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#41 Athena

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Posted 06 February 2006 - 11:51 AM

Cool :huh:. Good luck with the mod.

#42 Shine On

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Posted 28 February 2006 - 01:07 PM

Ok Paradox has now reached the 75% complete stage and i guess i have to update you on some of the details and additions.

First of all a BIG thanks has to go out to Apollo for all the codeing ideas and help he has given me over the past 2 weeks. They have allowed Paradox to get some unique additions which im really grateful for.

Changes/Additions

- Firestorm Defence changed so that it drains quicker the more damage is dealt to it. Otherwise the Defence stays up for a lot longer period
- Tweaks made to Jumpjet infantry to make them more like the RA2 ones
- Mammoth MK2 general tweaks and weapon tweaks
- Reactivation of some of the unused sounds
- Chameleon spy code changed to the Limpit Mine code
- Limpit mines changed into standard mines
- Mutant Hijacker changed over to GDI and new Cameo
- Cyborg Commando 2nd weapon reactivated
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#43 Az3r^

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Posted 28 February 2006 - 07:06 PM

sweet, now this is a firestorm mod yes ? or orginal ( sorry for not paying attention )
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#44 Shine On

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Posted 02 March 2006 - 12:25 PM

I was going to turn it into a FS mod BUT all the code is already there in TS. So i just need to transfer some graphics and code details from what was use in FS to the TS rules.ini :p
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#45 Shine On

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Posted 06 March 2006 - 12:17 PM

NEW UPDATE

The Beta Componant tower is now finished :blush: All frames finished including the buildup. And here is the finished product. Like a said it a hybrid of the Beta one and the current one, so please don't be too sceptical :cool:

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#46 Gamemate

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Posted 06 March 2006 - 12:23 PM

Looks good, I prefer this one over the old one anyday :blush:
If people were more constructive with their comments, then this place would be more enjoyable
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#47 Shine On

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Posted 06 March 2006 - 02:51 PM

Really? I would of though people would say that they prefer the one used by Westwood. Thanks :blush:
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#48 Athena

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Posted 06 March 2006 - 08:18 PM

Nice work.

#49 Shine On

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Posted 08 March 2006 - 10:15 AM

Ok another update.
I've now started work on the Beta Light Post. I still have quite a bit of work to do on it like decreacing the brightness of the SHP :dry:, offsetting the Shp into the right postion :( and doing the build up...

So not much then :D

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#50 Athena

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Posted 08 March 2006 - 10:17 AM

Yeah it's a bit too bright, but it looks promising. Keep up the good work.

#51 Speeder

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Posted 09 March 2006 - 01:46 PM

Isn't that too big?

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#52 Shine On

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Posted 09 March 2006 - 02:13 PM

Nope, if you look in the Preview shots then that is the correct height :huh:
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#53 Speeder

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Posted 09 March 2006 - 02:15 PM

Yeah, maybe that's why they have dropped it..

:huh:

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#54 Shine On

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Posted 16 March 2006 - 02:53 PM

Another Update...

I have attempted to re-create the original Beta infantry, with limited success, of the Rocket infantry, Light infantry, Disc Thrower, JumpJet infantry and Engineer. I think that the Jumpjet infantry is the only one that turned out really well...

What do you think?
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And before anyone says, i couldn't be bothered to do a screenshot of the rocket infantry ;) AND they are ment to look plain and boring.

Edited by Xeno, 16 March 2006 - 02:54 PM.

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#55 visis

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Posted 17 May 2006 - 08:29 PM

Looks Good Do u Have Any Idea When The Mod Will Be Finished? :cool:

#56 raminator

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Posted 18 May 2006 - 09:49 AM

i can remember tsalpha/betascreens where infantry looked more like recolored ra1 infantry
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#57 Shine On

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Posted 05 October 2006 - 03:23 PM

Right i think you all deserve an update since it's been soo long since i've done one.

TS: Paradox is now back in production once again, especially with the immanent release of ETS which will make my life a whole lot easier :ninja:

Just booted up the mod for the first time in ages and all seems to be well, apart from a wierd IE and a Direct X error when i build the light post which i thought was strange. Maybe the game doesn't like those large ones either :lol: But other then that all is well... i just need to get my arse moving >.<


New addition:

- I have now perfected the Spotlight Tower so it now has a 360 arc and goes beep when an enemy is in range.


Planned work:

There is alot of work i can't complete fully until the 1st public release of ETS is out. But once it is i should be able to finally do some of the following features fully and successfully.

- Meteor Storm SW (For NOD)
- Drop Pod SW (For GDI)
- Thread Rating Node (With Similar effects as the Psychic Aplifyer in RA2)
- 3rd Mutant Side (This was originally ment to be put in by WW but was left out along with the ability to add a third side)
- DropShip Bay fully working
- Orca Transport (land and takeoff bug fixed)
- Random Occuring Ion Storms (Can be enabled using triggers but the option to enable/disable them was removed)


Anyway thats that... nothing too fancy but something for me to do ;)
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#58 Mig Eater

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Posted 05 October 2006 - 04:06 PM

Ah! an update at last :ninja:

Can you say any more about the mutant side, what sort of stuff are they getting?


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#59 Shine On

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Posted 05 October 2006 - 04:14 PM

Well for the time being just the usual stuff... Mutant infantry. They'll get the Mammoth Tank as well as Umagon, Ghost stalker and Mutant Hijacker...

Those 3 were ment to be a GDI SW (Mutant Re-inforcement) so for the time being i'll have them as part of the 3rd time. This just an idea atm. But if Mutant Re-Inforcement is re-enabled (Somehow) then i'll scrap the 3rd side :ninja:
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#60 OmegaBolt

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Posted 05 October 2006 - 06:10 PM

Oh god.. im sorry but.. oh god, not mutants. :lol:

Other than that.. yipee. :ninja:

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