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#1 Yurisarmy

Yurisarmy

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Posted 28 July 2005 - 08:53 PM

I know this was tried before, but now that pd has cracked the vault that is the game exe, it is now possible to begin again! Here shall be the report of the Brotherhood's efforts to unleash the turn-based GBA game into semi-3D real-time!
Check back later when I get the rest of the info up here. Until that's done, you can still go here where it all started.
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#2 Yurisarmy

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Posted 22 September 2005 - 02:47 AM

Got another unit started. Eva-251 and I will be making the units, and BP will hopefully beta test when enough progress is made for a beta. if anyone is able/willing to help out in the SHP department to make infantry and buildings, please contact me or eva. :)
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#3 eva-251

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Posted 23 September 2005 - 06:55 PM

I am ready and able to code units for the mod.
But I have a question about the APC, will it hold just 1 Infantry or 5. In the AW, each Infantry "unit" has 5 soldiers.
Also, Yurisarmy, I am ready to receive the rulesmd.ini for a Ship Armor Conversion.
EVA-251 Modding: Star Strike and the Cold War
-Star Strike: A TC for Yuri's Revenge, featuring an array of powerful units and weapons for everybody. One of the few TCs to attempt to make naval combat interesting.
-Cold War: A TC for Yuri's Revenge which brings you into the 1950's, 60's, 70's and 80's. Play as the Americans, their allies and NATO, utilizing the best in technology from the 60's up, or the USSR and its client states and the Warsaw Pact as you take the battle from the plains of Germany to the waters of the Pacific.

#4 Yurisarmy

Yurisarmy

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Posted 23 September 2005 - 10:00 PM

It'll hold 5 passengers. It'd be a waste for it to hold one .
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#5 Yurisarmy

Yurisarmy

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Posted 14 December 2005 - 05:08 AM

With my new site, I've posted an update on unit progress! I've finally decided to abandon full-remapping and go with the standard remap pattern. The redone units(some thanks to the new voxel editor with new normalizer) are:

The Orange Star Recon
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OS APC(I am considering resizing this down 5-10%)
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OS Rocket
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OS Artillery
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And the currently unpictured OS Fighter.
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#6 raminator

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Posted 14 December 2005 - 10:13 AM

full remap was nice :(
but keep up the work ;)
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#7 Yurisarmy

Yurisarmy

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Posted 14 December 2005 - 08:02 PM

I know, I liked it too. It just became too hard to make look good, but now I think these will be better.
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#8 ZeroSamuraiX

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Posted 17 December 2005 - 09:59 PM

Hey yuri let me beta test
pls
No heat no happiness
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#9 Yurisarmy

Yurisarmy

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Posted 20 December 2005 - 11:37 PM

Well first I gotta get a beta ready lol
It'll be a while till then but you'll be one of the first to know. :blush:
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#10 Az3r^

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Posted 21 December 2005 - 09:23 AM

lol liking the look of those units, ....different :blink:
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#11 KaRsKiN

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Posted 18 April 2006 - 09:16 PM

Personally mate i prefered the full remaps, fits in with the style of the mod better ;) The units weren't meant to be super-detailed anyway.

The new ones look too RA2ish if you know what i mean?

Edited by KaRsKiN, 18 April 2006 - 09:17 PM.

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#12 Ash

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Posted 20 April 2006 - 05:31 PM

To an extent I agree with Karskin. These are much better detailed, but they don't quite look as AW-ish as the fully-remapped.


Still look good tho, and it's good to see Yurisarmy back on these :p

#13 Yurisarmy

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Posted 20 April 2006 - 07:31 PM

Well, unless there's an easier way to get good-looking full remap on 'em this will have to do. I liked full remap as well.
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