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About Real War


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#1 Banshee

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Posted 16 August 2005 - 04:41 AM

So, all of those who visited this forum so far might not understand what is it about, right? Ok, here's a little description written by AlexArt to get hosting. This is a mod with a great potential and hopefully we'll see more news from AlexArt.

I hope I'm not revealing any top secret info here:


Real War Mod is a full-featured game mod for Command And Conquer Generals Zero Hour which stakes on total realism and cinematic beauty of the war actions. Please let me divide our mod into several general parts.

1) General features include a new playable side - Russian Federation (Russia), removed Generals sides. Now you cannot play any of the generals' factions or the GLA faction. Faction list now includes only the USA, China and the RF.

2) New gameplay features include tons of new upgrades, units and special abilities. The gameplay has been very seriously remade towards realism of war actions. Now tanks explode when they are hit by 2 rounds, infantry are no match for tanks unless they are using antitank grenades or antitank missiles. Jets are able to develop great speed during their attacks on ground units.

Infantry are able to plant antipersonnel/antitank mines, tanks can fire smoke grenade launcher, and artillery does have 3 types of munitions.

As for new units, we have created about 40 new ones. We also plan to create 30 or more new units.

3) New graphics is now able to amaze even an experienced gamer. New explosions, tracers and smoke do create an impression of a real gun fired, real missile launched or real rocket exploded. New graphics pack also include about 50 new ground textures, about 80 new qualitative 3d models with textures, and reskinned old factions' models.

4) New AI is more resistable to the player, because it now uses all new abilities and upgrades, build new units and behaves very intelligently. As for me, I often lose skirmish match (my APM equals 200).

5) I didn't not ever mention some more features that affect gameplay. Thay are: fog (not fog of war) which appears to reduce units' vision radius, difference between types of maps which takes great part in the gameplay, over 50 new maps and even more!



Some screenshots (Might be old or not... we cannot guarantee its acuracy):

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#2 Bismarck

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Posted 16 August 2005 - 06:09 PM

This sounds cool where can i download it?
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#3 Creator

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Posted 16 August 2005 - 06:24 PM

The mod is not even 25% ready. I have no idea how many months (or years) it will take to finish it.

#4 AlexArt

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Posted 18 August 2005 - 04:36 PM

It is 40% ready, and we're going to release it in October or November.

But you can download the demo version of the mod right here: http://realwar.cncin...sion/rwdemo.exe
This demo has not been localised so you won't understand what to do there even if you download it.

Edited by AlexArt, 18 August 2005 - 04:40 PM.

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© Real War Mod 2004-2006.

#5 n0rad

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Posted 28 August 2005 - 06:52 AM

man, the link dont work... and i think that put in some other nations like:
EU - uses specialised units from the countries, like: British sniper, hungarian special force(camoflage, and high-tech weapons) and etc. etc.

#6 Indigo

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Posted 28 August 2005 - 02:51 PM

Are you gonna make all those 3 factions with realistic, modern units?

#7 AlexArt

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Posted 28 August 2005 - 04:35 PM

2n0rad: We are already developing OUR factions so hardly that today it's impossible to start the EU or anything else. You don't have to know the correct link because it is in russian.
2Indigo: not at all, but we're going to insert a lot of em into the game. For example, Crusader tank is left, but new M1A2 Abrams is inserted.
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#8 M.E.C.H.

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Posted 06 September 2005 - 11:27 PM

The mod is not even 25% ready. I have no idea how many months (or years) it will take to finish it.

<{POST_SNAPBACK}>

I will have to agree with Creator its very hard to create a mod, so dont be like that.. You cant make it in a few days so..! I think that you need at least 1-2 months...
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Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#9 AlexArt

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Posted 07 September 2005 - 08:28 AM

We are making a about ЕС for Generals so it'll be ready in everal moths... say, in Decembet =|
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#10 Guest_Guest_*

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Posted 08 September 2005 - 10:01 PM

We are making a about ЕС for Generals so it'll be ready in everal moths... say, in Decembet =|

<{POST_SNAPBACK}>

:grin: Now you 're good !

#11 Casojin

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Posted 01 October 2005 - 11:59 AM

I wonder whether the infantries are still be useful in this mod since they're going to be as weak as real world one. Perhaps, tanks should have some difficulty to spot infantry, which makes it as real as modern warfare.
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#12 AlexArt

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Posted 01 October 2005 - 12:59 PM

Well, infantry is rather mobile so that tanks will be not really able to spot infantry. Moreover, all infantry (except engineers) are armed with antitank grenades that makes them effective againts tanks if well controlled.
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#13 DragonFly

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Posted 01 October 2005 - 06:22 PM

This mod really sounds good, are you guys in need of any good mapper?
Im avaibable to do some mapping
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#14 M.E.C.H.

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Posted 02 October 2005 - 12:33 AM

This mod really sounds good, are you guys in need of any good mapper?
Im avaibable to do some mapping

<{POST_SNAPBACK}>

Dragon fly ! Good to see you here ! :blink:
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Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#15 AlexArt

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Posted 02 October 2005 - 09:17 AM

2Dragon fly : please, if you could do some mapping for us, then you should email me: alexartster@gmail.com
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#16 Thunder_Head

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Posted 07 October 2005 - 04:03 PM

You can ask me about any American Chinese and Russian weapons. Just ask me I might show you some pics or e-mail.
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