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Corsair Ships. they do wierd things in game


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#1 {IP}Gil-Galad

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Posted 09 August 2005 - 05:26 PM

is there anyway to change the angle it moves in because it move sideways. changing it 45 degrees would do it is there anyway to do this? by ini of course

#2 Hostile

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Posted 09 August 2005 - 06:13 PM

Well, did you try rotating the model, or aligning to world? That would fix it.

#3 {IP}Gil-Galad

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Posted 09 August 2005 - 07:23 PM

by ini of course

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#4 Guest_Guest_*

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Posted 09 August 2005 - 07:58 PM

u made corsiar ships????

#5 Lauri

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Posted 09 August 2005 - 08:07 PM

u made corsiar ships????

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hell no he used EA's

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#6 Lavskaegge

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Posted 10 August 2005 - 11:24 AM

The corsair ship is just for the living world map and is really low poly.
I tested it ingame couple of months ago and U'll have to rotate it in renx as hostile said to have it moving properly. gl

#7 {IP}Gil-Galad

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Posted 10 August 2005 - 07:28 PM

yes but its not for a mod so i need to do it by pure INI

i tried PlacementViewAngle = 90 but that didnt work

#8 Kelso

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Posted 10 August 2005 - 08:32 PM

PlacementAngle only applies to structures placed statically on the map. I believe you are screwed my friend.
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#9 {IP}Gil-Galad

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Posted 10 August 2005 - 09:00 PM

fudge well howabout having it as a childobject to a building thats placed 90 degrees then give it locomotor and AIUpdate im trying that

#10 Lavskaegge

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Posted 11 August 2005 - 11:30 AM

why dont just open up renx ?

#11 {IP}Gil-Galad

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Posted 11 August 2005 - 06:11 PM

its not for a mod it has to be done with ini. :dry:

#12 Hostile

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Posted 12 August 2005 - 12:08 AM

You may have to open up the damn model and correctl alignment to world so they move straight and not sideways. Check pivot points. Maythings cause those actions.

Learno how models work. you don't need to make them, just how to fix them. I get models from my people, and have to spends an hour or so getting them game friendly. You have to learn how to open/fix models.




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