Posted 03 December 2005 - 03:57 AM
Welcome to the team. And yes, cool avator.
Posted 05 December 2005 - 09:16 PM
it should take forever or a million soldiers to take over... but once captured and charged, it should shoot a beam out much like the partical cannon, but a single, instand shot-hit puls...
devestating... and power consumnig
coming to my next suggestion... tech powerplants, like the once from YR(DAMN im so sorry i lost my disk)
300 units of power, and any upgrade ranging form mines and turrets to camonetting and boobytraps, all depending on what faction captures it(if possible, please inform me if it isnt)
Posted 05 December 2005 - 10:49 PM
It would be a very strong defensive structure that would control the local area, and siezing one would secure supply lines and threaten enemies nearby. Would garrison infantry and maybe a few vehciles, and have a trench system and be mined if it can be coded.
For offensive purposes, it would have a battery of 155mm field guns to attack anything within its impressive range. The building would be hardened against air strikes.
By the way I do not understand why infantry cannot garrison a building that has been reduced to rubble in this game.
Posted 05 December 2005 - 10:58 PM
Ion Cannon: I like the idea of a tech superweapon, but the Laser Gen should get the Ion Cannon. Also, the number of soldiers you have capturing a building doesn't change how long it takes. I started capturing two oil derrecks at teh same time, one with one ranger and the other with about 20, and I got them both at the same time.
Tech Power Plant: Already in the game.
Tech Strongpoint: Cool. What kind of weapons?
Also, about the mining for resources thing, you can do that to any building in World Builder. Normally you have a Supply Dock and you put a Supply Pile on it, and the game automatically centers it on the Dock. However, you can put the Supply Pile on any building, and it will be considered a part of that building.
Edited by link.the.first, 05 December 2005 - 11:03 PM.
Posted 05 December 2005 - 11:02 PM
Yeah, but when its all burning and the rubble might lose support and crush you alive, that wouldn't be fun.
Edited by Jsmooth13, 05 December 2005 - 11:03 PM.
Posted 05 December 2005 - 11:04 PM
Posted 05 December 2005 - 11:08 PM
@7th -- Mines can be coded into buildings, look at the propaganda tower. it doesn't normally have mines, but PR made it so they do have mines.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
Posted 05 December 2005 - 11:12 PM
Posted 05 December 2005 - 11:19 PM
I say an Ion cannon would be for Townes.
Posted 06 December 2005 - 10:55 AM
Or for those of you who won't....the Allies bombed the town of Monte Cassino in Italy during WWII. German paratroops moved into the town afterwards and held up the Allied advance for some months with no supplies. A ruined city provides much more places to hide and more protection.
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