Jump to content


Photo

Just a couple idead for militia


  • Please log in to reply
4 replies to this topic

#1 mwalk10

mwalk10
  • New Members
  • 2 posts

Posted 02 March 2004 - 02:28 AM

I have a couple ideas for militia so here they are.

1. generals ability; citywide ralley; wide area/all garisoned structures/all buildings send out some ammount of militia base units based on rank.
2. Unit; pruswasive propagandist; can capture units
3. idea; 2 levels of garrison barely protected (kind of like a booby trap is undetected untill a unit comes by then they go into the next mode and attack, only thing is that when in this mode they take some percent of damage to building) full garrison (regular garrison)

tell me what you think

#2 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 02 March 2004 - 02:59 AM

I like the generals ability idea. Aswell as the Propaganda unit thing, very good ideas, I shall look into this further.
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#3 mwalk10

mwalk10
  • New Members
  • 2 posts

Posted 02 March 2004 - 12:29 PM

no problem. ill just give some ideas from time to time.

#4 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 02 March 2004 - 10:45 PM

Alright.
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#5 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 05 December 2004 - 02:11 AM

it would be cool if you gave the militia a giant catapult that shot a bunch of cinder blocks onto an area of the map like a super weapon type thing. hehehe.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users