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#21 Mig Eater

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Posted 20 September 2005 - 01:49 PM

Using the texture tool in vxlse3 normally fecks up the whole vxl so I'm not going to use it...

I have other ways of texturing a voxel tho (just takes a lot longer) so I’ll look into it.


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#22 Mig Eater

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Posted 21 September 2005 - 11:23 AM

Updated the M7... again!

I'll redo the M18 later, busy with particle systems atm


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#23 ComradeJ

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Posted 21 September 2005 - 04:47 PM

Wonderful job. Really looks much better than your older version.
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#24 Ash

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Posted 21 September 2005 - 04:55 PM

What is that thing on the M7's roof? Not the gun...there's a portion that's lighter in colour than the rest of the unit...looks odd to me.

#25 wilmet

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Posted 21 September 2005 - 05:18 PM

thats certainly better :p though still slightly weird.

maybe a stupid question , but why can't it be open topped ? :D is it because you think it woul look dumb without a crew visible ?
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#26 Mig Eater

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Posted 21 September 2005 - 05:22 PM

Originally all open topped units where open, but it looked wired having no crew & also there was problems with the normals on some of them.


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#27 raminator

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Posted 22 September 2005 - 09:54 AM

those shis are really great!
like everything else
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#28 Our Last Hope

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Posted 24 September 2005 - 12:48 PM

hi mig I just wanted to say your doing a realy good job ,and that you really are an amazing person to do all this :thumbsup: , but or the secret units from battle labs (or whatever there called in this) are going to be in the game. Such as the big mortar carrier tank thing the us gets? (personaly I think it would be a great idear, but do what you think is best)

ps.hey mig long time no talk (school :p ) ,so I have been a little slow on to whats going on. I know that code red is dead (unless someone else works on it), and that RA2 DUNE and pheonix are off the list.Also halo is a new section...so could you fill in the blanks plz? ;)

Edited by Our Last Hope, 24 September 2005 - 11:46 PM.

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