Help with ini
#1
Posted 15 July 2005 - 08:27 PM
#2
Posted 15 July 2005 - 08:35 PM
If you wanted it to affect all games you play then you would need to find what code tells the game that loosing the citadel is bad. And then copy that into the Hero files...
It probably has something to do with these codes:
; *** ENGINEERING Parameters ***
KindOf = VITAL_FOR_BASE_SURVIVAL MP_COUNT_FOR_VICTORY SCORE
So maybe if you add those to the Heroes it will work the way to want?
If you have any questions about how to do it, just ask.
-GothmogtheOrc
Edited by GothmogtheOrc, 15 July 2005 - 08:36 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#3
Posted 15 July 2005 - 09:02 PM
Save the environment, use green text
Some Bullshit Somewhere
#5
Posted 16 July 2005 - 12:26 AM
Well in what file? I'm new to modding so i need to get it explained very wellYou only need to add MP_COUNT_FOR_VICTORY to the kindof of your units you want to "save the player from defeat".
Good luck
#6
Posted 16 July 2005 - 04:29 PM
In: Battle for Middle-earth\data\ini\object\ there are several files. Depending on which side you want to edit (good or evil) you will need to open GoodFaction or EvilFaction. I'll show you how to edit the good faction...you'll be able to figure out the evil on your own. So in BFME\data\ini\object\goodfaction\units\gondor\ there is a file titled: Aragorn.ini ... open that up and do a search for "KindOf", once found you will see this:
KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY PATH_THROUGH_EACH_OTHER SCORE HERO ARMY_SUMMARY ARAGORN
Now add this code to that: MP_COUNT_FOR_VICTORY
So then it will look like this:
KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY PATH_THROUGH_EACH_OTHER SCORE HERO ARMY_SUMMARY ARAGORN MP_COUNT_FOR_VICTORY
You'll have to do that for every hero that you want to count for victory.
If you're not sure how to edit the files then some of the tutorials on the main site can help...and if you need a specific editor, look on the tools page for it.
If you have any more questions, feel free to ask.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#7
Posted 16 July 2005 - 07:05 PM
#8
Posted 16 July 2005 - 07:10 PM
#9
Posted 16 July 2005 - 07:31 PM
#10
Posted 16 July 2005 - 07:59 PM
#11
Posted 16 July 2005 - 08:21 PM
#12
Posted 16 July 2005 - 08:36 PM
go to data\ini\object\evilfaction\evilfactionunits
find the coding for the nazgul
; Aka Nazgul, MordorNazgul, FlyingNazgul Object MordorFellBeast ;BALANCE FellBeast ; *** ART Parameters ***
then hit Ctrl+F and search for "kindof"
you should find this:
KindOf = HERO PRELOAD SELECTABLE CAN_CAST_REFLECTIONS SCORE NO_FREEWILL_ENTER SCARY MONSTER CANNOT_RETALIATE
now add MP_COUNT_FOR_VICTORY to the end so it looks like this:
KindOf = HERO PRELOAD SELECTABLE CAN_CAST_REFLECTIONS SCORE NO_FREEWILL_ENTER SCARY MONSTER CANNOT_RETALIATE MP_COUNT_FOR_VICTORY
that should do it
then do the same for your other heroes
#13
Posted 16 July 2005 - 11:20 PM
#14
Posted 17 July 2005 - 02:17 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#15
Posted 24 July 2005 - 09:57 AM
#16
Posted 24 July 2005 - 06:44 PM
#17
Posted 24 July 2005 - 08:41 PM
AND go to kindof
Edited by Ville786, 24 July 2005 - 08:42 PM.
The 4th Age version 0.8 has been released: Link
#18
Posted 24 July 2005 - 09:21 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users