Stealth Units
#1 Guest_Cmdr_*
Posted 27 July 2005 - 06:17 PM
Nod and GDI have the Sensor, but what about the others?
Nod is very powerful with his Stealt-Generator against Forces witch cannot detect the base.
#2
Posted 27 July 2005 - 06:23 PM
#3
Posted 27 July 2005 - 06:26 PM
Then all side has specific units with more range of sealth/cloak detection (& all infantry has a very light range of detection when is very near). Now I can't remember all the units with more range, but in this momment I could say the basic units "dogs/visceroids/Yuri units with psy-control".
This feature was added (in the closed beta) to the mammoth but I removed it because in TS the tank works different that in RA1 (could be re-added when I add old RA1 buildings like the TD old buildings).apocaylpses should fire missle packs at infantry
Edited by FS-21, 27 July 2005 - 06:29 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#4 Guest_Guest_*
Posted 27 July 2005 - 07:22 PM
http://mooman.cannis...tolentech.shtml
Just add the GDI and Nod sides in it. (and add the chrono monkey with tesla nuclear bananas =D )
Also, please make the singleplayer allowed , I want to create singleplayer maps in this fantastic mod !
ps: please add the chrono tank, even if it's only in mapping !
#5 Guest_Guest_*
Posted 27 July 2005 - 07:26 PM
#6
Posted 28 July 2005 - 09:40 AM
Ion Storm!
#7 Guest_Cmdr_*
Posted 28 July 2005 - 01:49 PM
These guys have them too:
http://mooman.cannis...d_sarmory.shtml
http://mooman.cannis...d_aarmory.shtml
#8
Posted 28 July 2005 - 05:02 PM
#9 Guest_An Evil Penguin_*
Posted 07 November 2005 - 02:31 AM
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