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Ideas for the Mod


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#21 crave22

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Posted 06 September 2005 - 01:36 AM

Sweet! Finally, new airfield!
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#22 Bob

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Posted 06 September 2005 - 01:39 AM

It's actually about the same size.

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Sweeeet. drool ^_^
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#23 Stewy13

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Posted 06 September 2005 - 01:41 AM

Hey, I just got back from Thunder Bay for the weekend and I see we are going to have a new toy to play with :p I'll get in contact with Mike ASAP.
Over and Out ^_^

#24 Karlos Vandango

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Posted 06 September 2005 - 01:27 PM

i wnat it now!!!
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#25 Guest_Project Raptor LOVER_*

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Posted 06 September 2005 - 05:20 PM

LOOOOOL Stewy13 you are exactly like me and my friend (Mike) we are talking about new units ,upgrades etc. and drawing them too ^^ , ive got an idea for the Stealth General (my favorite Gen) is it possible to make a upgrade (or a power )for some units (which are not invisible) which makes them (if you click on the power ) invisible but as long as they are invisible they cant soot and move???!!!Do you know what i mean??For example the traversor ,the fightbus (i dont know if its the english name, but in germany it is called KAMPFBUS^^ ) and/or the Workers they have the power, that when you klick on this power they are stealth but cant move and attack this would cool because when you want to attack the enemy base and then a few helicopters come you can fast hide you units and when the helis are away the can drive to the enemy! (SRY SRY SRY for my terrible english^^ ) And ive got another idea for the GLA but I dont know the english name for that "building" (its not ab building but it is the tunnelsystem which you can spawn in the map :) ) so i cant tell you my idea^^ bye @ all

#26 Guest_Project Raptor LOVER_*

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Posted 06 September 2005 - 05:25 PM

Oh and my friend (mike) and me we think that the GLA should have these Airplanes (The Toxic-Airplane ,the suicid Airplane and maybe the stealth Airplane but we were thinkin that the Stealth General shoul have something that brings his workers fast to somewhere (for example to built a second Base) os we thought of an invisible transporterplane which can drop workers) ,but we also thought of the toxic-Airplane and the suicid Airplane :) i think it would be nice.. now bye^^

#27 Karlos Vandango

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Posted 06 September 2005 - 05:54 PM

LOOOOOL Stewy13 you are exactly like me and my friend (Mike) we are talking about new units ,upgrades etc. and drawing them too ^^ , ive got an idea for the Stealth General (my favorite Gen) is it possible to make a upgrade (or a power )for some units (which are not invisible) which makes them (if you click on the power ) invisible but as long as they are invisible they cant soot and move???!!!Do you know what i mean??For example the traversor ,the fightbus (i dont know if its the english name, but in germany it is called KAMPFBUS^^ ) and/or the Workers they have the power, that when you klick on this power they are stealth but cant move and attack this would cool because when you want to attack the enemy base and then a few helicopters come you can fast hide you units and when the helis are away the can drive to the enemy! (SRY SRY SRY for my terrible english^^ ) And ive got another idea for the GLA but I dont know the english name for that "building" (its not ab building but it is the tunnelsystem which you can spawn in the map  :)  ) so i cant tell you my idea^^ bye @ all

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thats a very good idea pr lover
i like it alot
and by the way versoin of pr u playing casue the trversor tank anit in 6.0
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#28 §eNs€o

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Posted 06 September 2005 - 06:28 PM

LOOOOOL Stewy13 you are exactly like me and my friend (Mike) we are talking about new units ,upgrades etc. and drawing them too ^^ , ive got an idea for the Stealth General (my favorite Gen) is it possible to make a upgrade (or a power )for some units (which are not invisible) which makes them (if you click on the power ) invisible but as long as they are invisible they cant soot and move???!!!Do you know what i mean??For example the traversor ,the fightbus (i dont know if its the english name, but in germany it is called KAMPFBUS^^ ) and/or the Workers they have the power, that when you klick on this power they are stealth but cant move and attack this would cool because when you want to attack the enemy base and then a few helicopters come you can fast hide you units and when the helis are away the can drive to the enemy! (SRY SRY SRY for my terrible english^^ ) And ive got another idea for the GLA but I dont know the english name for that "building" (its not ab building but it is the tunnelsystem which you can spawn in the map  :)  ) so i cant tell you my idea^^ bye @ all

<{POST_SNAPBACK}>


thats a very good idea pr lover
i like it alot
and by the way versoin of pr u playing casue the trversor tank anit in 6.0

<{POST_SNAPBACK}>



hmm??? what is with my version??? :huh: do you mean that there is no traversor Tank in pr 6.0 or what???I think he is at the stealth general ;) but thx that you like my idea :p

#29 Karlos Vandango

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Posted 06 September 2005 - 07:06 PM

the trevsor tank was replaced by the t-60 tank
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#30 §eNs€o

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Posted 06 September 2005 - 07:16 PM

Yeah but in my game his name is "Controlbar:TraversorTank" also all the other Units and even the colours have funny names the colours are named for example Missing:Black :)

#31 Vanguard

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Posted 06 September 2005 - 07:22 PM

Find the English folder that is in the Data folder, then rename it to the language you speak, as in if you live in Russia, you speak Russian.
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#32 §eNs€o

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Posted 07 September 2005 - 02:20 PM

Thx ill try it ,and what do you think of my idea Vanguard??? (Its the stealth-power)
please answer oh and ive got many other ideas i will post them later...

#33 §eNs€o

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Posted 07 September 2005 - 03:12 PM

Ah lol thats nice now i can read the description ^^ thanks!!! And will you add the weapon.zip???Because Project Raptor is not so fast on my Computer, and if I install the weapon.zip some Units cant shoot (i have told you that in the Bugs,errors,mismatches -section) , and now ill tell you some of my ideas :D : Can you make the Toxical and the Nuclear Contamination longer or maybe for ever so for example if an Scud rocket explodes ,the toxic stays for ever. But then the toxic should damage only soldiers and vehicles (no buildings). For removing the contamination each site has its own Unit ,For example the USA has got the "Ambulance" , and China should have an new Soldier which removes the contamination (ive seen this in a mod before :p ) and the GLA's Toxin Tractor should have the power to remove it too (so next to the "contaminate" power there should be a "decontaminate" Power) , I think that would be nice so there would be many new strategical ways to win the match...

...so please answer me and post your meaning to this ,bye bye

#34 Karlos Vandango

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Posted 07 September 2005 - 06:45 PM

yea i had unreadble discriptoins once
(no offense vangaurd)

casue when i installed 6.0 some pr 5.0 files ucked up the discriptoins
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#35 link.the.first

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Posted 08 September 2005 - 01:45 AM

just go to Add/Remove programs and that will remove everything 5.0 installed without touching anything else so you can just put repair ZH or maybe just skip to installing 6.0
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#36 §eNs€o

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Posted 08 September 2005 - 01:18 PM

Heeeeeeeeeelloooooo :p no one interested in my Ideas??? So pleaaase answer me and write you meaning :p PR RULEZZZ

Or wait ive got a better idea come in my topic "My ideas for the mod" and write there :lol:

bye bye

Edited by §eNs€o, 11 September 2005 - 06:17 PM.





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