Suggestions for Infantry
#1 Guest_Guest_*
Posted 27 August 2005 - 09:32 PM
(1) Remove the Marine, or make it availiable to a certain general
(2) If it's possible (I know absolutely nothing about coding ) remodel and retexture the Ranger. Also if it's possible, give him a gun similiar to this. This is the next standard issue of the US military, and if it's going to be in service as long as the M16, then you should use this.
(3) Now use the exact same model and textures and make some varients like a Designated Sharpshooter, Auto-Rifleman, Grenaidier, etc. Each of them should be armed with a gun similiar to the varient shown. (Keep the Pathfinder, he's cool)
(4) Also use the same texture and model for the anti vehicle soldier and call him something realistic, yet cool.
(5) For the SpecOps use a slightly different model with slightly different textures and give him the carbine. (I'm not sure, however, if you can fire grenades from a grenade launcher under a gun without using the original animation since for the Chinese Grenaidier you used the same over the shoulder design.) Whenever he fires, make it have a silenced sound. If you can, make it so he's stealthed even while shooting, but is expensive and has little armor.
This mod is great, and personally it would be better if you did this. If you can't that's fine, but it's just my idea. Comment if you like and post your own suggestions!
#2
Posted 27 August 2005 - 10:33 PM
and theres some good ideas here
#4
Posted 28 August 2005 - 12:52 AM
#5 Guest_Guest (Topic Starter)_*
Posted 28 August 2005 - 01:01 AM
But, anyway, I really like the Marines, too. But I think they're really out of place with any general except the Super Weapon general, since she's a marine.
To add to my post above, I was wondering if it was possible to add camo, too. I know it probably wouldn't be easy to add good details to foot units, but at least give 'em something to blend in with.
#7
Posted 28 August 2005 - 02:28 AM
Now, there are crazy idea and aircraft idea threads, but there aren't any for infantry. This mod is by far the best mod I've seen for ZH, and these are my suggestions for US infantry. Comment on them, tell me if it can or can't be done, or add your own suggestions.
(1) Remove the Marine, or make it availiable to a certain general
(2) If it's possible (I know absolutely nothing about coding ) remodel and retexture the Ranger. Also if it's possible, give him a gun similiar to this. This is the next standard issue of the US military, and if it's going to be in service as long as the M16, then you should use this.
(3) Now use the exact same model and textures and make some varients like a Designated Sharpshooter, Auto-Rifleman, Grenaidier, etc. Each of them should be armed with a gun similiar to the varient shown. (Keep the Pathfinder, he's cool)
(4) Also use the same texture and model for the anti vehicle soldier and call him something realistic, yet cool.
(5) For the SpecOps use a slightly different model with slightly different textures and give him the carbine. (I'm not sure, however, if you can fire grenades from a grenade launcher under a gun without using the original animation since for the Chinese Grenaidier you used the same over the shoulder design.) Whenever he fires, make it have a silenced sound. If you can, make it so he's stealthed even while shooting, but is expensive and has little armor.
This mod is great, and personally it would be better if you did this. If you can't that's fine, but it's just my idea. Comment if you like and post your own suggestions!
1) Nehuh, marines are way TOO cool.
2) That gun i believe is the Heckler & Koch XM8 which is NOT the standard issue rifle and may not be, not if FNCR, Colt and many other companies have anything to do with. By the way, FYI, only the standard variant would b used, all the others are demonstrations of its capabilities, trust me, the M16 had a lot of different variants and the AK.
3) Sounds about right
4) hmmm, how about ub3r 1337 man?
5) This gun would be known as the M4A1 Sopmod ( a fully moddable gun with the new piccatiny rail system ( scopes, silencers, torches, lasers, reflexes and an M2O3 grenade launcher can be attached firing a 40mm grenade), and yer the spec ops needs a new skin.
First post great mod guys.
#8
Posted 28 August 2005 - 02:35 AM
#9 Guest_Topic Starter_*
Posted 28 August 2005 - 02:47 AM
5) This gun would be known as the M4A1 Sopmod ( a fully moddable gun with the new piccatiny rail system ( scopes, silencers, torches, lasers, reflexes and an M2O3 grenade launcher can be attached firing a 40mm grenade), and yer the spec ops needs a new skin.
Colt M4A1 Sopmod -5.56 Standard NATO Ammunition -Gas Operated, Rotating Bolt -370 mm Barrel length -700-950 rounds per miniute95% of that recited by memory. Don't mess with me when it comes to military hardware.
Anyway, I'll stop being a show off now.
1) Read my second post.
2) Read above
3) Thank you
4) I agree!
5) See above, and yes, Spec Ops needs a new skin.
#10 Guest_Guest_*
Posted 28 August 2005 - 02:50 AM
However, last I heard, the XM-29 proved to be too expensive and heavy and I believe it was scrapped. It was such a nice gun too.
#11
Posted 28 August 2005 - 03:09 AM
#12
Posted 28 August 2005 - 03:15 AM
:thumbsup:
Great gun. Really should be issued.
#13
Posted 28 August 2005 - 03:25 AM
He can fire any of these grenade tpes from his rifle:
White Phosphorous: Burn...BURN!!!!!!!(better known as Willie Pete)
Smoke: Friendlies in the cloud are stealthed. Enemies are completely blinded. If someone else outside the cloud spots for them, they still have no accuracy.
Flashbang: Enemies are stunned and can't shoot anything(slight chance they might shoot randomly) and will walk around in circles if you give them an order. Friendlies cover their eyes but the thing still deafens them so they are a bit less effective.
High Explosive/Frag: KABOOOM!!!! Very good against groups of infantry.
Uranium: A DU shell that can breach tank armor.
Edited by link.the.first, 28 August 2005 - 03:25 AM.
#14
Posted 28 August 2005 - 03:48 AM
Anyway, I can see it now. Getting dropped in by Blackhawk, deep behind enemy lines, XM-29 in hand...
#16
Posted 28 August 2005 - 11:22 AM
black loatus should have a suduce ablity (to make viechles join ur side)
and jarmen kel shoud have a demolise abliltty
a plane comes in drops dead bodies and demolises the units in the area
#17
Posted 28 August 2005 - 02:15 PM
#18
Posted 28 August 2005 - 02:50 PM
This is what I got.
Then I did a Google search for the OICW and this is what it looks like.
It doesn't look exactly the same, but anyone notice some similarities?
Maybe EA did something right for once. That'd be the first time in history!
#20
Posted 28 August 2005 - 04:01 PM
While I was there, though, I noticed the SEAL is armed with an exact copy of the OICW. It looks exactly like it, from the placement of the magazines to the trigger. Very nice work , I can't wait until he can be built in the Barracks ingame (unless I'm missing something ...)
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users