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#21 GothmogtheOrc

GothmogtheOrc

    Ruler of the Morgul Vale

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Posted 09 September 2005 - 07:16 PM

The Khamul error is a simple fix: Go into Weapon.ini and delete this
+MordorKhamul
These codes are so old that by the time I fixed it I had already gotten a new installer and a new version released. :rolleyes:

The witch-king is a new object (I followed vapula's tutorial on adding a new WK when I made the mod) so there shouldn't be any problems with conflicting data in evilfactionunits.ini.

If the file is still giving you trouble, host it on YouSendIt.com or via an Attachment and I'll take a look at it and see it I can find the problem.

-GothmogtheOrc

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#22 King of Universe

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    It is in our most dire needs, that we do our greatest deeds...

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Posted 09 September 2005 - 09:03 PM

If the file is still giving you trouble, host it on YouSendIt.com or via an Attachment and I'll take a look at it and see if I can find the problem.

-GothmogtheOrc

<{POST_SNAPBACK}>


Well the game starts when I remove the This is my hour stuff from witchking.ini, but it does not start with This is My Hour stuff in it, so the problem is in witchking.ini I would think.
But since it works when I remove the This is My Hour stuff I'll just post what I remove here

;;; WORD OF POWER (BLUE RING BLAST) SPELL;;;
;;;WitchKing THIS IS MY HOUR;;;
	Behavior = UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler
  SpecialPowerTemplate = SpecialAbilityWitchKingWordOfPower
  TriggeredBy = Upgrade_WitchKingWordOfPower

	End

	Behavior = SpecialPowerModule ModuleTag_WordStarter       
  SpecialPowerTemplate      = SpecialAbilityWitchKingWordOfPower
  UpdateModuleStartsAttack  = No
  TriggerFX  	=FX_WKAnduril
  StartsPaused       = Yes
	End

	Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate   
  SpecialPowerTemplate    = SpecialAbilityWitchKingWordOfPower
  WhichSpecialWeapon  = 1
  SkipContinue  	= Yes
  
  UnpackTime              = 1705 
  PackTime                = 1  
  FreezeAfterTriggerDuration = 2500; Hold AI for this long after we fire.
  
  AwardXPForTriggering    = 0  
  StartAbilityRange  = 80.0
  
  SpecialWeapon  	= WitchKingWordOfPower
  
	End

End

That's all I remove, then it works, so I wouldn't think it would be any point in sending all the files :rolleyes:

This is the error;


Edited by King of Universe, 10 September 2005 - 11:58 AM.

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Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...

Click me

#23 GothmogtheOrc

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Posted 10 September 2005 - 02:54 PM

Ok, on one of my newer versions there are only 3 "behavior" codes and 3 "end" codes... try taking out that last "End" and see if it works.

-GothmogtheOrc

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Click on my Sig to go to my BFME Modding site where you can download my mods.
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#24 King of Universe

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Posted 10 September 2005 - 06:21 PM

Ok, on one of my newer versions there are only 3 "behavior" codes and 3 "end" codes... try taking out that last "End" and see if it works.

-GothmogtheOrc

<{POST_SNAPBACK}>


Like this?

;;; WORD OF POWER (BLUE RING BLAST) SPELL;;;
;;;WitchKing THIS IS MY HOUR;;;
	Behavior = UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler
  SpecialPowerTemplate = SpecialAbilityWitchKingWordOfPower
  TriggeredBy = Upgrade_WitchKingWordOfPower

	End

	Behavior = SpecialPowerModule ModuleTag_WordStarter       
  SpecialPowerTemplate      = SpecialAbilityWitchKingWordOfPower
  UpdateModuleStartsAttack  = No
  TriggerFX  	=FX_WKAnduril
  StartsPaused       = Yes
	End

	Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate   
  SpecialPowerTemplate    = SpecialAbilityWitchKingWordOfPower
  WhichSpecialWeapon  = 1
  SkipContinue  	= Yes
  
  UnpackTime              = 1705 
  PackTime                = 1  
  FreezeAfterTriggerDuration = 2500; Hold AI for this long after we fire.
  
  AwardXPForTriggering    = 0  
  StartAbilityRange  = 80.0
  
  SpecialWeapon  	= WitchKingWordOfPower
  
	End
I'm reinstalling 'cause of a game.dat error, will try when it's done.

Posted Image


Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...

Click me

#25 Lauri

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Posted 10 September 2005 - 09:42 PM

KOU, since I'm always playing AoE III Demo when you talk to me, here is what you need to do for the "Anduril":

Science SCIENCE_Anduril
  PrerequisiteSciences = SCIENCE_GOOD SCIENCE_CloudBreak_SP OR SCIENCE_GOOD SCIENCE_ElvenAllies OR SCIENCE_GOOD SCIENCE_RohanAllies OR SCIENCE_ROHAN SCIENCE_Draft OR SCIENCE_GONDOR
  SciencePurchasePointCost = 8
  SciencePurchasePointCostMP = 2
  IsGrantable = Yes
;  DisplayName = 
;  Description = 
End
just replace that part with the original one, then mess with the "Commandset" :lol:

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#26 King of Universe

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Posted 24 September 2005 - 02:44 PM

The problem was that I added the stuff to the bottom, it works now.
Thanks for the help :p

Posted Image


Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...

Click me




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