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Armageddon Report


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#1 Yurisarmy

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Posted 28 July 2005 - 09:14 PM

Armageddon has come, and nobody is safe.

Introduction: Prelude to Armageddon
After the fall of the Soviet Union, several communist radicals gathered arms and terrorized small cities. During the Allies' war with Yuri, these rebels formed violent gangs killed civilians at random. Eventually the populous was forced out of their homes. And the terrorists established military installations. The remnants of the Soviet government and the surviving leaders went into hiding, trying to covertly increase their military to prewar levels.
As Yuri saw he was losing the war, he sent a small team of clones to enter the U.S. and capture NORAD. There they found plans for future Allied aircraft, including the F-117, K-2B, and the F-2002. His minions copied these plans and returned them to a hidden Yuri base below the one that was sabotaged on Alcatraz. Immediately Yuri began production of his own aircraft. He took his existing mind-control and chaos technology and created the 'Scythe' Mind Corruptor, an airborne version of the Psychic Tower; and the Chaos Bomber, essentially a Chaos Tank with wings. His gattling weapon systems were improved as well. The Gattling Fist, which can fire tank shells in rapid succession, added to his arsenal of firepower.
As Russia fell to terrorism and destruction, the Soviet military was running low on funding. They desperately worked on industrial improvements to make it more profitable. Next they improved on their industrial plants so the war supplies were extremely cheap. Then the air force needed to be reinstated, as they quickly discovered their Kirov project was failing. New plans for aircraft were drawn, and they created the MiG-17, and MiG-21. Kamov industries produced a transport helicopter for their troops, seeing how the Allied Nighthawk and Cargo transports were so effective. The MiG-29 and MiG-32 were still in testing. The Soviet army also took plans for the British Challenger II, but their factories were sabotaged by rebels of the Terror Troops faction, one of the most powerful terrorist organizations. The British sent spies to infiltrate Terror Troop and Soviet hideouts to steal back their Challenger II plans.
Allied and Soviet leaders soon learned that they were both after the menacing Yuri, and proposed a treaty to collaborate and cooperatively destroy Yuri's army. The meeting place has been discovered, so preparations are already arranged. Yuri must use the remainder of his forces in the North Atlantic to halt the signing of the treaty, sever all diplomatic relations between the Allies and the Soviets, and recapture the European continent before the final push to Russia and the hidden Soviet command center, after which the Allies will shortly fall.

Campaigns
Allies: As a commander of the Allied forces, you must defend your valuable technological research and recover the plans for your advanced weapons before you move on to the European theater.
Soviets: While your economy is in shambles, your army is in worse trouble. You must recapture territory lost to the Terror Troops, rebuild your production facilities, and destroy the Terror Troops faction before Yuri seizes the opportunity to use this instability to take over Eastern Europe. After they are destroyed You will move on to Yuri's regime.
Yuri's Army: Your mission is to create discord between the East and West, never let the treaty get signed, and gather weapons plans from American test facilities and in NORAD so you can develop more powerful weapons of your own. Battle for domination of the world and be the world's new superpower.
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#2 Yurisarmy

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Posted 28 July 2005 - 09:44 PM

New Unit/Structure Descriptions

Allies New Additions: 25
Gun Turret- Basic turret defense for countering tank rushes when the Prism Tower isn't available
Sniper Veteran- Deployable sniper that has an extremely large range when deployed
Allied Artillery- Long-range turreted German special tank destroyer
Cargo Transport- Carries up to 15 troops or 5 small tanks, armed with 155mm guns
Cheetah Light Tank- Inexpensive armored unit to support Grizzly Tanks
Challenger II- Modified longer-range Tank to support British Grizzly assaults
Crusader Tank- The Korean special tank, stronger but slower than a Grizzly, good attack power
Gunner Drone- With a Robot Control Center, this can tear troops and tanks to shreds
Leopard Jungle Tank- French special tank that can hide in forest areas
M109 Paladin- Slow, very long-ranged, heavily-armored, German special unit
M1A1 Abrams- The American counterpart to the Rhino Tank
A-129 Mangusta- Rocket attack helicopter, can wipe away tank rushes in groups of 3
B-2 Stealth Bomber- Armored, radar-invisible American special aircraft
Black Falcon- Vastly upgraded line of Korean aircraft, uses a high-energy missile
Black Eagle 2- Modified upgraded Black Eagle, Korean special aircraft, super-high armor
Dagger- Allied super-unit, lightning-strikes a target
F-111 Raven- British and French-specific carpet bombing plane
F-117 Nighthawk- American-specific stealth bomber
F-16XL- Has a plasma cannon with limited ammo
F-2002- British and American-specific heavy assault fighter plane
FoxForce Fighter- Good armor and three shots, a great French-specific assault plane
K-2B SuperDiamond- British speed demon plane, its diamond-like shape accounts for its speed
K-12 Crusher- Small but powerful railgun aircraft
Mirage 4000- French Air War fighter-bomber, an improved Mirage 4 design
XF-21 White Knight- Constant-hovering antitank jet, fierce in groups

