HaloGen Needs a BFME Coder
#1 Guest_Guest_Dispraiser_*_*
Posted 03 September 2005 - 06:19 AM
One of the ideas we batted around for ZH was to make the battles smaller scale, I always said it was to make losing a tank less of an "oh well" type of event, and more of an "oh shit" on the scale of losing a hero in BfME. With the ZH version, though, for whatever reasons, we decided to go to the more conventional CnC style. With the BfME version, we plan to revive that old idea. Infantry are very cheap, to the point where they are effective in combat versus tanks, something you did not see in the original Generals. BfME is much more capable of that...
We have also seen that the emotion engine BfME uses would be much better suited for showing the emotions of the unique enemies you face in Halo than CnC. It would be very nice to have Grunts running in terror from armies of Marines, once the elder warrior Elites fall. Or to see Marines fighting bravely turn tail and run away as Hunters or Wraiths show up.
Another benefit of BfME we'd like to use is squad and formation abilities. The technology of Halo, like Plasma Shields could make for some very interesting formations. A screen of Jackals protecting a group of Brutes or Elites would be incredible.
Now, to anyone who has read this far and is interested in the mod, understand that while we are new to the BfME community, we are not a new mod. We plan to use the same art assets as the ZH version, because we actually produced them at a quality both technically and artisticly that was aboev the standard ZH set, and very accurate to Halo. There is no compelling reason to recreate them. While the models will be the same, though, the gameplay will be completely different, and new units will be introduced, and buildings will function completely different. This is NOT a simple port. Treat it as you would a BfME mod that had all of its art assets nearly finished.
Anyways, all we need to make the BfME version work is a coder, since the art assets are mostly completed. We do have an experienced ZH coder, who is doing some amazing things with the SAGE engine. I'm no coder, but I'd imagine with some of your questions he might be able to help.
Here's a few shots, just to add a little to idea of what we do, here's a few screenshots from the ZH version of the game. We would be using most of the same models for both versions, though the gameplay and code will be very distinct.
I'd love to make this BfME version work, but we cannot do it without a skilled coder. Email me at Dispraiser@gmail.com or post a reply in here if you can help out.
#3 Guest_Guest_Dispraiser_*_*
Posted 04 September 2005 - 01:37 AM
#4
Posted 04 September 2005 - 03:14 AM
EDIT: I'd be happy to give pointers or suggestions on how to code certain things if you need it.
-GothmogtheOrc
Edited by GothmogtheOrc, 04 September 2005 - 03:16 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#5
Posted 04 September 2005 - 04:04 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#7 Guest_Guest_Dispraiser_*_*
Posted 05 September 2005 - 12:22 AM
Can we make airfields work like Generals, though? That'd help.
#8
Posted 05 September 2005 - 01:13 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#9
Posted 05 September 2005 - 03:13 PM
I also think he mean that the planes ARE stationared at the AIRPORT. Don't know if its possible unless you make it a horde contain. That would maybe workIm geussing you mean when airplanes automatically come back to refuel? no thats not in bfme
The 4th Age version 0.8 has been released: Link
#10
Posted 05 September 2005 - 06:29 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#11
Posted 06 September 2005 - 12:12 AM
#12 Guest_Guest_Dispraiser_*_*
Posted 08 September 2005 - 12:59 AM
#13
Posted 08 September 2005 - 01:23 AM
Save the environment, use green text
Some Bullshit Somewhere
#14 Guest_Guest_Dispraiser_*_*
Posted 12 September 2005 - 02:08 AM
#16 Guest_Guest_Dispraiser_*_*
Posted 20 September 2005 - 03:10 AM
#17
Posted 20 September 2005 - 03:13 AM
It does place more importance on them. So they are less cannon fodder and more a valued resource that needs to be retreated when causlties are too high.How bout the combat, how everything is more expensive and valuable, think that'll be fun?
Dispraiser, just register at this point and be done with it.
Save the environment, use green text
Some Bullshit Somewhere
#18 Guest_Guest_Dispraiser_*_*
Posted 20 September 2005 - 08:54 PM
I'm so damned forgetful.
#19
Posted 21 September 2005 - 01:24 AM
Save the environment, use green text
Some Bullshit Somewhere
#20
Posted 28 September 2005 - 04:20 AM
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