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Mini faction update: Rivendell


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#1 whopper

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Posted 18 August 2005 - 05:09 PM

Much has happens last two weeks, I was interviewed by someone from LOTR files, a relative new website in the community. The team also grows larger and larger now we have Celeglin from the highly anticipated Elven Alliance mod in our ranks and a proffesional concept artist working at Ubisoft will start on doing scetches for the mini faction buildings. Something else wich is very exciting is that we are in negotiations with somebody from Hollywood that can bring us into contact with professional voice actors who might like to get this on their resume. And now here we are with yet another update, showing 6 new renders for the rivendell faction, more good stuff coming up !!

Glorfindel: model by Dain, skin by Sullivan
Elrohir & Elladan: Concept art en skin done by Sullivan, models by dain
Macar & Elnaith: Model & skin done by dain
Aitharan: Model done by halbarad, skin done by Sullivan

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And here is Sullivan's superb concept art:

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#2 Lauri

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Posted 18 August 2005 - 05:15 PM

keep em commin'. :p

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#3 Celeglin

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Posted 18 August 2005 - 09:43 PM

As I said at the main site and on MSN, they all look amazing. Simply breathtaking.

And for the record (to anyone who cares), I rigged the Macar... Poorly, mind you, so I have to do it again lol.

And I figured here would be a better place to post a small question, rather than be smothered by the fanboys back at the main site (:p). I can't say I like the colour of Glorfindel's cloak at all. The wierd beigey-yellow colour isn't repeated at all in the rest of the costume (which has a distinct colour scheme to it). I'd just like to here some reasoning behind this colour choice.

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#4 LadyRhiea

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Posted 18 August 2005 - 11:03 PM

There's a really cool art of the two brothers in Decipher...but besides that....those pictures make me cry tears of joy XD. I must say those are amazing, and it's so amazing I predict that i'd like these lots better than the stuff BFME 2 would have for elves...cause GLORFINDAL HAS WHITE HAIR >.< he looks like a drow!!

Edited by LadyRhiea, 18 August 2005 - 11:12 PM.

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#5 GothmogtheOrc

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Posted 18 August 2005 - 11:26 PM

Lol, you guys did it again... awesome. :p Can't wait to see it and play it...

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#6 Dain Ironfoot

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Posted 20 August 2005 - 12:07 AM

Glorfindel's cloak was me I'm afraid.. for some reason I thought it'd give him an air of having travelled much if he had a Lorien cloak.

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#7 Celeglin

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Posted 20 August 2005 - 07:48 PM

I like the concept behind it; it makes sense and adds a little extra "umph" to the character. However, the Lorien cloaks were (when not blending into their surroundings) grey, not pale yellow.

Edited by Celeglin, 20 August 2005 - 07:55 PM.

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#8 Dain Ironfoot

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Posted 21 August 2005 - 12:29 AM

Hmm.. looks grey on the skin and in my w3d viewer...

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#9 HastyNancingEnt

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Posted 21 August 2005 - 01:50 AM

Wow. RA's Skins Never cease to amaze me.
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#10 Celeglin

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Posted 21 August 2005 - 04:36 PM

Hmm.. looks grey on the skin and in my w3d viewer...

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Hmm... Should we blame Whopper? lol, jk. Maybe you could just shift the colour balance a little more towards blue rather than yellow. I checked the trailer, but it's a little hard to tell what colour it appears as: the opening shot looks like it's a proper grey, but then in the shot a little later on with him galloping it looks yellowish again. I dunno. I'm sure you guys have it sorted out.

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#11 |EG| Witch-King Riding Shelob

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Posted 22 August 2005 - 01:43 AM

I think Elrohir looks badass.
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#12 Hostile

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Posted 25 August 2005 - 04:35 AM

I very curious how these subfactions will work. Care to entertain us with some insight? ;) Will be be able to use these subfactions through expansion camps or outposts?

How will it work?

#13 Bard

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Posted 25 August 2005 - 06:01 AM

On Lord Marijn's behalf:

I'll use an example of the race of Mirkwood to tell how a mini-faction works:

1) Select your faction as Mirkwood
2) When you play, at an outpost, you may either build
- A normal Mirkwood outpost
- A Rivendell outpost
- A Lothlorien outpost
3) If you build a Mirkwood outpost, it will be your run of the mill normal outpost, with normal features.
4) If you build a Rivendell outpost, the following features are available (subject to change, especially names)
- Rivendell Barracks
- Rivendell Stable
5) At the Rivendell outpost, you may build a Rivendell Barracks and/or a Stable
At the Rivendell barracks you can build
- Macar
- Aitharan
At the Stable you can build Elnaith.
- At the Citadel you can build Glorfindel, Elladan and Elrohir
6) At the Lothlorien outpost, you may build a Lothlorien barracks.
At the Lothlorien barracks you can build
- Marchwardens
- Galadhrim
7) At the Lothlorien outpost Citadel, you may build Haldir and Celeborn.

