
My First Skin
#21
Posted 24 August 2005 - 10:44 PM
Stuff like that ^^
#22
Posted 24 August 2005 - 11:46 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#23
Posted 24 August 2005 - 11:58 PM
When i manage to get my models into 3dx max hopefully they will bind automatically

#24
Posted 25 August 2005 - 03:24 AM
When i manage to get my models into 3dx max hopefully they will bind automatically
RenX/Gmax has an "Auto-Link" tool for binding

#25
Posted 25 August 2005 - 10:17 AM


#27
Posted 25 August 2005 - 01:38 PM
#28
Posted 25 August 2005 - 01:40 PM
#29
Posted 25 August 2005 - 02:23 PM

#30
Posted 25 August 2005 - 02:39 PM
Blog - http://gameprogblog.com
Haxel (FPS) - http://haxelgame.com
GitHub - https://github.com/ClickerMonkey
Website - http://magnos.org/
YouTube - http://www.youtube.c...r/ClickerMonkey
BFME Maps & Modding Programs - http://goo.gl/GGLgE
#31
Posted 25 August 2005 - 03:57 PM

It showed up in game before i did the binding, so whats wrong?

#32
Posted 26 August 2005 - 12:56 AM
Blog - http://gameprogblog.com
Haxel (FPS) - http://haxelgame.com
GitHub - https://github.com/ClickerMonkey
Website - http://magnos.org/
YouTube - http://www.youtube.c...r/ClickerMonkey
BFME Maps & Modding Programs - http://goo.gl/GGLgE
#33
Posted 26 August 2005 - 09:38 AM
#35
Posted 26 August 2005 - 02:27 PM
But it STILL refuses to show up in game :S again, i added everything to the asset.dat... added model to art\w3d and skins to art\textures... added them to my big file and used the model in the hero ini. If it was exported wrong it's Morgoth's fault

Any ideas? (What did i do wrong this time?

#37
Posted 27 August 2005 - 02:45 PM

#38
Posted 27 August 2005 - 03:14 PM
#39
Posted 27 August 2005 - 05:11 PM


#40
Posted 28 August 2005 - 02:20 AM
Are you saying that EA's works and Sy's don't work all the time? in tha case, yes!Are you using EA's Asset Builder, or Sy's? If you're using Sy's, that may be the problem (apparently, Sy's Asset Builder doesn't like some models...)

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