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Poll: If the almighty Vanguard get's around the limit on each faction, (like Creator at Contra) what should he add?

If the almighty Vanguard get's around the limit on each faction, (like Creator at Contra) what should he add?

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#1 crave22

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Posted 04 September 2005 - 08:35 PM

If Vanguard ever gets around the limit for number of factions/generals like Creator, what should he add?

I picked a new faction. It would be awesome to see some British or Russian tropps running across the battlefield. ;)
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#2 link.the.first

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Posted 04 September 2005 - 08:38 PM

I know of a way around the limit(sorta): Pick your subfaction from the Command Center after you start the game. Then every side could have ten generals and you would still have room for Rusia, Great Britain, North Korea, South Korea, Iraq, Iran, Syria, Afghanistan, and whoever else you want. Plus, everyone could get generals.
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#3 crave22

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Posted 04 September 2005 - 08:41 PM

Yeah, I've heard of that method. Didn't Blitzkreig use that one? Anyway, that is one way around it, and I would like that. Problem is, does the AI know how to choose?
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#4 Karlos Vandango

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Posted 04 September 2005 - 08:44 PM

LONG LIVE THE BRITSH MILATRAY
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#5 link.the.first

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Posted 04 September 2005 - 08:46 PM

If theres no way to make the AI choose then oh well you are stuck going up against the basic sides instead of generals.
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#6 Bob

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Posted 04 September 2005 - 09:55 PM

If theres no way to make the AI choose then oh well you are stuck going up against the basic sides instead of generals.

<{POST_SNAPBACK}>


Yes, but at least you would have more choices as to what type of army you would want to fight as, Such as a General Norman Schwartzkopf's advanced armor division general or something like that.

Unfortunately, the lack of upgrades forbid this, and the poor guy still has to finish the militia side yet. So I don't see any new sides coming in the future.

But I agree, one could wish for new sides.

So how did Contra get around the all limitations anyway? Fewer units more sides?
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#7 link.the.first

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Posted 04 September 2005 - 09:59 PM

Just out of curiosity, how many upgrades can you have in the game?
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#8 crave22

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Posted 04 September 2005 - 10:30 PM

Yes, how many upgrades can there be in the game? ;)

And I know he needs to finish the militia side, I'm just saying after all that stuff is done, what else should there be. Keep up the good work Vanguard! :grin:

I don't know how Contra got it. I played that before I played PR, but I didn't like it as much. Too many requirements for things. (3 Star for Strat Center, etc.) I prefer building up my forces first, then kicking ass instead of throwing out waves of men to get promoted. PR lets me do that. But it wasn't less units=more factions, since he added tons of units, too.

BTW, I remeber I saw a huge airfield for the US in some other thread that had tons of hangers. It wasn't that render that had six hangers, but it was a 3d model. Anyone remember that? Anyone know what happened to it?

Edited by crave22, 04 September 2005 - 10:36 PM.

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#9 link.the.first

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Posted 04 September 2005 - 11:31 PM

You mean this? I think it should be teh Tech Airport since it's too big to be effectively built by a side and the Tech Airport only has 2 hangers anyway. Also, it only needs one runway, so unless the other two serve some useful purpose they should be replaced by additional hangers.

It could be the super-airfield fo rthe Airforce General too. A few maps are big enough to hold an airfield that size.

The Contra mod had an airfield with 8 hangers. I suggest using something similar to that, but you can add 2 extra opposite the runway.
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#10 crave22

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Posted 05 September 2005 - 12:18 AM

:p... :lol:... :grin:... ;)... :p...
Ya, that's the one. It is a little big, but we should probably go with the 8 (or 10...) hanger idea like Contra. This would make a good tech airfield, though. (just wouldn't want the enemy to capture it...)

Edited by crave22, 05 September 2005 - 12:18 AM.

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#11 link.the.first

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Posted 05 September 2005 - 12:28 AM

yeah Air Gen definetly needs something bigger.
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#12 Bob

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Posted 05 September 2005 - 12:32 AM

yeah Air Gen definetly needs something bigger.

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Boy, I couldn't agree more. Having only four slots for the Air Gen sucks.
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#13 link.the.first

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Posted 05 September 2005 - 12:39 AM

I had about 200 F-23s ingame once. That kinda took up a bit too much room.
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#14 Bob

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Posted 05 September 2005 - 01:08 AM

I had about 200 F-23s ingame once.  That kinda took up a bit too much room.

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With that many F-23s, who needs superweapons to finish the game. ;)
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#15 link.the.first

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Posted 05 September 2005 - 03:09 AM

yea these are more likely to destroy my target ;)

speaking of superweapons, one time I had some fun and build about 145 nuclear silos

Edited by link.the.first, 05 September 2005 - 03:09 AM.

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#16 Bob

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Posted 05 September 2005 - 03:32 AM

That must have been a blast. ;)
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#17 link.the.first

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Posted 05 September 2005 - 03:37 AM

yea you can imagine how that turned out

Warning: Nuclear missile launched.

Enemy: Worthless computer! Why didn't you tell me about the other 144 launches?!

(actually, they were dead before I was able to launch all of them)
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#18 Bismarck

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Posted 05 September 2005 - 12:08 PM

The Russian side would be cool.
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#19 link.the.first

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Posted 05 September 2005 - 01:17 PM

yea

Sell Weapons ability: Sell a bunch of MiGs to China. A few minutes later, you can use them for a quick strike every few minutes.
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#20 Karlos Vandango

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Posted 05 September 2005 - 05:56 PM

brittsh with there hairrirers pwn all ai9rcraft
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