SkillButtons (Hero) selfmade?
#1
Posted 31 August 2005 - 07:41 PM
ich want to add a few new buttons images for new heroskills.
i've installed PS7 + tga addon but i didn't know which
heigh and breigth the images must have.
perhaps can i edit some existing images?
thx for 4 help in front and sorry for my bad english
greetz Kabrüggen
#2
Posted 31 August 2005 - 08:10 PM
you know there are tutorials on the Main site? not then check it out here! there are also tools in the Tools sectionHello,
ich want to add a few new buttons images for new heroskills.
i've installed PS7 + tga addon but i didn't know which
heigh and breigth the images must have.
perhaps can i edit some existing images?
thx for 4 help in front and sorry for my bad english
greetz Kabrüggen
The 4th Age version 0.8 has been released: Link
#3
Posted 31 August 2005 - 08:29 PM
Your best way out of this would be to take a look in Textures.big and see what size the buttons use
Almost forgot, please ask your questions on the main T3A forum, this one is for self made tutorials mainly
Edited by ched, 31 August 2005 - 08:31 PM.
#4
Posted 31 August 2005 - 08:40 PM
in asset.dat i finde all but how i can extract these files?
in the textures.big i find only dds. and .jpeg-files an with cameomapper2
i cant edit .dds-files :(
#5
Posted 31 August 2005 - 08:43 PM
check the FAQ for information on how to install it
#6
Posted 31 August 2005 - 08:46 PM
But you are right, it could have helped him afterwards, sorry for not spotting that out earlier
EDIT :ooooh crap i removed your post, hit the wrong key
*starts to bury self*
It was more or less saying (correct me if i am wrong)
ched : this could have helped him afterwards, so stop ignoring me
again, im deeply sorry
Edited by ched, 31 August 2005 - 08:55 PM.
The 4th Age version 0.8 has been released: Link
#7
Posted 31 August 2005 - 08:54 PM
The 4th Age version 0.8 has been released: Link
#8
Posted 31 August 2005 - 10:15 PM
Save the environment, use green text
Some Bullshit Somewhere
#9
Posted 01 September 2005 - 12:30 PM
Yes but the cordinates he asked for(i think) and again(bco ched )here are the files:It doesn't matter what size you make them. It'll resize once you map the image in the inis...
The Texture.big is the file containig the textures and some more.
The Asset.dat is the file that contains the "texture" so it show up in-game, you don't extrack this.
The 4th Age version 0.8 has been released: Link
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