First i hope that no-one else has written one here cause i haven't seen any .
This turtorial learns you how to make new units(or whatever) and have your own texture on it without modelling in RenX.
The best way to make the model real is to edit the texture of the model your basing it on.
Click here for an needed turtorial(Heroes)
Enter your units file and hit Ctrl+F or Ctrl+B and type 'ENGINEERING Parameters' and you'l come down where you need.(you can go down manualy) Some place under you add this:
Behavior = SubObjectsUpgrade Costume_01 TriggeredBy = Upgrade_MerryHeavyArmor UpgradeTexture = YourUnit.tga 0 YourNewUnit.tga RecolorHouse = Yes\No EndYou must have the UpgradeTexture as the texture it was default.(rigth now YourUnit.tga.) The first tga is default, the next is the new one. As you can see i used YourNewUnit' texture just for fun
and the upgrade you can use everytime, for every unit.
And you can also choose to add YourNewUnit' housecolor or just stick with YourUnits, Another thing is that your having a mounted hero\unit then you CAN add a new horse\warg\whatever texture.
Just add another below like this
UpgradeTexture = YourUnit.tga 0 YourNewUnit.tga UpgradeTexture = YourHorse.tga 0 YourHorse_HA.tgaThats it for the hero.
Now go to ini\ and find upgrade.ini, at the bottom add this
Upgrade Upgrade_MerryHeavyArmor Type = OBJECT EndHere is the upgrade. You see that the upgrade is exactly the same as the one above.
Now on to the experiencelevels.ini, under your unit, under 'Rank = 1' add this
Upgrades = Upgrade_MerryHeavyArmorWel now it should look like this
ExperienceLevel YourUnitLevel1 TargetNames = YourUnit RequiredExperience = 1 ExperienceAward = HOBBIT_LVL1_EXP_AWARD Rank = 1 Upgrades = Upgrade_MerryHeavyArmor SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End EndThere you go. The texture is on your model from the first of beginning. You can add it at a certian rank to. Remember that you must replace every damn 'YourUnit' with you hero name.
And also important, The texture in the object code must have a .tga behind, not .dds. I just is like that(YourUnit.tga not YourUnit.dds).
And for the Units:
You have to figure out how to make a new horde yourself. Search the forum if you don't know.
Under the Engeneering parnament for the YourUnit.ini and the evilfaction\rohan\gondorhordes.ini
Behavior = SubObjectsUpgrade Costume_01 TriggeredBy = Upgrade_MerryHeavyArmor UpgradeTexture = YourUnit.tga 0 YourNewUnit.tga RecolorHouse = No EndExperiencelevels.ini
ExperienceLevel GoodLevel1 TargetNames = YourUnit\YourUnitHorde RequiredExperience = EXPERIENCE_REQUIRED_GOOD_TROOP_1 ExperienceAward = EXPERIENCE_AWARD_GOOD_TROOP_1 InformUpdateModule = Yes Rank = 1 Upgrades = Upgrade_MerryHeavyArmor LevelUpTintColor = R:255 G:255 B:255 LevelUpTintPreColorTime = 500 LevelUpTintPostColorTime = 3000 LevelUpTintSustainColorTime = 500 SelectionDecal Texture = decal_G_level4 Texture2 = decal_good_CO Style = SHADOW_MERGE_DECAL OpacityMin = 80% OpacityMax = 100% MinRadius = HORDE_DECAL_MIN_RADIUS MaxRadius = 200 MaxSelectedUnits = 40 End END
And for the Buildings just add this
Upgrades = Upgrade_StructureLevel1 Upgrade_MerryHeavyArmor
For a new building just copy an already used experience then add it.
Also add the moduletag to the objects ini:
Behavior = SubObjectsUpgrade Costume_01 TriggeredBy = Upgrade_MerryHeavyArmor UpgradeTexture = YourBuilding.tga 0 YourNewBuilding.tga RecolorHouse = Yes\No EndAnd of course you need the texture you made for it in the asset.dat(unless your just making ex aragorn mounted on faramirs horse cause both aragorn, faramir and the horse are already in-game)
If you have question or something please reply and i'l see what i can do.
I hope this helped you on you quest to be the mightiest modder of all time.
Edited by Ville786, 03 August 2005 - 03:12 PM.