v1.3larkin
#22
Posted 03 August 2005 - 05:44 PM
The code is there that changed this - its working great but disallows the HQ from moving UNLESS we allow for secondary base creation as backup.
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#24
Posted 03 August 2005 - 09:39 PM
If the second squad is doing the mid-capture you're only increasing the chances of it being a wasted squad IMO. If you want to seriously capture a mid point you need to get your first squad there and you need to LP it right away. Otherwise your opponents first squad turns up after getting their SP half-way through you capping, and as the code currently stands the AI then stops capping, thus the squad is wasted because my first two squads capped and yours didn't, gg AI.
#26
Posted 04 August 2005 - 04:24 PM
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#28
Posted 04 August 2005 - 09:49 PM
The Threat assessement for Engineer is important as too many times an engineer will just build when an area is assaulted.
What's the range for rocket launchers ? Most threat evaluations in the AI code check for 30 radius area which seems to be too small sometimes.
#30
Posted 04 August 2005 - 10:36 PM
The Threat assessement for Engineer is important as too many times an engineer will just build when an area is assaulted.
What's the range for rocket launchers ? Most threat evaluations in the AI code check for 30 radius area which seems to be too small sometimes.
HBs are 35 so MLs will be at least that.
Ok, who is beating Eldar with SM on Blood river...I want to see a replay! difficulty harder, latest build.
come on and post one!
I've got the latest beta now so I'll beat them tomorrow for you
#33
Posted 04 August 2005 - 11:21 PM
If the second squad is doing the mid-capture you're only increasing the chances of it being a wasted squad IMO. If you want to seriously capture a mid point you need to get your first squad there and you need to LP it right away. Otherwise your opponents first squad turns up after getting their SP half-way through you capping, and as the code currently stands the AI then stops capping, thus the squad is wasted because my first two squads capped and yours didn't, gg AI.
Let me withdraw that until I've done some testing on what I think are appropriate maps.
#34
Posted 04 August 2005 - 11:40 PM
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#35
Posted 05 August 2005 - 03:34 AM
b1 is ok...that's what I was referring to.I don't see b2 yet, has it been uploaded?
I'll wait on b2 first then post a replay.
#37
Posted 05 August 2005 - 06:33 AM
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