Soviets New Additions: 18
Soviet Gun Turret- Basic Soviet turret defense
Soviet Helipad- Soviet aircraft research allows for this and aircraft for building
Conscript veteran- Deployable more highly-trained Conscript
DeathRay Cannon- Immensely destructive mobile railgun able to hit tank colums at a distance
Flak Trooper Veteran- Deployable flak troop with heavier armor
Spetznaz- Elite soldier with a powerful anti-troop gun and can steal vehicles for your use
Tank Killer- The Soviet counterpart to the Guardian GI, but doesn't deploy
BMP-1 Personnel Carrier- Infantry transport vehicle with a light machine gun, amphibious
General Kehen's Nuke Assaulter- One of our generals has a personalized tank firing small nukes
Soviet Laser Tank- Shoots a charged laser, good on small troop congregations
Stryker- An Iraqi-Russian-specific tank with very high armor and a radiation beam weapon
Ka-100- A transport helicopter that's unarmed and slightly slower than the Nighthawk
MiG-17 Fresco- Light attack fighter, with less armor and speed, but shoots tesla bolts
MiG-21 Fishbed- Speedy air attacker that uses high-explosive missiles
MiG-29 Fulcrum- Fast radiation assault fighter to reinforce Fishbeds
MiG-32 Fire Fox- Radar-invisible attack fighter
MiG-2000- Shoots irradiated rockets, wider radius than MiG-29
S-37 Berkut- Soviet Air War aircraft, similar in concept to the XF-21 but uses a machine gun
Su-24 Fencer- Soviet super-unit, drops a devastating nuclear bomb
Tesla Cruiser- Fast ship with Tesla technology and a good range

Yuri New Additions: 17
Yuri Airpad- Scary, Yuri with his own planes delivering cargoes of destruction
Laser Defense- Tower with an energy sphere and a laser similar to the Floating Disc laser
Virus Canister- Allows further research into viral weapons, powerful explosion when destroyed
Viral Flame Tower- Shoots a toxic flame that kills troops and light tanks and spreads gas
Armored Car- This vehicle zooms across the battlefield setting fire to things
Attack Bike- Has AA missiles to take down aircraft and chaos missiles to confuse ground forces
Gattling Fist- Gattling tech applied to anti-tank rounds, at a high cost
Magnetic Repulsor- Shoots a magnetic laser that flips tanks and civilian cars over
Psi-Rocket System- Battery of mind-altering gas-filled rockets in salvos of 10
Viral Artillery- Armored virus-shooting unit, useless on tanks, lethal to troops
Yuri Robot Tank- Fast cheap tank that doesn't need power to function
Carpet Bomber- A flying-wing bomber that drops a line of psi wave bombs
Chaos Bomber- A Chaos Tank with wings, turns enemy armies against themselves from the air
Eradicator- Yuri super-unit, drops a violent gas bomb that levels buildings and poisons troops
MutaBomber- Drops a bomb that mutates enemy troops into Brutes
Transport Disc- Yuri's answer to the Nighthawk and the KA-100, carries 4 troops.
Psi Ship- Mind control tech to the seas, can capture 2 units and detect underwater units

New Terror Troops Units / Structures New Additions: 11
Terror Troops Refinery- Same for each other faction, modeled from captured Soviet tech
Terror Troops War Factory- Same for each other faction, modeled from captured Soviet tech
Conscript Defector- Captured Soviet troop turned to the Terror Troop side, tougher armor
Rebel Soldier- Basic Terror Troops infantry, radar-invisible when veteran, cloaked when elite
RPG Rebel- Carries an RPG launcher, tougher than a Rebel Soldier but slower(not available)
Anti-tank Sniper Vehicle- Lightly-armored one-man tank that can destroy tanks in few shots
Demolition Car- Fast and fierce suicide bomber vehicle
Predator Tank- The main battle tank of the Terror Troop rebels
Rebel Miner- Unarmed harvester modelled from scrapped Soviet miners
Light Attack Vehicle- Armored car that carries two, troops inside can fire out
MD500- Light helicopter gunship with a fast-firing minigun

New Stolen Tech Units / Structures New Additions: 6
Allied BMP- Spy into a Soviet Battle Lab, attack transport vehicle, has a tough turret weapon
Laser Tank- Spy into an Allied Battle Lab for this tough rapid-firing anti-air/ground laser tank
Twin-Barreled Howitzer- Spy into an Allied Battle Lab to get this modified long-range howitzer
Warmaster Tank- Spy into a Soviet Battle Lab to get this fast twin-barrelled tank
Allied MiG- Spy into a Soviet Battle Lab for this powerful but expensive fighter
Su-27 Flanker- Spy into a Soviet Battle Lab to get this fast Russian mini-nuke fighter
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#3 Yurisarmy

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Posted 28 July 2005 - 09:51 PM

Skirmish Modes, 43 new total
*These modes are incomplete but will give you a sample of what's to come.

