Program Im Working on
#81
Posted 19 September 2005 - 12:29 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#82
Posted 20 September 2005 - 01:59 AM
Ive got a better interface and im trying to make it so you can preview what it will look like (the code) in case you want to correct something
Object GondorFighterHorde Behavior = HordeContain ModuleTag_HordeContain ObjectStatusOfContained = InitialPayload = GondorSoldier 24 InitialPayload = GondorSoldier 16 Slots = 40 PassengerFilter = NONE ShowPips = No ThisFormationIsTheMainFormation = Yes RandomOffset=X:0 Y:0 BannerCarriersAllowed = GondorBanner BannerCarrierPosition = UnitType:GondorBanner Position:X:-4 Y:8 RankInfo = RankNumber:1 UnitType:GondorSoldier Position:X:8 Y:8 Position:X:8 Y:32 Position:X:16 Y:8 Position:X:16 Y:32 Position:X:24 Y:8 Position:X:24 Y:24 Position:X:32 Y:8 Position:X:32 Y:16 Position:X:-8 Y:8 Position:X:-8 Y:32 Position:X:-16 Y:8 Position:X:-16 Y:32 Position:X:-24 Y:8 Position:X:-24 Y:24 Position:X:-32 Y:8 Position:X:-32 Y:16 Position:X:-8 Y:-8 Position:X:-16 Y:-8 Position:X:-24 Y:-8 Position:X:-32 Y:-8 Position:X:8 Y:-8 Position:X:16 Y:-8 Position:X:24 Y:-8 Position:X:24 Y:-8 RankInfo = RankNumber:2 UnitType:GondorSoldier Position:X:-8 Y:-16 Position:X:-8 Y:-24 Position:X:-16 Y:-16 Position:X:-16 Y:-24 Position:X:-24 Y:-16 Position:X:-24 Y:-24 Position:X:-32 Y:-16 Position:X:-32 Y:-24 Position:X:8 Y:-16 Position:X:8 Y:-24 Position:X:16 Y:-16 Position:X:16 Y:-24 Position:X:24 Y:-16 Position:X:24 Y:-24 Position:X:24 Y:-16 Position:X:24 Y:-24 RanksToReleaseWhenAttacking = 1 2 ComboHorde = Target:GondorArcherHorde Result:GondorFighter/ArcherComboHorde InitiateVoice:Squel AlternateFormation = GondorHordeBlockFormation MeleeAttackLeashDistance = 60 BackUpMinDelayTime = 376 BackUpMaxDelayTime = 547542 BackUpMinDistance = 2475247 BackUpMaxDistance = 4257 BackupPercentage = 24572 End End
Edited by {IP}Gil-Galad, 20 September 2005 - 01:59 AM.
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#84
Posted 20 September 2005 - 08:37 PM
#85
Posted 20 September 2005 - 10:15 PM
Edited by {IP}Gil-Galad, 20 September 2005 - 10:16 PM.
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#86
Posted 21 September 2005 - 01:20 AM
Save the environment, use green text
Some Bullshit Somewhere
#87
Posted 21 September 2005 - 02:00 AM
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#88
Posted 21 September 2005 - 02:05 AM
the faction creator makes all 5 .ini's plus the civilianbuildings long long one and it also includes the str file.
The spellbook creator creates everything from commandset, commandbutton, ocl, fx, science, specialpower, it makes the entire spellbook, everything except the units or custom FX. so you can make a new faction plus its spellbook all completely done in about 10 minutes and everything will be done except for the bases. makes life easy Celeglin tried out the faction creator and made a lil faction but that version had everything but the civilianbuildings.ini
mmmm i like programming
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#89
Posted 21 September 2005 - 08:10 PM
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#90
Posted 26 September 2005 - 08:57 PM
#91
Posted 29 September 2005 - 02:17 AM
*waits patienly
....
#92
Posted 29 September 2005 - 10:42 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#93
Posted 29 September 2005 - 02:20 PM
Preview button you can preview what you have done so far in another window to see what the ini is going to look like.
(idea from hostile) you can load an ini with a horde in it you want to modify you pick the horde in a dropdown menu (the ones found in the ini) and all the info for that horde is filled out into the boxes for VERY quick position editting. (still working on this.)
If you try to generate a file and the not all the areas are filled out it wont generate it and a message box will pop up and say what you need to fill in to complete it. If its all filled out a message box pops up and says where the ini is located and says it was successful.
Im still learning loads of stuff and i want this program not miss one thing
EDIT::::
heres some pictures
Edited by {IP}Gil-Galad, 29 September 2005 - 02:41 PM.
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#94
Posted 29 September 2005 - 03:59 PM
Do you think your far from release?
