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more fractions and generals


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#1 Yarry

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Posted 26 August 2005 - 06:35 PM

in another mod(blitzkrieg2) i notices that the allies have subfractions, witch enables new units depending on the chosen fraction, anyway heres my idea: since theres 3 fractions, and 3 genereals for each, making a total of 12 choose able, then theres the boss general and militia, well couldn't you just add a button to the 3 main fractions that lets you gain all of 1 generals stuff, eg: GLA can choose toxin, demo, or stealth, but once chosen you cant choose another, that would let project raptor have 14 fractions, and 42 generals, and instead of having tech buttons for them(making that to many) just add buttons for each different general.
wouldn't it be cool?

:edit: they could also be level 1 general powers because you start out with 1 level 1 general power

Edited by Yarry, 26 August 2005 - 06:43 PM.


#2 Karlos Vandango

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Posted 26 August 2005 - 07:31 PM

well they could be level 1 generals powers the orginal lvl 1 powers could be added to lvl 2 powers

plus i liked blizkreig 2 but there ai wasnt scripted rpoply and all they sent in was snipers and it was anooyign

Edited by Karl Townsend, 26 August 2005 - 07:32 PM.

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#3 Yarry

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Posted 26 August 2005 - 07:40 PM

but if the ai could use it it would be fun, eg: a comp is china and it chooses infantry, you could choose toxins if you havent chosen already

#4 Ace22

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Posted 26 August 2005 - 08:24 PM

No.


(1) Impossible to code.

(2) Too easy.

#5 Yarry

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Posted 26 August 2005 - 08:39 PM

reply to both: go play blitzkrieg 2 then come back here

#6 link.the.first

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Posted 26 August 2005 - 09:24 PM

For that idea, I would say choose USA, China, GLA or Militia and pick your general once you're ingame. Otherwise you end up with General Granger choosing the Laser branch. How would that work?

Here's a thought for a variant: (all Generals removed from select screen)

You start with a sigle Command Center, as always, but this command center lets you choose your general. Once you get very rich and get a Strat Center equivelant, you can build an additional Command Center and choose a different general here. You can get a combination of all Generals this way. As for generals powers, the ones common to all generals are selected normally, the ones available at each command center depend on which general you chose (you must buy them at their command center and some aren't available until you are a 3 or 5 star general) and Emergency Repair is a War Factory upgrade. For example: The USA Fuel Air Bomb is available normally. Raptor Strike can be bought from the Command Center after you choose General Granger and get a 3 star rank. You do not need an extra gen point to pay for it; it is automatically available at 3 stars, but you do need money.

In order to fully acess all Generals units and structures, you do not need a Superweapon Factory and a Laser Factory, all units can come out of one. However, you do need seperate Strategy Centers/Palaces etc.

Superweapon: Command Center gains a long-range cannon for defense. It is a more powerful version of the Sledgehammer.
Strat Center loses Bombardment and gets a cruise missile superweapon in the gun's place.
Command Center can build King Crusaders, Humvees, Sentry Drones, Combat Engineers, Rangers, and Missile Defenders.

Laser: Command Center gets a defense particle beam, which can hit air units.
Strat Center deploys a particle beam for Bombardment, and laser fences for Hold the Line.
Com Center can build Laser Tanks, Humvees, Sentry Drones, Laser Rangers, and Missile Defenders.

Air Force: Command Center has a runway and space for two planes.
Strat Center has a big air traffic control tower. Search and Destroy is always on.
Com Center can build Raptors, Hornets, Light Tanks, Humvees, Sentry Drones, Pilot(elite), Ranger, Marine and Missile Defender.


China:
Infantry: Command Center spawns four red guards every few minutes and can be garrisoned.
Propoganda Center has four gattling guns.
Com Center can make Land Raiders, Anti-Personel Tanks(should replace the Gattling Tank), Minigunners, Heavy Gunners, Snipers and Tank Hunters.

Nuke:
Command Center gets a runway with space for two planes.
Propoganda Center has a nuclear silo built in.
Com Center can build Nuke Migs, Radiation Tanks, Gattling Tanks, Red Guards, Tank unters, and Siege Soldiers.

Tank:
Command Center gets a bigger factory which makes vehicles faster as well as a heavy AT cannon.
Prop Center doubles as a War Factory.
Can build all tanks(not light vehicles, just tanks) at the Command Center.


GLA:
Bio:
Com Center gets a large Anthrax sprayer and always generates Anthrax, meaning no one can get close without an ambulance.
Palace also generates anthrax and everyone inside gains an anthrax hose to spray in addition to their main weapon.
Com Center can build Toxin Rebels, Toxin RPGs, Toxin Tractors, Toxin Technicals, and Toxin Marauder.

Demo:
Comm Center starts with booby traps. If one is destroyed, a worker will emerge to rebuild it. It also has a SCUD Storm, but you can't use it until you get a Palace.
Palace adds throwing dynamite to the abilities of everyone inside.
Com Center can build Rebels, RPG Troopers, Terrorists, Scorpions and Technicals.

Stealth:
Comm Center cloaks anyone around it with a lot of camo netting, making the building camo too. It also, has the ability to create a tunnel network anywhere near it and create Terrorists automatically. After the psycos leave it, you can train some infantry at these.
Palace creates three Terrorists and five Rebels every few minutes.
Com Center can build Terrorists, Rebels, RPG Troopers, Technicals, Quad Cannons, and Saboteurs.