Also, other buildings may be available, like towers, wells, statues, etc.

Summarising! When Mirkwood, you may build Rivendell or Lothlorien outposts. At Rivendell outposts, you may build Macar, Aitharan, Elnaith, Glorfindel, Elladan and Elrohir. At Lorien outposts you may build Marchwardens, Galadhrim, Haldir and Celeborn.

WARNING - ALL THIS IS SUBJECT TO MINOR CHANGE (The general idea stays the same, but units and buildings may be changed).

How the mini-factions are done in skirmish:

1)Find mini-faction plot. (At the moment the staff are calling them North, Middle and South)
2)Build the mini-factions available. Different ones depending on the type of plot (North, Middle or South)
3)Start building the specific buildings, units and heroes of that specific mini-factions.
4)The mini-faction plots will be seperate to the normal plots.
5)If there are no mini-faction plots, you're on your own, no allies, no other units and heroes, only your major race's units and heroes.
6)Some maps contain all 3 mini-factions to choose from, while some maps only have 1 or none at all. It's all determined by the Mappers' choice.

Info regarding the use of the mini-factions:

1)The units in the mini-factions are a way of adding those "cool" units into the game without ruining the balance of the game or adding to many units to just 1 faction.
2)Each major race has a total of 3 mini-factions.
3)Some of the unit types within the mini-factions range from 4 different types(Rhun) to only 1(Dol Amroth) and the number of heroes are varied.
4)Mini-faction bases would only be outpost-size, since they don't have alot of buildings to choose from.
5)Each mini-faction's buildings, heroes and units will have it's own distinct look, a Beorning base is wholly different to say a Dol Amroth base, or even a Iron Hills base.
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#14 AdmiralGT

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Posted 25 August 2005 - 10:26 AM

I'm intrigued by point number 2.

2) When you play, at an outpost, you may either build
- A normal Mirkwood outpost
- A Rivendell outpost
- A Lothlorien outpost


I'm intrigued as to how you are going to do this, because as it currently stands, you may only "unpack" one "base" for each faction. Now I thought about doing this and my only thought as to how to possibly do this is for a cyclic commandset. For 2, you could use the simple CommandSet upgrade system but I don't know if this works for Civilian Buildings. Alternatively you can use a replace object and actually have various citadels which correspond to the various unpacks.

However, I have 2 big fears about these methods. 1, I'm not sure you can give an upgrade to a civilian building and 2, It might cause a game mismatch if you can.

I'm interested as to whether you have a working version and if so how you accomplished it.

#15 Hostile

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Posted 25 August 2005 - 11:58 PM

Me and Halbarad worked on it for some tme one night and could find no way. Since he works with RA, maybe he will give us some insite.

#16 {IP}Gil-Galad

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Posted 26 August 2005 - 08:41 PM

Yeah i wanna no

#17 Dain Ironfoot

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Posted 27 August 2005 - 01:15 PM

We ditched that idea and decided to have 3 specific mini-faction plots (Known at the moment as North, South and erm... Middle) there the different sides can build their different mini-factions. A different mini-faction for each type of plot. This is easier, and also means we have control over what mini-factions are available per map.

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#18 Hostile

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Posted 07 September 2005 - 12:03 AM

Not only is it easier, it's the only way to do it. You cannot unpack multiple plot types from castles, camps, or outposts.

But if we could, would that be cool...

#19 {IP}Gil-Galad

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Posted 07 September 2005 - 01:24 AM

What is having an entmoot and having a farm then? isnt this bascally the same?

#20 Hostile

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Posted 07 September 2005 - 02:23 AM

Nope, that object allows a commandset change that allows those choices, the castle unpacking does not allow any method of using the commandset change.

Granting the eco plot science logic does not work to my knowledge. I've never gotten it to work. The castle unpack only unpack one object, the neutral castle. Cannot unpack with an instant commandset change to allow other options.

Give it a try my friend. We all have and failed. If someone suceedes, than we broke some new ground.

It only works on those eco plots, but better question, can those eco plots be turned into bases? Mmmmm.....




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