Mini faction update: Rivendell
#1
Posted 18 August 2005 - 05:09 PM
Glorfindel: model by Dain, skin by Sullivan
Elrohir & Elladan: Concept art en skin done by Sullivan, models by dain
Macar & Elnaith: Model & skin done by dain
Aitharan: Model done by halbarad, skin done by Sullivan
And here is Sullivan's superb concept art:
#3
Posted 18 August 2005 - 09:43 PM
And for the record (to anyone who cares), I rigged the Macar... Poorly, mind you, so I have to do it again lol.
And I figured here would be a better place to post a small question, rather than be smothered by the fanboys back at the main site (). I can't say I like the colour of Glorfindel's cloak at all. The wierd beigey-yellow colour isn't repeated at all in the rest of the costume (which has a distinct colour scheme to it). I'd just like to here some reasoning behind this colour choice.
#4
Posted 18 August 2005 - 11:03 PM
Edited by LadyRhiea, 18 August 2005 - 11:12 PM.
I'm not smoking anything, I'm just Japanese.
You guys better hope I don't get hired by EA one day, sorry, I meant interned for very low wages
#5
Posted 18 August 2005 - 11:26 PM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#6
Posted 20 August 2005 - 12:07 AM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#8
Posted 21 August 2005 - 12:29 AM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#9
Posted 21 August 2005 - 01:50 AM
#10
Posted 21 August 2005 - 04:36 PM
Hmm.. looks grey on the skin and in my w3d viewer...
Hmm... Should we blame Whopper? lol, jk. Maybe you could just shift the colour balance a little more towards blue rather than yellow. I checked the trailer, but it's a little hard to tell what colour it appears as: the opening shot looks like it's a proper grey, but then in the shot a little later on with him galloping it looks yellowish again. I dunno. I'm sure you guys have it sorted out.
#12
Posted 25 August 2005 - 04:35 AM
How will it work?
Save the environment, use green text
Some Bullshit Somewhere
#13
Posted 25 August 2005 - 06:01 AM
I'll use an example of the race of Mirkwood to tell how a mini-faction works:
1) Select your faction as Mirkwood
2) When you play, at an outpost, you may either build
- A normal Mirkwood outpost
- A Rivendell outpost
- A Lothlorien outpost
3) If you build a Mirkwood outpost, it will be your run of the mill normal outpost, with normal features.
4) If you build a Rivendell outpost, the following features are available (subject to change, especially names)
- Rivendell Barracks
- Rivendell Stable
5) At the Rivendell outpost, you may build a Rivendell Barracks and/or a Stable
At the Rivendell barracks you can build
- Macar
- Aitharan
At the Stable you can build Elnaith.
- At the Citadel you can build Glorfindel, Elladan and Elrohir
6) At the Lothlorien outpost, you may build a Lothlorien barracks.
At the Lothlorien barracks you can build
- Marchwardens
- Galadhrim
7) At the Lothlorien outpost Citadel, you may build Haldir and Celeborn.
Also, other buildings may be available, like towers, wells, statues, etc.
Summarising! When Mirkwood, you may build Rivendell or Lothlorien outposts. At Rivendell outposts, you may build Macar, Aitharan, Elnaith, Glorfindel, Elladan and Elrohir. At Lorien outposts you may build Marchwardens, Galadhrim, Haldir and Celeborn.
WARNING - ALL THIS IS SUBJECT TO MINOR CHANGE (The general idea stays the same, but units and buildings may be changed).
How the mini-factions are done in skirmish:
1)Find mini-faction plot. (At the moment the staff are calling them North, Middle and South)
2)Build the mini-factions available. Different ones depending on the type of plot (North, Middle or South)
3)Start building the specific buildings, units and heroes of that specific mini-factions.
4)The mini-faction plots will be seperate to the normal plots.
5)If there are no mini-faction plots, you're on your own, no allies, no other units and heroes, only your major race's units and heroes.
6)Some maps contain all 3 mini-factions to choose from, while some maps only have 1 or none at all. It's all determined by the Mappers' choice.
Info regarding the use of the mini-factions:
1)The units in the mini-factions are a way of adding those "cool" units into the game without ruining the balance of the game or adding to many units to just 1 faction.
2)Each major race has a total of 3 mini-factions.
3)Some of the unit types within the mini-factions range from 4 different types(Rhun) to only 1(Dol Amroth) and the number of heroes are varied.
4)Mini-faction bases would only be outpost-size, since they don't have alot of buildings to choose from.
5)Each mini-faction's buildings, heroes and units will have it's own distinct look, a Beorning base is wholly different to say a Dol Amroth base, or even a Iron Hills base.
The beginning of knowledge is the discovery of something we do not understand.
#14
Posted 25 August 2005 - 10:26 AM
2) When you play, at an outpost, you may either build
- A normal Mirkwood outpost
- A Rivendell outpost
- A Lothlorien outpost
I'm intrigued as to how you are going to do this, because as it currently stands, you may only "unpack" one "base" for each faction. Now I thought about doing this and my only thought as to how to possibly do this is for a cyclic commandset. For 2, you could use the simple CommandSet upgrade system but I don't know if this works for Civilian Buildings. Alternatively you can use a replace object and actually have various citadels which correspond to the various unpacks.
However, I have 2 big fears about these methods. 1, I'm not sure you can give an upgrade to a civilian building and 2, It might cause a game mismatch if you can.
I'm interested as to whether you have a working version and if so how you accomplished it.
#15
Posted 25 August 2005 - 11:58 PM
Save the environment, use green text
Some Bullshit Somewhere
#16
Posted 26 August 2005 - 08:41 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#17
Posted 27 August 2005 - 01:15 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#18
Posted 07 September 2005 - 12:03 AM
But if we could, would that be cool...
Save the environment, use green text
Some Bullshit Somewhere
#19
Posted 07 September 2005 - 01:24 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#20
Posted 07 September 2005 - 02:23 AM
Granting the eco plot science logic does not work to my knowledge. I've never gotten it to work. The castle unpack only unpack one object, the neutral castle. Cannot unpack with an instant commandset change to allow other options.
Give it a try my friend. We all have and failed. If someone suceedes, than we broke some new ground.
It only works on those eco plots, but better question, can those eco plots be turned into bases? Mmmmm.....
Save the environment, use green text
Some Bullshit Somewhere
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