Also, I have told Yurisarmy about this, and has been fixed most likely. A good build speed is .35 to .4. Not too fast, but pretty good.
*Thinks of Juggernaut Tank, SS Army
12000 cost, .35 of a minute for each 1000 credits. Not only that, 20% slower buildtime for the SS Army.
Hero aircraft units dont seem real logical. I mean a Super Tank or a Commando I understand. :roll:
F-2002s, well, have u used them In a anti-building role yet?
"Use F-2002s to level enemy buildings"
Also to Yurisarmy: Will there be any changes to ships to make Ship to Ship Combat more fun? Also, is the Destroyer stronger? I HATED how a mighty destroyer, the workhorse of the navy gets sunk by a tank with a 120mm Gun. You can always do what I did, and replace Missile Armor with Ship Armor. I can do warhead %s for you aswell as strength values.
Make the Destroyers warhead different, increase the damage it does to vehicle armor types by 25% or so. Make the Damage somewhere around 120.
Edited by eva-251, 15 September 2005 - 06:52 PM.
EVA-251 Modding: Star Strike and the Cold War
: A TC for Yuri's Revenge, featuring an array of powerful units and weapons for everybody. One of the few TCs to attempt to make naval combat interesting.
A TC for Yuri's Revenge which brings you into the 1950's, 60's, 70's and 80's. Play as the Americans, their allies and NATO, utilizing the best in technology from the 60's up, or the USSR and its client states and the Warsaw Pact as you take the battle from the plains of Germany to the waters of the Pacific.