Jump to content


Photo

Concept Mod


  • Please log in to reply
15 replies to this topic

#1 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 17 February 2004 - 10:37 PM

All of the models, skins, and code from the beta is online, at my site, http://www.geocities...neralsfileshome. It's a rather well kept secret of mine, since it's nothing but files with a download index.
:p
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#2 Comrade-Max

Comrade-Max
  • Members
  • 91 posts
  • Location:Great Britain
  • Projects:EasyWarrior Ultra 1.0 @ www.cncreneclips.com

Posted 17 February 2004 - 12:00 PM

ALPHA the prerelease etc

#3 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 17 February 2004 - 07:47 PM

In which case you're obviously referring to the Officers Club Special Edition version of Generals. It was neither a beta nor an alpha - it was exactly the same as the current version of Generals that you can get, with the exception that you get a couple of nice extra bits of documentation and the Officers Club logo with your name when you play.
There's no reason why you could want this, nor any legal method of obtaining it other than purchase.
The older concept units were never built into Generals - any old relics cut before final release would still be contained within the .big files in all versions.

#4 Daz

Daz

    title available

  • Hosted
  • 2,654 posts
  •  Revora Co-Founder

Posted 17 February 2004 - 08:10 PM

No.
He means the version before the Beta version.
I'm not sure if the Alpha got released outside EA staff, but the beta definately did.

#5 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 17 February 2004 - 08:44 PM

Well, the version before the beta version only contained stuff that's still in it. Most of the concepts never ended up in the game anyway, or are from the original state engine, and thus incompatible and non-convertable.
Why not just model them from the concept art like any good mod team should?

#6 Destroyer

Destroyer

    Byte me

  • Members
  • 2,305 posts
  • Location:My back pocket
  • Projects:Having fun
  •  Just this guy, you know?

Posted 17 February 2004 - 09:14 PM

most of the stuff from the beta is on the net, but I dont think the alpha is.

#7 Comrade-Max

Comrade-Max
  • Members
  • 91 posts
  • Location:Great Britain
  • Projects:EasyWarrior Ultra 1.0 @ www.cncreneclips.com

Posted 16 February 2004 - 06:59 PM

I'm making a mod based of the concept art from generals. I have heard that there is a few copies of the generals alpha not beta out there. i need it badly if you have alpha generals and can upload it to the net (securely if prefered) so that i can use it for my mod. If you live in the uk i might be able to arrange a copy by post?

i might be able to do this from overseas perople but knowing the british postal service it'd be cheaper buying concorde!

download my larger than the majority of everyone elses collection of CnC Generals pics at this location

#8 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 16 February 2004 - 07:56 PM

Uh, beta and alpha? :)
Generals alpha was released over a year ago...

#9 oldmanfunk

oldmanfunk
  • New Members
  • 77 posts

Posted 20 February 2004 - 04:10 PM

Alpha was NOT publicly released/tested. The only information we have is that which DeeZire gave us (the early screenshots also provide some of the concepts that never made the full release). Some examples of the alpha include:

Rocket Buggy was China's.
Battlemaster was GLA's.
Ranger was an elite USA unit, only available through exp. points.

#10 Comrade-Max

Comrade-Max
  • Members
  • 91 posts
  • Location:Great Britain
  • Projects:EasyWarrior Ultra 1.0 @ www.cncreneclips.com

