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#1 Hostile

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Posted 13 July 2005 - 01:52 AM

Wel, I've got a WIP version of Hals projectile ingame. And a render of the unskinned version of the cylon Raider from Screaming Cricket.

Work needs to be done to duplicate Halbarads projectile but. WIP

Cylon Raider. This will be the mainstay of the cylon fighter fleet. Cheep, mass produced, and fearless. Done by Screaming Cricket....skin coming soon.

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  • screen31.jpg
  • screen32.jpg


#2 Gondolin

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Posted 13 July 2005 - 02:18 AM

Looks nice, I'm just curious, what are those pink bars under that ship's health bar? Is it a seperate parameter?

#3 Hostile

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Posted 13 July 2005 - 02:40 AM

They are pips to show how many hordes (squadrons) the ship has currently docked.

#4 Gondolin

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Posted 13 July 2005 - 02:54 AM

Ohhh, thats what that code in the the transport contiain module is for

ShowPips = Yes or No

Ok, thanks, thats actually very useful.

#5 Kwen

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Posted 13 July 2005 - 03:27 PM

that is awesome hostile

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#6 Celeglin

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Posted 14 July 2005 - 02:43 AM

Very pretty looking. I'm actually starting to see this mod come together. It's all quite astounding. Well done!

And, call me a noob but, what does WIP mean?

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#7 Hostile

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Posted 14 July 2005 - 04:26 AM

Work In Progress. :p

#8 Drewry

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Posted 27 July 2005 - 11:31 PM

that is one nice projectile :p I have a question, (sorry if this is a stupid question) but what garrisons inside that ship, if its hordes then what infantry units that you can use to land on planets or what.

Edited by Drewry, 27 July 2005 - 11:31 PM.

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#9 Hostile

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Posted 28 July 2005 - 02:28 AM

Funny you ask. Cause I will have dropships to capture buildings (planets) as the code is there but never used.

I have alot of testing to do on that subject but We'll see how it works.

#10 Drewry

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Posted 29 July 2005 - 12:51 PM

allright, im eager to see how it all works out :w00t:
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#11 Guest_Guest_*

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Posted 13 August 2005 - 07:43 PM

Sorry if this has been covered (im rather new) but will camps and stuff be the top of planets and if they are will there be ground tropps to take over them :lol:

#12 Mr-Monkey

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Posted 14 August 2005 - 09:50 AM

^that was me^ by the way

Anyway this mod looks cool and im looking forawd to it

#13 Hostile

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Posted 15 August 2005 - 12:35 AM

I'll have to code it and even see if enuff code is there to get it working.

#14 |MeMw|Elessar

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Posted 26 August 2005 - 03:05 AM

all i can say is WOW!! *mouth drops open drool comes out*
w00t the mighty leader TKelly has returned!
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#15 halbarad

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Posted 27 August 2005 - 11:16 AM

imo you should get rid of the fire bit on the projectile
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#16 Hostile

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Posted 27 August 2005 - 11:14 PM

I will, I just couldn't find where it was coded. Than I just got caught up with other units. I'll fix it though.

#17 halbarad

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Posted 30 September 2005 - 06:15 PM

when u mean dropships garrisonign buildings so u mean like chinooks dropping ppl down ropes to buildings??

if that codes still in then i will be truely amaised
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#18 Hostile

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Posted 01 October 2005 - 03:25 AM

No it's the capture building that is still in there. I'll just try to use the drop ships as a model for the effects, just little dropships moving towards the planet during the capture phase of the coding.

Like the old generals did with the binary code and capture FX.

#19 SPMaximus

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Posted 26 November 2005 - 05:34 PM

very interesting mod




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