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#1 Tomat

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Posted 31 August 2005 - 12:35 AM

I am planning to make this mod and i will make it quite different from the BFME 2 but mainly the same so i hope EA wont shut it down! it will have same factions some buildings are looking quite the same(not all)
here are some elven buildings:
dont know what:
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dont know what(barracks maybe):
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Stables:
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what do you think? what should those two first buildings be? is this a dumb idea?
just post here
(I am making this mod because I just cant wait for BFME 2 :blush: )
HELP
I need an INI coder
Skinner: can do it without skinner but it would be good to have one
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#2 {IP}Gil-Galad

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Posted 31 August 2005 - 01:13 AM

Well i no how you could code it so you can have a porter have a commandset and he can place buildings anywhere so its like bfme2. Also i stole the codes off C&C on how to do mines. also through locomotors you can give boats realistic turns and exceleration its already in there if you no what too look for. I was thinking of this after experimenting with making a worker build buildings anywhere.

#3 Tomat

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Posted 31 August 2005 - 10:20 AM

that would be cool but i need an INI coder first :lol: ! Can Player also build walls everywere He/She want? Can Player build walls just like buildings or He/She can build them like it is going to be in BFME2?

Edited by Tomat, 31 August 2005 - 11:44 AM.

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#4 Tomat

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Posted 31 August 2005 - 11:45 AM

Here is men of the west fortress
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#5 ComradeJ

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Posted 31 August 2005 - 03:01 PM

I think you need to learn what a polycount is =p
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#6 Tomat

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Posted 31 August 2005 - 03:23 PM

How can I see how many polys a model is
Something for the dwarves
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#7 DreadLordNyax

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Posted 31 August 2005 - 03:40 PM

the dwarf cart animal looks like the things that were pulling grond in the movie.

anyways, do you really think you'll be able to have this done before the time B4ME2 is out?
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#8 Tomat

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Posted 31 August 2005 - 03:44 PM

No! :lol: why should I! I am making this mod mainly for fun! it might happen that it will die when BFME2 comes out
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#9 {IP}Gil-Galad

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Posted 31 August 2005 - 10:53 PM

Well i heard in a game theyhave the wall system just like bfme2 so if you find what game it is ill go out and buy it and get how to do it

#10 ComradeJ

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Posted 01 September 2005 - 11:23 AM

How can I see how many polys a model is


Convert your model to an Editable Mesh (Right click -> Convert to). Look for the Utilities button on the top-right of the sidebar thingy. Click it, and click polygon counter.

Cylinders in a game like BfME never have to have more than 8 sides. 6 is often enough.
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#11 Tomat

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Posted 02 September 2005 - 10:54 AM

First Elven Building is: 3512 polys
Second Elven building is: 554 polys
Third Elven Building is: 2004 polys
First Men of the West Building is: 2284 polys
First Dwarven Wagon is: 2432 polys
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#12 ched

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Posted 02 September 2005 - 11:20 AM

i suggest you lower these values a bit, those seems quite high

try and set a limit of 2000 for a building, and 350 for a common unit, 500 for an elite and 1000 for heroes.

That way, you'll have a limit, but can still get over those limits, since the engine would support that

btw, im just a crappy modeller, so maybe you should wait until someone better than i do confirm those values :cool:
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