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Modeling Tutorial


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#1 Tomat

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Posted 28 August 2005 - 03:20 PM

First you need to have a plan what do do! I recommend you to have its picture!

You need to download W3d Importer from Tools

Then open Renx and think what model from BFME is most similar to yours!
Then Import it with W3d Importer. I am going to make a Half troll of far Harad for
Lord Dragonclaws Age of Alliance!
so I open orcs model. I import muorcbrute_skn from my W3d Folder!

Posted Image

IMPORTANT: It MUST be _skn in models name if you want to change the model!
Then I zoom in with this button:Posted Image I is In South- East!:rolleyes:. Click on the Model
Then click on the Model with left mouse button and click hide unselected

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then Left click on the model again and Click on the Convert to Editable Poly under
Convert to.

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Then Click on the Editable Poly and Then Vertex

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Then Change your Model with Moving and Rotating the Vertex

Posted Image

I want him to have Beserkers animations so he needs Beserkers bones I delete the Current Bones
and Hide everything. then I Import Beserker and Delete Everything exept bones then I unhide all
and HalfTroll has Beserkers Bones!

I recommend to save! I have not made a skin (I'l make a Skinning Tut later!)
but if you have add it like this: select the model and press M
Then Click onPosted Image then Pass 1 Make sure the Colors are
1 white
2 white
3 white
4 black
Then Click on Textures and then on Posted Image
browse your Texture(IMPORTANT: It must be in .tga format) and then Click onPosted Image

save

Left Click and unhide all! then Click onPosted Image and thenPosted Image and then Click on WWSkin put it
anywere on the screen and then Click "add Bones" then Select all bones and then press OK
Posted Image
then select Model and click Edit>Clone I will make a random01 delete random and Change Random01
to Random then ClickPosted Image and drag it from the mesh to WWSkin and Autolink Bones!
Do it with every mesh! then Click on a hammer. Click W3d Tools and then
add the settings like this:
Meshes:export Geometry
Bounding Boxes:Export Transform, Export Geometry, AABox
Arrows: Export Transform, Export Geometry, 2 Side, Normal
Forged Blade/effects:Export Transform, Export Geometry, 2 Side, Normal

Click File and then Export
Choose a Folder and do this
Posted Image
press OK and your first model is done

Edited by Tomat, 30 August 2005 - 11:21 AM.

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#2 Lauri

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Posted 28 August 2005 - 05:12 PM

I want him to have Beserkers animations so he needs Beserkers bones I delete the Current Bones
and Hide everything. then I Import Beserker and Delete Everything exept bones then I unhide all
and HalfTroll has Beserkers Bones!


Or you can import the _SKL file of the berserker


then select Model and click Edit>Clone I will make a random01 delete random and Change Random01
to Random then ClickPosted Image and drag it from the mesh to WWSkin and Autolink Bones! 


Why cloning it? And you have to take more detail, like hands, feet and stuff using the "Link to bane Name"

*sry for the you-don't-know-what*

Edited by Ville, 28 August 2005 - 05:18 PM.

Shadow and Flame BETA 0.6 RELEASED - Link


#3 Hostile

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Posted 30 August 2005 - 02:38 AM

Should have just uploaded the images here to our server with the add attachment feature. Cause when image shack times out these images will not be accessible anymore.

I'd take the time to redo this post as it is very relevant.

#4 Tomat

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Posted 30 August 2005 - 11:19 AM

their in photobucket just like all my pics in this forum

Edited by Tomat, 30 August 2005 - 11:19 AM.

Posted Image

#5 Guest_Kevin_*

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Posted 06 September 2005 - 02:40 AM

Is there A tut where it tells you how to add shields,swords longer spears. cuz thats what i would like to learn and i don't understand how to do that with ur tut. and i can't find any other tut. Please help me

#6 Tomat

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Posted 06 September 2005 - 09:04 PM

If you want to make a spear then meke the seord longer and add a sharp top! you can also add other models spears. just hide all and import the model whos shield or spear you want and delete the rest of the model(bones, the guy himself, bounding boxs) and then unhide all. Add the Weapon in to the hand and youve done it! Weapons(not shields) are added to the guy so you must select the weapon by the vertex and deatach them!
Posted Image

#7 Guest_Kevin_*

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Posted 06 September 2005 - 09:15 PM

ok is there a same way to just delete the sword thats already in someones hand?

#8 Tomat

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Posted 06 September 2005 - 09:17 PM

yes its done the same way
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#9 Guest_Kevin_*

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Posted 06 September 2005 - 09:26 PM

k well i tried taking a towerguards spear. So i added him in then i did the hid unselected. But then i could't move the weapon. I was gonna add the spear the the gondor fighter but i don't move both there weapons.

#10 Tomat

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Posted 06 September 2005 - 10:28 PM

You have to do this like that: Open Gondor Fighter model. Remove his weapon by right clicking on the model and convert to editable poly. then take vertex and click on a sword and then Edit>Delete or delete on the menu on the right. delete the entire sword this way. hide all. import Tower Guards model. delete everything exept the Tower guard and hidden Gondor swordsman(don't delete Tower guards skeleton if you want him to have his animations.) then Right click on the Tower guard and convert to editable poly. select all spear with vertex. then press deatach in the menu on the right. delete tower guard(not spear of course) and unhide all(if you want him to have Tower guards anims then delete Gondor Fighters bones before importing Tower Guard) add the spear in Gondor Fighters hand. that should do it!
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#11 Kwen

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Posted 08 January 2006 - 09:32 PM

http://forums.revora...showtopic=27473
heres a good tutorial on how to use different weapons for different units

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#12 Rockon12

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Posted 09 January 2006 - 12:36 AM

If you want to delete a sword that is part of a person select the model and click "Convert To -> Editable Mesh".
Then click "Sub Objects -> Element"
You should then be able to select the sword or shield separate from the body. Once it's selected click "Detach". Name it whatever you want and then delete it.
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