05:23 PM.

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#49 [CoU]fight uruk hai

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Posted 07 October 2005 - 09:50 AM

yes :D
i did it,it was a mere space.
this mod rules! i hadnt heard of so many mods before i signed up to these forums,and this is such a great mod i think more people should know about it.
hobbits on battle waggons with a boar pulling them,god its fun.

#50 {IP}Gil-Galad

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Posted 07 October 2005 - 10:12 AM

Yes sir thats Grim :p

#51 Grim

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Posted 14 October 2005 - 04:14 PM

I've been busy lately and will probably be in the next future, so i won't work as much as before on BFME modding, but i will come back some day and in the meantime i will try to remove unfinished work from my latest version and publish it.
Changes are mainly about model animations.
By the way, I tried to work on a difficult concept of a modern character with wearable stuff (separate objects you can pick up) like grenades, guns, machineguns, melee weapons, backpack, kevlar vest, but it's not perfect yet, and quite out of the mod's mood so i won't put it in the release, and maybe work on it in the future to make it real.
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#52 ched

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Posted 14 October 2005 - 04:23 PM

*starts giggling nervously*
Software is like sex; it's better when it's free ~Linus Torvald

#53 {IP}Gil-Galad

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Posted 15 October 2005 - 07:21 PM

I cant wait, seriously im gonna explode if its too long

#54 Grim

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Posted 15 October 2005 - 11:26 PM

New version out (1.2)

As i said i worked on animations in this one, and changed zoom on maps so you can zoom in and out much more than before.
There may be other goodies but i can't remember what i did since last version really.

(If someone wants to have a look at the things i was working on about the modern assassin, you can try and remove the ";" in playertemplate.ini before grimreaper, and in commandset.ini remove those before the backpack, grenade, and such at goodheroes armory. But be warned this is totally unfinished and i'm not even sure of the way i would manage the weapon handle and such yet. This manipulation is recommanded for advanced modders only)
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#55 {IP}Gil-Galad

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Posted 16 October 2005 - 03:29 AM

Wow, just played it for 2 hours strait it keeps getting better (assassin is great btw)
Keep em coming grim :) What about an elk mount and 2 units can mount on its horns? That would be fun. Then it could launch them off.

#56 Grim

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Posted 16 October 2005 - 11:46 AM

Hahaha ! I guess i've got followers in my crazyness now :)

I'll think about it ^_^
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#57 {IP}Gil-Galad

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Posted 16 October 2005 - 02:22 PM

I say we start a grim fan club because hes amazing mods distracts us from doing boring things like work

#58 Guest_Satan's Assassin_*

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Posted 01 December 2005 - 07:43 PM

I have recently acquired this mod and have been playing it non-stop with my friends. My only fear is that your work on this mod is coming to an end. This mod has a lot of promise, and shows some great skill, but most importantly- it is tons of fun. I'd love to encourage continuing progress on this project, and I will be more than happy to give you lots of feedback regarding balancing issues, bugs, or desired features. I greatly appreciate the work you have done thus far.

#59 ched

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Posted 01 December 2005 - 09:07 PM

Grim is indeed quite busy at the moment, so there aren't any updates planned any time soon.
Software is like sex; it's better when it's free ~Linus Torvald

#60 Grim

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Posted 01 December 2005 - 10:20 PM

Thanks for your support.
As Ched said i'm having a break now, but i'll come back with BFME2 for sure.
I'm still having a look at this topic and the forum though :grin:
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