Who uses Stun Bullets, and Tranq darts
Started by Vanguard, Aug 05 2005 12:27 AM
12 replies to this topic
#2 Guest_7th_Panzer_*
Posted 05 August 2005 - 12:37 PM
For some reason I can not log in.
Stun bullets, tranq darts - lame.
Flashbangs - Kickass.
Stun bullets, tranq darts - lame.
Flashbangs - Kickass.
#4 Guest_Guest_destroyer_*_*
Posted 05 August 2005 - 03:11 PM
instead of removeing them vanguard id suggest keeping them and makeing a new unit like a POW truck that can pick up enemy infantry youve hit with stun bullets or tranq darts converting them to your side (if its possible). or just giveing you cash. that or makeing them down infantry in 1 hit up close would make them more usefull. a powerfull short range weapon. and i do use them sometimes.
#5
Posted 06 August 2005 - 12:44 AM
Yea POWs would be a good use for these. How about bringing them to the USA Detention Camp, Chinese Prison, GLA Torture Cell, or Militia police station to interrogate them and reveal the sight of all enemy structures? Also, turn them to your side after they leave the Prison etc. The USA Rangers get Tazers(the guns that fire the two electric prongs, not the 2-inch range direct contact shocker), China keeps the Stun Bullets, Militia get Pepper Spray, and the GLA just beat the crap out of them. This would also get the activation codes for everything, so after a few upgrades you can use this ability to shut down power, radar, vehicles, and superweapons. Once they are released, they join your side. However, on the way over they are unarmed and will revert to the enemy side if they leave the line of sight of your units (they don't have one of their own). Getting POWs gets a lot of Gen credit.
All sides could get a way to turn a vehicle pilot into a POW. Get him to your base and you can build the vehicle he was driving in your factory/airfield(pilots are easy to capture once they bail) as well as all specials mentioned above. USA uses the Microwave Tank or any EMP weapon to shut them down and you can use any infantry unit to force him out(the vehicle becomes vacant like a neutron mine and the pilot and dude you used appear), China Hackers can remote-control a vehicle unless it leaves your line of sight (drive it back to your prison to get your man in there and the prisoners are trapped in their own vehicle until then), GLA Hijackers force them out by drilling a hole in the side and pouring gas in, and Militia chain the turret in place and stick their gun in the door.
All sides could get a way to turn a vehicle pilot into a POW. Get him to your base and you can build the vehicle he was driving in your factory/airfield(pilots are easy to capture once they bail) as well as all specials mentioned above. USA uses the Microwave Tank or any EMP weapon to shut them down and you can use any infantry unit to force him out(the vehicle becomes vacant like a neutron mine and the pilot and dude you used appear), China Hackers can remote-control a vehicle unless it leaves your line of sight (drive it back to your prison to get your man in there and the prisoners are trapped in their own vehicle until then), GLA Hijackers force them out by drilling a hole in the side and pouring gas in, and Militia chain the turret in place and stick their gun in the door.
#7
Posted 06 August 2005 - 10:00 PM
1 HECK IN THE PAIN IN THE ASS 2 CODE
#8 Guest_7th_Panzer_*
Posted 07 August 2005 - 03:44 AM
Personally, I use the "shoot first" method.
Actually, its moreso a "bomb first, see damage, bomb again" method.
Actually, its moreso a "bomb first, see damage, bomb again" method.
#11
Posted 28 August 2005 - 07:34 AM
just add more weapon types, like giving rebels molotive cocktails (cant spell it right), that are very inaccuart but do better damage againts buildings
#12
Posted 28 August 2005 - 07:57 AM
I voted to keep them even tho I don't use em often, maybe if they was a real reason to like; Cash, POW, Info, Changes Side, ect.
#13
Posted 28 August 2005 - 05:52 PM
heh to make them change sides youd have to sue mind control
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