Advanced Tech*- All units will be changed, weapons will be energy-based
Advance Wars*- Converts YR units to Advance Wars 1 and 2 units
Airborne Troopers- Paratroopers galore, so get the air cover ready
Air War*- No high-tech units, just troops and aircraft
All-Knowing- Players get Psychic Sensor effect across the map
All-Seeing- Players always see the entire map
Alone in the Dar- Gap Generator ConYards and no radar
Assault- Destroy the enemy's very strong Assault Flag to win
The Art of Rushing- Everything gets built and trained faster
Battle- Standard battle with optional teams
Blitzkrieg- Basic troops, tanks and engineers build cheap and fast
Blood Bath- There are no bases, just standard guerilla warfare
Budget Cutback- Only one type of unit can be built(1 GI, 1 Grizzly,etc.)
The Clone Wars- All sides get Cloning Vats, at radar tech level and $2000
Cooperative- Battle a campaign with your friends
Crate Golden Gun- This mode combines 'Crate War' with 'Golden Gun'
Crate Golden Gun 2- This mode combines 'Crate War' with 'Golden Gun 2'
Crate War- The battlefield is plagued with powerup crates
Dimension X- See the 'Dimension X' section of the manual for details
Economic Society- Harvesters are cheaper, faster, stronger, carry more ore
First Come, First Serve- All Tech buildings are invincible
Free-for-All- Standard battle with no teams
Golden Gun- All attacking units and structures kill or die in one hit
Golden Gun 2- All units and structures kill or die in one hit
Impenetrable Fortress- Attacking structures are invincible
Industrial Revolution- Non-attacking structures cost $100
Infantry Annihilation- Very cheap troops, and lots of them. Blood will fly!
Infantry War- Troops, miners, and troop-carrying units only
Insane Crate War- Way more crates than you know what to do with
Land Rush- Players must rush to find a good base location
Meat Grinder- Low-tech units and structures up to radar level
Medal of Dishonor- Units don't gain veterancy
Medical Revolution- All units self-heal
Megawealth- Capture Oil Derricks to earn money; miners prohibited
Naval War- Naval units and very low-tech land units
Power Play- Protect your 1 and only power plant; if it dies, you die
Rolling Thunde- Tanks, basic troops, and engineers only
Shadow War- All offensive units are cloaked
Special Operations- No country-specific units; all Allies get the Sniper, etc.
Star Trek*- This mode replaces units with Star Trek vehicles
Star Wars*- This mode replaces units with Star Wars vehicles
Team Alliance- Standard battle with fixed teams
Tech Fortress- 'Unholy Alliance' and 'Impenetrable Fortress' in one
Total Armageddon*- All factions get all superweapons and super-units
Unholy Alliance- Build units and structures from all three factions
Unlimited War- All build limits on units are removed, queue limit 10,000

How's that for the ultimate multiplayer experience? The most modes for any mod ever! :w00t:
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#4 Allied General

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Posted 28 July 2005 - 09:58 PM

Skirmish Modes, 43 new total
*These modes are incomplete but will give you a sample of what's to come.

