Child object using new texture
#1
Posted 27 August 2005 - 04:08 PM
/tnx
#3
Posted 27 August 2005 - 04:20 PM
#4
Posted 27 August 2005 - 04:29 PM
thats why i didn't say heros But heroes like Merry works fine, and you can't have Aragorn Tex on Faramir cuz their mapping is uniqe.it does work for heroes as well, but sometimes gets messed up with heroes able to mount
The 4th Age version 0.8 has been released: Link
#5
Posted 27 August 2005 - 05:18 PM
#7
Posted 28 August 2005 - 02:24 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#8
Posted 28 August 2005 - 09:36 AM
#9
Posted 28 August 2005 - 01:04 PM
Behavior = GrantUpgradeCreate ModuleTag_777 UpgradeToGrant = Upgrade_AragornCostume_01 End Behavior = SubObjectsUpgrade Costume_02a TriggeredBy = Upgrade_AragornCostume_01 UpgradeTexture = ruelrond_m.tga 0 RUHaldir.tga UpgradeTexture = ruelrond2_h.tga 0 RUHaldir.tga UpgradeTexture = ruelrond2_m.tga 0 RUHaldir.tga RecolorHouse = No End
This Unit is "ChildObject RohanHaldir ElvenElrond"
I listed all of elrond possible Textures (ruelrond_m, ruelrond2_m, ruelrond2_h)
And replaced them with the new texture (btw that haldir texture is already in bfme)
Heres how for Hordes,Before Default MOdel Condition State List this
RandomTexture = cufellbst_rider.tga 0 ruelrond2_m.tga
Elrond is the default texture for the units in the horde and the fellbeasts riders texture is the new one.
Any Questions?
Edited by {IP}Gil-Galad, 28 August 2005 - 01:05 PM.
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#11
Posted 28 August 2005 - 07:30 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
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