Problem Using Elrond's Model
Posted 08 July 2005 - 06:33 PM
You'll notice that on all three there is a chunk of hair mesh missing on the left side. Here's a before and after shot in RenX:
You'll also notice that this doesn't happen in Elrond's own EA model:
Now, I don't think this is a problem with the binding because this is in their standard state (no animations). Other than that I haven't the slightest clue as to what's causing this. Has anyone seen anything similar before and knows how to deal with it?
Posted 08 July 2005 - 07:38 PM
(as a side note thats off topic, wheni went to install your mod on my friends computer (he's thick ) i noticed it was.. a jumble.. so i made it all into one .big file, with a custom asset.dat file... this means that you can now run the mod with just the -mod command, no file switching necessary. If you want it, ill try and get him to send me it over MSN messenger, and ill put it on yousendit. oh, i had to move the new gamedata.ini things to weapon.ini, and i renamed gamedata.ini to aaaa.ini (dont ask).. well just thought you might want it )
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else )
Posted 09 July 2005 - 10:45 AM
Posted 09 July 2005 - 10:48 AM
EDIT: Oh, and nick: don't worry about sending me the stuff. I already knew it was all a mess (I just threw it together for him lol). I'll tidy everything up for the next release.
EDIT2: You know what I just realised this all means... MORE BINDING!!! HOORAY!!!!!!!!1111111oneoneone
Edited by Celeglin, 09 July 2005 - 10:50 AM.
Posted 10 July 2005 - 12:57 PM
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