Advanced Tech*- All units will be changed, weapons will be energy-based
Advance Wars*- Converts YR units to Advance Wars 1 and 2 units
Airborne Troopers- Paratroopers galore, so get the air cover ready
Air War*- No high-tech units, just troops and aircraft
All-Knowing- Players get Psychic Sensor effect across the map
All-Seeing- Players always see the entire map
Alone in the Dar- Gap Generator ConYards and no radar
Assault- Destroy the enemy's very strong Assault Flag to win
The Art of Rushing- Everything gets built and trained faster
Battle- Standard battle with optional teams
Blitzkrieg- Basic troops, tanks and engineers build cheap and fast
Blood Bath- There are no bases, just standard guerilla warfare
Budget Cutback- Only one type of unit can be built(1 GI, 1 Grizzly,etc.)
The Clone Wars- All sides get Cloning Vats, at radar tech level and $2000
Cooperative- Battle a campaign with your friends
Crate Golden Gun- This mode combines 'Crate War' with 'Golden Gun'
Crate Golden Gun 2- This mode combines 'Crate War' with 'Golden Gun 2'
Crate War- The battlefield is plagued with powerup crates
Dimension X- See the 'Dimension X' section of the manual for details
Economic Society- Harvesters are cheaper, faster, stronger, carry more ore
First Come, First Serve- All Tech buildings are invincible
Free-for-All- Standard battle with no teams
Golden Gun- All attacking units and structures kill or die in one hit
Golden Gun 2- All units and structures kill or die in one hit
Impenetrable Fortress- Attacking structures are invincible
Industrial Revolution- Non-attacking structures cost $100
Infantry Annihilation- Very cheap troops, and lots of them. Blood will fly!
Infantry War- Troops, miners, and troop-carrying units only
Insane Crate War- Way more crates than you know what to do with
Land Rush- Players must rush to find a good base location
Meat Grinder- Low-tech units and structures up to radar level
Medal of Dishonor- Units don't gain veterancy
Medical Revolution- All units self-heal
Megawealth- Capture Oil Derricks to earn money; miners prohibited
Naval War- Naval units and very low-tech land units
Power Play- Protect your 1 and only power plant; if it dies, you die
Rolling Thunde- Tanks, basic troops, and engineers only
Shadow War- All offensive units are cloaked
Special Operations- No country-specific units; all Allies get the Sniper, etc.
Star Trek*- This mode replaces units with Star Trek vehicles
Star Wars*- This mode replaces units with Star Wars vehicles
Team Alliance- Standard battle with fixed teams
Tech Fortress- 'Unholy Alliance' and 'Impenetrable Fortress' in one
Total Armageddon*- All factions get all superweapons and super-units
Unholy Alliance- Build units and structures from all three factions
Unlimited War- All build limits on units are removed, queue limit 10,000

How's that for the ultimate multiplayer experience? The most modes for any mod ever! :w00t:

<{POST_SNAPBACK}>


:lol: LMA0

some of those game modes have nil to neglible effects though :p

Edited by Allied General, 28 July 2005 - 10:00 PM.

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#5 Shine On

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Posted 31 July 2005 - 12:03 PM

AG, Ye with little faith....

Its nice to see your work being posted up on the Modding Area finally Yurisarmy ;)

I'll be keeping a close eye on your work :cool:
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#6 Apollo

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Posted 31 July 2005 - 02:01 PM

Ah, Yurisarmy great to see you with Revora now :cool:
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#7 Yurisarmy

Yurisarmy

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Posted 01 August 2005 - 02:57 AM

Thanks Xeno, Apollo. Today was my B-day so I haven't been able to post up more screenies or anything today so I'll do that next time I can(late Monday I believe).
@AG: The effects are far from negligible... :lol:
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#8 Athena

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Posted 01 August 2005 - 09:47 AM

Happy Birthday!
Your mods sound interesting, good luck :lol:.

#9 Allied General

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Posted 04 August 2005 - 12:44 PM

:p

and good luck :)
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#10 Yurisarmy

Yurisarmy

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Posted 05 August 2005 - 09:21 PM

Yay I finally got the first Soviet mission mostly coded and at least playable!(my last attempt was quite a while ago and ended in failure) Here's what it looks like so far.

sovmission1.PNG
Soviet Mission 1: Operation Cyberia
The Soviet Empire is in ruins after the Allied attacks. You must facilitate the cleansing of the people who now detest our organization, and rebuild our status of power. Your first assignment is a rag-tag camp south of your insertion point.

Objective 1: Destroy the stolen Soviet weapons cache.
Objective 2: Determine which terrorist group these traitors are affilliated with.
Objective 3: Destroy all evidence they were here.
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#11 Our Last Hope

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Posted 12 August 2005 - 08:18 AM

your mod looks insane dont give up and most importantly have fun :dry:
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SHUT UP AND SMILE ! ( :

#12 ZeroSamuraiX

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Posted 15 August 2005 - 02:49 AM

yo zerohour here
yuri'sarmy's mod is great
i can't wait for him to finish the campaign
major props yuri'sarmy
No heat no happiness
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#13 Yurisarmy

Yurisarmy

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Posted 25 August 2005 - 07:29 PM

Thanks. :rolleyes:
Sorry for my lack of updates. I had some things to clear up first.

Here's my current idea for Soviet mission 2.
Operation: Black Gem
We have reports of a mining district in Poland being constructed by our foes, in an attempt at out-industrializing us. However, they are being guarded on the western front by an Allied base. Prepare your forces, but be cautious: our economy is still in shambles, and you cannot afford to lose your army.
Objective 1: Construct a base of operations.
Objective 2: Destroy the Terror Troops mining facility.
Objective 3: Avoid Allied incursions whenever possible.
No map preview available.

Edit: @ Zerohour, I noticed you were the last one to register at the old Brotherhood forums before I closed it for a while. It's back online if ya wanna post there too. There's a crapload of stuff in the Updates topic I have yet to transfer here.

Edited by Yurisarmy, 25 August 2005 - 07:35 PM.

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