This would free up AI space for someone else: Russia, Great Britain, Korea Iraq, who knows, and allow the Militia to have generals.

Edited by link.the.first, 26 August 2005 - 09:26 PM.

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#7 Bob

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Posted 26 August 2005 - 09:28 PM

I downloaded Mid-East Crisis yesterday just to check it out briefly, and they had something similar to what Yarry was talking about. Where at the beginning of the game you play as your standard side, and then at some point in the game you are allowed to choose one sub-faction which opens up at new tech tree of new units available to you.

I would love to see in Project Raptor some sort of option like this. One example would be to have under the regular USA side, advanced mechanized and advanced infantry assault sub-factions, with units that are unique to their areas of specialization, and are more elite than their parent faction.

Examples would be a Bradley with fire ports for the infantry sub-faction, an Osprey and Striker APC for a Marines sub-faction, A submarine for a navy sub-faction, An M1A2 with some new do-hickey for the advanced mechanized sub-faction etc . . .

The deal with these sub-factions though is that if you gain units under the sub-faction you trade off by losing some of the units in the parent faction (or side). An example of this would be if your have chosen the infantry sub-faction, you would gain the Bradley Attack APC (ported), but lose the M1A2 since that is more of an advanced mechanized unit. etc . . .
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#8 Yarry

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Posted 26 August 2005 - 09:33 PM

finaly some one understands the idea of it, you could resplace the selected genereals with other countries


:edit: it all adds to the way you play the game, every side has pros. and cons.

Edited by Yarry, 26 August 2005 - 09:35 PM.


#9 Vanguard

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Posted 26 August 2005 - 09:39 PM

It's not impossible to do DZ did it, and so did Blitz, it would just be a pain, and IDK I'll ask DZ.
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#10 link.the.first

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Posted 26 August 2005 - 09:40 PM

I'm confused. Now you have subfactions within subfactions?

I still say you should pick a general after you start playing. Maybe make an announcement to all players when you do. If you want subfactions within that, that would work too.
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#11 Vanguard

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Posted 26 August 2005 - 09:46 PM

No he means you purchase a sub faction from the main factions command center.
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#12 link.the.first

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Posted 26 August 2005 - 09:49 PM

By sub factions you mean something like the generals that are already available where you choose USA, China or GLA then choose a general ingame, or do you choose a side or general before you start and pick a subfaction under that ingame?
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#13 Bob

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Posted 26 August 2005 - 09:50 PM

You start with a sigle Command Center, as always, but this command center lets you choose your general.  Once you get very rich and get a Strat Center equivelant, you can build an additional Command Center and choose a different general here.  You can get a combination of all Generals this way. . .

<{POST_SNAPBACK}>


Slightly off topic for a moment, and an FYI to all the newcomers to Project Raptor that might be reading this. there is a Tech Dozer Bay located down in World Builder that you can put on your maps that will allow you to build dozers, or workers, from all of the factions in the game (except one, the Militia). This allows you to play multiple generals at the same time on your map.

A warning though, on very rare occasions I've had the game crash after building more than three generals on the same map. So beware, it's not perfect but it's funner than heck. :p
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#14 Vanguard

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Posted 26 August 2005 - 09:51 PM

If you pick USA then you can select either Super weapon gen, Laser gen, or Airforce gen from the command set thereby changing the state of the building and what units you can produce.
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#15 Yarry

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Posted 26 August 2005 - 09:52 PM

and it shouldn't eb annouced, because if you choose random, the enemy wont know what you have when it loads, they have to find out, plus the genereals would be replaced with other fractions like japan, and etc, the subfractions (aka generals) would be choose able for unlimited combos, giving the game unlimited posibillities

#16 Bob

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Posted 26 August 2005 - 09:52 PM

By sub factions you mean something like the generals that are already available where you choose USA, China or GLA then choose a general ingame, or do you choose a side or general before you start and pick a subfaction under that ingame?

<{POST_SNAPBACK}>



You pick it in the game. There would be a selection of buttons at the command center for the different sub factions.
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#17 Vanguard

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Posted 26 August 2005 - 09:54 PM

But see that's where the problem lies, you would need upgrades for this and I don't have many to spare.
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#18 Bob

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Posted 26 August 2005 - 09:55 PM

and it shouldn't eb annouced, because if you choose random, the enemy wont know what you have when it loads, they have to find out, plus the genereals would be replaced with other fractions like japan, and etc, the subfractions (aka generals) would be choose able for unlimited combos, giving the game unlimited posibillities

<{POST_SNAPBACK}>



That's the beauty of this system, because it wouldn't be announced, your opponent would have no idea which sub-faction you have chosen until it hit's him. (unless he's eyeing your base of course, while the new units are being built)
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#19 Bob

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Posted 26 August 2005 - 09:56 PM

But see that's where the problem lies, you would need upgrades for this and I don't have many to spare.

<{POST_SNAPBACK}>


That's a problem.
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#20 Yarry

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Posted 26 August 2005 - 10:36 PM

or you could do this: give every side 2 subfractions to choose from from the normal PR, eg: add 2 subfractions choose able for millitia, usa,gla,china, and maybe the generals, this would enable 8 new generals only choose able for the base groups (millitia added ebcause they could use some type of general), witch could be accessed later in the game, making them feel as important and fun as teh normal generals




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