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SkillButtons (Hero) selfmade?


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#1 Kabrüggen

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Posted 31 August 2005 - 07:41 PM

Hello,

ich want to add a few new buttons images for new heroskills.
i've installed PS7 + tga addon but i didn't know which
heigh and breigth the images must have.

perhaps can i edit some existing images?

thx for 4 help in front and sorry for my bad english :lol:

greetz Kabrüggen

#2 Lauri

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Posted 31 August 2005 - 08:10 PM

Hello,

ich want to add a few new buttons images for new heroskills.
i've installed PS7 + tga addon but i didn't know which
heigh and breigth the images must have.

perhaps can i edit some existing images?

thx for 4 help in front and sorry for my bad english  :lol:

greetz Kabrüggen

<{POST_SNAPBACK}>

you know there are tutorials on the Main site? not then check it out here! there are also tools in the Tools section

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#3 ched

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Posted 31 August 2005 - 08:29 PM

If you had read the tutorial Ville, you'd know none of them replies to his question

Your best way out of this would be to take a look in Textures.big and see what size the buttons use



Almost forgot, please ask your questions on the main T3A forum, this one is for self made tutorials mainly

Edited by ched, 31 August 2005 - 08:31 PM.

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#4 Kabrüggen

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Posted 31 August 2005 - 08:40 PM

i had read this tutorial but i didnt know where i find the tga images.
in asset.dat i finde all but how i can extract these files?

in the textures.big i find only dds. and .jpeg-files an with cameomapper2
i cant edit .dds-files :(

#5 ched

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Posted 31 August 2005 - 08:43 PM

Actually, theres a .dds patch for Photoshop that can be found under Tools on the main site

check the FAQ for information on how to install it
Software is like sex; it's better when it's free ~Linus Torvald

#6 Lauri

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Posted 31 August 2005 - 08:46 PM

ok, this could have helped him if he was asking about coding it, but then he was more talking about Photoshoping them.

But you are right, it could have helped him afterwards, sorry for not spotting that out earlier :dry:

EDIT :ooooh crap :lol: i removed your post, hit the wrong key :p

*starts to bury self*


It was more or less saying (correct me if i am wrong)

ched : this could have helped him afterwards, so stop ignoring me



again, im deeply sorry :sad:

Edited by ched, 31 August 2005 - 08:55 PM.

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#7 Lauri

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Posted 31 August 2005 - 08:54 PM

Thats okay, btw here is the plugin :lol:

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#8 Hostile

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Posted 31 August 2005 - 10:15 PM

It doesn't matter what size you make them. It'll resize once you map the image in the inis...

#9 Lauri

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Posted 01 September 2005 - 12:30 PM

It doesn't matter what size you make them. It'll resize once you map the image in the inis...

<{POST_SNAPBACK}>

Yes but the cordinates he asked for(i think) and again(bco ched :wub: )here are the files:
The Texture.big is the file containig the textures and some more.
The Asset.dat is the file that contains the "texture" so it show up in-game, you don't extrack this.

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