LeechKiller 1.0
PS: This is an alpha product. It may kill your dog, steal your bike, key your car, and whatnot. I take no responsibility for damages caused by this product.
Edited by Saberhawk, 22 June 2005 - 05:25 AM.
Posted 22 June 2005 - 05:21 AM
Edited by Saberhawk, 22 June 2005 - 05:25 AM.
Posted 22 June 2005 - 06:19 AM
Posted 22 June 2005 - 07:32 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
Posted 22 June 2005 - 09:25 AM
Posted 22 June 2005 - 05:13 PM
Posted 28 June 2005 - 10:37 PM
Posted 29 June 2005 - 07:11 AM
Posted 29 June 2005 - 09:00 AM
Posted 29 June 2005 - 05:14 PM
Posted 29 June 2005 - 06:41 PM
Posted 29 June 2005 - 08:15 PM
Lefthand has actually raised a damn good point there.
Blade, don't be so self-righteous. Assloads of people throughout this community have bitched because their stuff has been th13fz0r3d! Better this option be here to shut those beotches up. If they wanna protect their stuff from potential talent thieves, the tool is now there for them.
So we can all be happy
Edited by Blade, 29 June 2005 - 08:15 PM.
Posted 30 June 2005 - 03:05 AM
Posted 30 June 2005 - 04:21 AM
Posted 30 June 2005 - 06:29 AM
Posted 30 June 2005 - 07:40 AM
Posted 30 June 2005 - 09:20 PM
Honestly, I am not interested in what Da Vinci nor anyone else's opinion about me possibly re-editting their work but what I am interested in is keeping the creativity alive in the community. This is why I never opposed anyone from re-editting my work or demanding to give credit to me. As long as people are still creating then I don't mind it and I feel obligated to give back to the community then say protecting my intellectual work...even if it becomes slightly editted. I am not here to make a name for myself but instead to simply provide a resource.
However I will take it a step forward, I really encourage people to see, copy and edit how others do their work and I advocate that they give back what they learned and try to make something standard even better.
This is how I started vxl, shp and ini editting. I generally took other people's stuff and observed how it worked and either I editted what they did or created something based around it.
Tutorials are fine but it is just words...nothing physical. I am interested in the physical. I feel this is how I learn.
Posted 01 July 2005 - 02:16 AM
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