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#1 whopper

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Posted 03 July 2005 - 12:30 PM

For question's and sugestions about the RA mod or this subforum on t3a, go ahead
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#2 Hostile

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Posted 03 July 2005 - 02:05 PM

What's gonna be your level 10 power for the dwarves?

#3 Bard

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Posted 03 July 2005 - 02:20 PM

Probably the AOD :p
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#4 Hostile

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Posted 03 July 2005 - 02:33 PM

Maybe summon some ancient Tolkien Dwarven God. Make his model look like the AoD except scale it to the size of the Balrog. Swinging a huge axe.

Now that would be fun. :p

#5 Dain Ironfoot

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Posted 03 July 2005 - 03:59 PM

Personally I'd ditch ultimate summons altogether and go for a more RoR style power, like giving all your troops 400% attack and armor or somthing equally devestating. It'd certainly make it easier than simply having AoD for all good guys and Balrog for all bad guys, since apart from those, there aren't really any "Ultimate" summons that fit into Middle Earth.

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#6 whopper

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Posted 03 July 2005 - 10:37 PM

Agreed that it would make it easyer, tho it would be very nice to give all sides a unique one. Problem is that you have to stick to tolkien and can not simply add your own imagination to it ass that would fall bad with the die hard tolkien fans.
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#7 Hostile

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Posted 06 August 2005 - 02:04 PM

I'm still very curious on the special powers you will have for the dwarves and elves. Any insite?

Also, will you use the tunnel logic for the dwarves? If you do let me know we have some insite on what the limits of the logic are...

#8 Guest_Guest_*

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Posted 06 August 2005 - 03:11 PM

Well, we haven't planned out everything yet correctly, but if we can add tunnel logics like in cnc generals GLA, that would be cool

#9 Hostile

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Posted 06 August 2005 - 03:20 PM

It works just like generals. You cannot use filters and if you enter a horde it will break up the horde into single units. The tunnelcapacity set in gamedata.ini determins number of units, not number of transport slots.

It's been worked around by the use of a tunnel guide, so the hordes is contained by this guide unit than enters the tunnel and exists. It than exits and than releases the horde through an evacuate button.

That method seems the onlt way around the tunnel logic limits.

#10 TKelly

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Posted 11 September 2005 - 10:27 PM

When is the release date, approximately?
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#11 |MeMw|Elessar

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Posted 11 September 2005 - 10:31 PM

please dont ask it gets very annoying, how bout i say RA wil be released in a year or less, that appease ya?
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#12 Lauri

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Posted 12 September 2005 - 05:36 PM

please dont ask it gets very annoying, how bout i say RA wil be released in a year or less, that appease ya?

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not a YEAR! I probably won't play the game then :p :)

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#13 Guest_Guest_*

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Posted 12 December 2005 - 06:54 PM

When is the release date, approximately?

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Good enough for me. I've see the work on this, and it's really great. If it takes a while to maintain quality, it'll be worth it.




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