Posted 20 February 2004 - 06:41 PM

any other points about the generals ideas

#11 oldmanfunk

oldmanfunk
  • New Members
  • 77 posts

Posted 20 February 2004 - 09:42 PM

Infra Red goggles for the Red Guard to let them see stealth units.
Garrisonable Civilian Secret Lab.
Hover Crusader-Crusader moves on Land AND Sea.<aka> Leopard Tank
GLA radar jam upgrade from the Black Market.Allows the Radar Van to generate shroud
Radio Station-JAMS enemy radar for some time (not estimated) and disables enemy units.
American Mammoth Tank-old test model
China Iron Dragon plane-was featured only as an objective (you had to destroy the prototype) in the very first mission ever written.
Napalm bomber
'bugout' command for all aircraft in their command set which forced them to return to airfield.
USA POW Trucks, CIA Intelligence and flash-bangs
GLA POW Trucks, Prisons and Tranq-Darts
China Supply Truck cameo was Advanced Supply truck cameo (used in Beta).
Crate Drop. Drops 10 $200 dollar crates at target location.
Dirty Nuke. Used in the GLA mission with the convoy trucks (for their bombs).
Defector. Kind of like the Dominator form YR.
Terror Cell. Same as rebel ambush except with terrorists.
Black Market Nuke. Calls in a small nuke by plane.
Baikonur Rocket. "Launches the Baikonur rocket -- cutscene at end of GLA08!"
USA Paladin Rail Gun Upgrade
The CHINA Predator Tank
The Bridge Layer (not confirmed)
The OLD Scopion that looked like the anti personel tank
USA Missile Team = Missile Defender
The Assasin
The Seal
The Tank with the file name CVTank it looks sort of like a battlemaster but different
The Battlemaster Machine Gun
Early Concept Seismic Tank
The Ninja [early concept unit]
The Footman old china infantry concept
The Infiltrator
Scout drone buildable by Infanry (rangers only)
USA Starlifter
GLA Airfield and plane (?)
Bayonet Charge for China
GLA Mission-Operation: Righteous Fire
China Mission 02: Was longer and more interesting.
Alpha Missions
Originally, all economy handling was the same - everything was done via Supply Warehouse Airports and all sides used the Supply Truck method-GLA Had a Supply Truck
Supply Drop Zone looked different but it was a Tech Building
GLA could originally upgrade their original Command Center with a radar
Replay Control was present and worked (FF, RW, pause, play and frame by frame views),
Crush' command from the command bar.
Keyboard could be remapped but this was cut when they added the crazy shortcut keys idea
China did not have Tank Hunters - they had rocket trooper guys who could be upgraded with Anti Tank Grenades
GLA had a dozer (artwork never done)
USA had the Guardian Control Tower (same as Robot Tower from YR) whcih controlled all drones.
Sniper Drone, Medic Drone, Stealth Drone were dropped.
USA didnt have Particle Cannon, they had SDI Uplink.
GLA had the Battle Master.
Trees originally shed leaves as they were toppled.
USA drones were upgrades for the Ranger, not tanks Rangers had Smart Grenades instead of Flash Bangs
Carpet Bombing is normal USA Superweapon-Air Force General got Daisy Cutter, Tank Command got Carpet Bomb.
Generals Alpha stuff to be included in Zero Hour:
Generals for GLA,USA or China so you can "choose your general type"
GLA Worker Shoes-GLA Worker walks a few percent faster and doesnt ask for shoes.
The China Howitzer Defense
Carpet bombing becomes Chineese Carpet Bombing.
The Spy concept unit is now GLA Saboteor

Credits for these:
DeeZire
Ozzy
Void Dragon
Hyperjag3
Sleipnir
Chronologic

#12 Mastermind

Mastermind

    Server Technician

  • Undead
  • 7,014 posts
  • Location:Cambridge, MA
  • Projects:MasterNews 3
  •  The Man Behind the Curtain

Posted 21 February 2004 - 04:14 AM

Rocket Buggy was China's.

That's still in the Beta files

Battlemaster was GLA's.

Never seen that, news to me. I don't think it was in the beta.

Ranger was an elite USA unit, only available through exp. points.

Again, news to me. It was changed before the beta. The other info sounds right. A lot of stuff was changed or removed.
:unsure:
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#13 oldmanfunk

oldmanfunk
  • New Members
  • 77 posts

Posted 23 February 2004 - 01:39 AM

I've got an old issue of PC Zone, which has one of the first previews of Generals and its got some wacky stuff - USA POW Camp which fired a demoralising cannon at enemy troops :blink: Plus it had info on the 3 USA Generals and some old, old units. If you want even more alpha/beta ideas then check out some of the early ingame footage (most of its available at www.planetcnc.com).

#14 Destroyer

Destroyer

    Byte me

  • Members
  • 2,305 posts
  • Location:My back pocket
  • Projects:Having fun
  •  Just this guy, you know?

Posted 23 February 2004 - 08:56 PM

mastermind, while on the topic, some of the geocities accounts run out of bandwidth too quick.

#15 oldmanfunk

oldmanfunk
  • New Members
  • 77 posts

Posted 24 February 2004 - 09:51 PM

Don't have a scanner, I'll type up the most important/useful bits when I have more time.

#16 Comrade-Max

Comrade-Max
  • Members
  • 91 posts
  • Location:Great Britain
  • Projects:EasyWarrior Ultra 1.0 @ www.cncreneclips.com

Posted 25 February 2004 - 07:49 PM

ThanX




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users