Minor Scripting
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1] Removable of bug where AI squads can throw multiple grenades/bombs without the cooldown - Larkin
2] AI Squads that Dance when playing against human opponents - Larkin
3] AI Squads should pursue enemies who are near defeat and deliever the final deathblow rather than halt the advance
4] AI Squads should better attack in large numbers rather than sacrifice single weak squads instead
5] Eldar AI - try to get either DR or WSes out quicker at gamestart
6] Eldar or other AI - flexible research tree - Larkin/Flenser
7] Eldar AI - advanced SkirmishPlan code (more vehicles used, smarter hit&run) - Flenser
8] Test to see the effect of starting the AddonPlan a little later so LP addons aren't preventing more early squad creation
9] AI Engineers/Builders should not build buildings in an area under attack. They should wait, assess, and when threat passes then build
10] Reserve power for building up to an uber unit (Avatar, Bloodthirster, Squiggoth) on HARDER+ skills (Standard AI Skill still builds the most ubers!) - Thudo: "This works, but sometimes the AI will stop doing anything after a time, wait til I attack him, then build the uber unit and just walk right over me!" Will test this.
11] Send idle engineers (if there are no strat points to capture) to the nearest SAFE strategy point
Medium Scripting
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12] Determine why AIs allied on a human team build up and attack more slowly than on a exclusively AI team
13] Assassinate - Ensure Commander Unit is kept away OR minimizes his exposure to combat (AI still keeps his Commander too involved in combat and, on average, gets him/her killed) - Flenser
14] Control Area/Take And Hold - Ensure continued AI aggression under both these victory conditions - Flenser
15] Allow AI to recreate his HQ on another unthreaten Listening Post if his original HQ is destroyed - Flenser/Larkin
16] Creates a secondary HQ + unit production buildings w/ defensive turrets (optional) all built away from the enemy - Flenser/Larkin
Post-Expansion Scripting
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o Engineers that repair buildings (using between 1-2 Engineers for Space Marines, Chaos, and Eldar - Ork buildings already auto-heal)
o Transporting infantry into combat using transports
o Build 2-3 turrets around Large Generators
o Determine how to get the AI to use such things as Infiltrate and the Squiggoth's Rampage (both not standard abilities)
o Inter AI communications between alliance games (better AI team coordination when defending fellow allies and assaulting enemy bases/LPs)
Edited by thudo, 27 July 2005 - 07:02 PM.