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#95
Posted 29 September 2005 - 05:25 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#96
Posted 30 September 2005 - 02:42 AM
you can edit the existing 7 factions and add 4. heres what i came up after 2 minutes 2 new factions!
CommandSet
CommandSet ElvesSpellStoreCommandSet ;Put SpellStore CommandButtons Here End CommandSet ElvesSpellBookCommandSet ;Put SpellBook CommandButtons Here End CommandSet DwarvesSpellStoreCommandSet ;Put SpellStore CommandButtons Here End CommandSet DwarvesSpellBookCommandSet ;Put SpellBook CommandButtons Here End
Upgrade
Upgrade Upgrade_ElvesFaction DisplayName = UPGRADE:ElvesFaction Type = PLAYER End Upgrade Upgrade_DwarvesFaction DisplayName = UPGRADE:DwarvesFaction Type = PLAYER End
VictorySystem
FactionVictoryData Elves AllyDeathScaleFactor = 1.0 EnemyKillScaleFactor = 1.1 VictoryThreshold = 200.0 MajorUnitValue = 10.0 MapToCellVictoryRatio = 0.8 End FactionVictoryData Dwarves AllyDeathScaleFactor = 1.0 EnemyKillScaleFactor = 1.1 VictoryThreshold = 200.0 MajorUnitValue = 10.0 MapToCellVictoryRatio = 0.8 End
STR
INI:FactionElves "Elves" END SIDE:Elves "Elves" END LWA:Elves "Elves" END LWA:ElvesArmy "ElvenArmy" END UPGRADE:ElvesFaction "Elves" END INI:FactionDwarves "Dwarves" END SIDE:Dwarves "Dwarves" END LWA:Dwarves "Dwarves" END LWA:DwarvesArmy "DwarvenArmy" END UPGRADE:DwarvesFaction "Dwarves" END
Science
Science SCIENCE_ELVES PrerequisiteSciences = None SciencePurchasePointCost = 0 IsGrantable = No End Science SCIENCE_DWARVES PrerequisiteSciences = None SciencePurchasePointCost = 0 IsGrantable = No End
PlayerTemplate
PlayerTemplate FactionElves Side = Elves PlayableSide = Yes Evil = No StartMoney = 0 MaxLevelMP = 34 MaxLevelSP = 78 PreferredColor = R:0 G:255 B:0 IntrinsicSciences = SCIENCE_GOOD IntrinsicSciencesMP = SCIENCE_ELVES SpellBook = GoodSpellBook SpellBookMP = ElvesSpellBook PurchaseScienceCommandSet = GoodSpellStoreCommandSet PurchaseScienceCommandSetMP = ElvesSpellStoreCommandSet DisplayName = INI:FactionElves DefaultPlayerAIType = RohanSkirmishAI BeaconName = MultiplayerBeacon LightPointsUpSound = RohanLightPointsUp ObjectiveAddedSound = Gui_MissionObjectiveNew ObjectiveCompletedSound = Gui_MissionObjectiveCompleted InitialUpgrades = Upgrade_ElvesFaction BuildableHeroesMP = Elven Elrond SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower End PlayerTemplate FactionDwarves Side = Dwarves PlayableSide = Yes Evil = No StartMoney = 0 MaxLevelMP = 34 MaxLevelSP = 78 PreferredColor = R:0 G:0 B:0 IntrinsicSciences = SCIENCE_GOOD IntrinsicSciencesMP = SCIENCE_DWARVES SpellBook = GoodSpellBook SpellBookMP = DwarvesSpellBook PurchaseScienceCommandSet = GoodSpellStoreCommandSet PurchaseScienceCommandSetMP = DwarvesSpellStoreCommandSet DisplayName = INI:FactionDwarves DefaultPlayerAIType = GondorSkirmishAI BeaconName = MultiplayerBeacon LightPointsUpSound = GondorLightPointsUp ObjectiveAddedSound = Gui_MissionObjectiveNew ObjectiveCompletedSound = Gui_MissionObjectiveCompleted InitialUpgrades = Upgrade_DwarvesFaction BuildableHeroesMP = RohanGimli SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower End
I did that in 2 minutes it also produces the dreaded civilinbuildings.ini and it adds all factions i added
and then once thats done you can go onto my spellbook creator and then your game is 10%+ coded.
Like i said before you can edit the previous factions to make them not playable or change something about them. and the program creates the modded version of it all
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#97
Posted 30 September 2005 - 02:51 AM
Welcome to the T3A Team Chamber...
Save the environment, use green text
Some Bullshit Somewhere
#98
Posted 30 September 2005 - 03:00 AM
#99
Posted 30 September 2005 - 02:15 PM
Nice proggy mind
#100
Posted 01 October 2005 - 01:26 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
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