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Stealth Units


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#1 Guest_Cmdr_*

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Posted 27 July 2005 - 06:17 PM

How can the RA2-Sites detect Stealth-Units from Nod?
Nod and GDI have the Sensor, but what about the others?

Nod is very powerful with his Stealt-Generator against Forces witch cannot detect the base.

#2 Painkiller

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Posted 27 July 2005 - 06:23 PM

Offtopic: i think c&c reloaded needs some sprucen up it seems kind of boring you should take some things from cannis rules such as lower prices of prism tower, aerial defenses, tesla coil etc. and you should give the spy to everyone because of obvious reasons, apocaylpses should fire missle packs at infantry, ,defense structures should show radius and why the hell did you take out the tactic superweapons? such as chronoshphere, iron curtain and genetic mutator.

#3 FS-21

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Posted 27 July 2005 - 06:26 PM

Nod and GDI have the Sensor that works like the Yuri Psychic Sensor (Yuri Radar) not like in Tiberian Sun.

Then all side has specific units with more range of sealth/cloak detection (& all infantry has a very light range of detection when is very near). Now I can't remember all the units with more range, but in this momment I could say the basic units "dogs/visceroids/Yuri units with psy-control".

apocaylpses should fire missle packs at infantry

This feature was added (in the closed beta) to the mammoth but I removed it because in TS the tank works different that in RA1 (could be re-added when I add old RA1 buildings like the TD old buildings).

Edited by FS-21, 27 July 2005 - 06:29 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#4 Guest_Guest_*

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Posted 27 July 2005 - 07:22 PM

Hmm.. and why not add a Stolen Technology system like in YR2 ?
http://mooman.cannis...tolentech.shtml
Just add the GDI and Nod sides in it. (and add the chrono monkey with tesla nuclear bananas =D )

Also, please make the singleplayer allowed , I want to create singleplayer maps in this fantastic mod !

ps: please add the chrono tank, even if it's only in mapping !

#5 Guest_Guest_*

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Posted 27 July 2005 - 07:26 PM

Oops, sorry for double post, but I've got ideas for GDI and Nod technology system, GDI could use the ion system (with ion weapons, exemple: chrono ion , a guy who chronoteleport and fire with an ion rifle) and Nod could use the stealth system (stealth ivan ? =D ).

#6 Painkiller

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Posted 28 July 2005 - 09:40 AM

gdi should use ion storm not crappy ion cannon it's unfare and i think it is possible

Ion Storm!

#7 Guest_Cmdr_*

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Posted 28 July 2005 - 01:49 PM

Why not add Gates.
These guys have them too:

http://mooman.cannis...d_sarmory.shtml
http://mooman.cannis...d_aarmory.shtml

#8 Crazy Carl

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Posted 28 July 2005 - 05:02 PM

Those gates look to me like they simply disappear into the ground. It's the only way it could work. The gate logic has been discussed multiple times.

#9 Guest_An Evil Penguin_*

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Posted 07 November 2005 - 02:31 AM

If all else fails, i could live with those crappy train-crossing gates that it comes with (well, only one angle is build in to the ini file but i've seen both horizontal and vertical orientations in other mods). Maybe throw in some polka-dots or somptin... ; )




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