My ideas for PR
Posted 08 September 2005 - 03:29 PM
Posted 08 September 2005 - 06:48 PM
Posted 08 September 2005 - 07:02 PM
If someone is interessted in my Ideas or wants to post his ideas please POST HERE ok ill answer fast bye
omfg Lets Kill my slef
What Ok lets kill nOrad
Edited by Karl Townsend, 08 September 2005 - 07:02 PM.
Posted 08 September 2005 - 07:07 PM
Posted 08 September 2005 - 07:16 PM
about the slipstream productions fourms that hosts halogen
there a bit to seroius there
if u posted this topic there the admins and users will be going
U BEEN BANNED
some delete this assholes topic
DELETE THIS FUCKING TOPIC ITS STUPID
BAN THIS DICKS IP
and this carrys on for a while
Posted 08 September 2005 - 07:16 PM
...bye bye §eNs€o alias PR LOVER
Posted 08 September 2005 - 07:18 PM
Posted 08 September 2005 - 07:25 PM
trust ive been close to beinh for doin FUCK ALL
Posted 08 September 2005 - 07:35 PM
Posted 08 September 2005 - 07:43 PM
Im not shy but i opened this section because in the other sections nearly no one replys my Posts
You don't need someone to reply to your posts, in order to post your ideas. I have posted several ideas over my time here that have drawn absolutely no response or reaction at all. And that's fine, because at least my posts and ideas are getting read by the public and Vanguard. Understand?
Vanguard (the creator of PR) reads these suggestions, but does not have the time to respond to each and every post. You've seen the number of posts here lately. If he took time out to respond to every post, the man would never get the any of the mod done.
The main idea of this forum is to suggest improvements to Project Raptor, discuss what you like and dislike about Project Raptor, and to have fun in general with the other members. Preferably, with out swearing like a sailor [take note Karl], or flaming people just to be mean [take note n0rad].
While I can't speak for the other members of course, I know that I certainly have had fun here over the last year or so, in reading and posting ideas for PR. And while 99% of my ideas never came to fruition in PR. I still was fun to research and suggest new and cool ideas.
So don't get discouraged if no one responds to your posts, your message is getting through to others.
Posted 08 September 2005 - 08:33 PM
Posted 09 September 2005 - 12:01 PM
Posted 09 September 2005 - 03:11 PM
-Ive got an idea for the Stealth General (my favorite General) is it possible to make a upgrade (or a power )for some units (which are not invisible) which makes them (if you click on the power ) invisible but as long as they are invisible they cant soot and move???!!!Do you know what i mean??For example the T60 ,the battlebus and/or the Workers they have the power, that when you klick on this power they are stealth but cant move and attack this would cool because when you want to attack the enemy base and then a few helicopters come you can fast hide you units and when the helis are away the can drive to the enemy!
-I think that the GLA should have Airplanes (a Toxic-Airplane for Chem Gen,a suicid Airplane for demo Gen and maybe a stealth Airplane but I were think that the Stealth General should have something that brings his workers fast to somewhere (for example to built a second Base) so I thought of an invisible transporterplane which can drop workers) i think it would be nice..
-Can you make the Toxical and the Nuclear Contamination longer or maybe for ever so for example if an Scud rocket explodes ,the toxic stays for ever. But then the toxic should damage only soldiers and vehicles (by the vehicles the drivers should be killed except for a few Units) no buldings should be damaged .For removing the contamination each site has its own Unit ,For example the USA has got the "Ambulance" , and China should have an new Soldier which removes the contamination (ive seen this in a mod before ) and the GLA's Toxin Tractor should have the power to remove it too (so next to the "contaminate" power there should be a "decontaminate" Power) , I think that would be nice so there would be many
new strategical ways to win the match...
-New Naval Units would be nice for example a transport hovercraft or something like that or submarines , I would like it
-And who is creating the maps for the mod???I like them but I think it would be cool if there would be more really big maps and maps with much water (because i do not often use the Ships because the maps are too little)
-So my last Question is to Vanguard: Will you add a patch (for the weapon.zip) I told you when you install it , most of the units cant shoot anymore. Or will the bug removed in PR 7.0 or will it never be removde??? ...
...so now ill only wait if someone is interested in my posts and if not it isnt terrible
Project Raptor is the best Mod for CnC i think bye bye
Edited by §eNs€o, 09 September 2005 - 03:12 PM.
Posted 09 September 2005 - 07:31 PM
after pr 7.0 or 8.0
all navel yards might be removed to make way for the tech navel yard
it will be like the tech airfield yard (if u been pissin bout with ur world builder like i have)
they will all have amhip units for all sides
like ur 1st idea
the gla will never have an airforce
yes there will be a fix for the low detail werpons zip (hopefully)
and ur ideas stink KIDDING i like em
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users