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help with mods


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#1 Guest_Shaminar_*

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Posted 16 September 2005 - 11:57 AM

Hullo. I am trying to get these mods working but I cant get them to work because some of the files confuse me on where they have to go. like the wav files or Khumuls "evilfactionunits' file...I dont know where they go....These are the ones I wish to use.

Witch-King 'This is my Hour'
Witch-King 'Wizard of Agmar'
Khamul the Easterling, leader of the soldiers of Rhun
Saruman the Wise
Shadows of evil

I also want to know how to turn off the timer so my Balrog can march around all the time plus I want to have a Sauron with command buttons (spells and so on) so can someone please help me here and link me to a useable Sauron mod?

I would find it easier if someone allowed me to download the 5 mods so all I have to do is just copy it to the data files and let it overwrite the stuff and make any changes I wish afterwards.

Thanks for making these mods by the way.

Shaminar

#2 Lord Dragonclaw

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Posted 17 September 2005 - 07:10 PM

shadows of evil is all of those you listed
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#3 Guest_Guest_*

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Posted 18 September 2005 - 04:00 AM

shadows of evil is all of those you listed

<{POST_SNAPBACK}>


Thanks...I had not installed it yet and I jumped the gun a bit...but when I installed Shadows of Evil...and ran it, I got this error message saying that there was a error parsing field "DeathFx" in file 'Data\INI\object\evilfaction\mordorkhamul,ini' in line 507

and something about 5 addresses.

Do I not need to use the B4ME_INI_102 file because its frustrataing me a bit since I like playing as the evil side.

#4 Lord Dragonclaw

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Posted 18 September 2005 - 01:22 PM

you cant have any mods installed
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#5 Guest_Guest_*

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Posted 19 September 2005 - 07:21 AM

you cant have any mods installed

<{POST_SNAPBACK}>


Ok...I removed the INI mod files...ran this installation and it works..the only side effect is the options menu is a bit glitched and sometimes Saruman has a shadow clone effect, like when he swings his staff, sometimes you see two Sarumans swinging a staff.....other than that it works well

Shame EA Games didnt think like Gothmogtheorc did, these extras actually suit the game very very well.

#6 GothmogtheOrc

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Posted 19 September 2005 - 07:15 PM

I have corrected both of those errors in the more recent mods that I've made... If I get a chance I will fix them in that mod and put up a new version for download.

EDIT: Problems fixed and new version of the mod has been uploaded to my site for download :sad:

If one or two people could download it and let me know of any problems I'd appriciate it. The only possible problems I can think of would be CSF to String File convertion errors or things like that.

Thanks,
-GothmogtheOrc

Edited by GothmogtheOrc, 19 September 2005 - 07:33 PM.

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#7 Lauri

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Posted 19 September 2005 - 08:17 PM

good to hear back from you GothmogtheOrc :lol: :sad:

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#8 Guest_Guest_*

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Posted 21 September 2005 - 07:04 AM

I have corrected both of those errors in the more recent mods that I've made... If I get a chance I will fix them in that mod and put up a new version for download.

EDIT: Problems fixed and new version of the mod has been uploaded to my site for download  :p 

If one or two people could download it and let me know of any problems I'd appriciate it. The only possible problems I can think of would be CSF to String File convertion errors or things like that.

Thanks,
-GothmogtheOrc

<{POST_SNAPBACK}>


Thank you so very much for fixing it...I only have one snag with the mod...Saruman wont start at level 10 like the mod said, could you possibly take a look.

Also if you want to upgrade the mod, why not give Khamul some extra options and also is it possible to get the other Wraiths some more options and maybe get them dismounted and attack with their swords and morgul blades...and maybe even "Morgul Darts" when they are on their steeds which act like the Morgul Blade.

Plus...uh...do you have the Game "Elder Scrolls 3 Morrowind : Game of the year" because I have a idea for a mod which has the Mouth of Saurons stuff to wear, but I cant make the mod and I was wondering if any of you can make it and design it so its just like the Movie version.

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#9 GothmogtheOrc

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Posted 22 September 2005 - 01:23 AM

Saruman wont start at level 10


I'll check that...

EDIT: Are you sure he doesn't start out at level 10? Because it is correctly set up and coded for him to start at level 10...

Also if you want to upgrade the mod, why not give Khamul some extra options and also is it possible to get the other Wraiths some more options and maybe get them dismounted and attack with their swords and morgul blades...and maybe even "Morgul Darts" when they are on their steeds which act like the Morgul Blade.


I like Khamul the way he is right now, especially since that was how he was designed to be: a cheap leadership bonus for Mordor ;)

It would take alot of work to get the other Nazgul to dismount (new models...ect) and to add all the other powers which I just don't really want to do.

Plus...uh...do you have the Game "Elder Scrolls 3 Morrowind : Game of the year" because I have a idea for a mod which has the Mouth of Saurons stuff to wear, but I cant make the mod and I was wondering if any of you can make it and design it so its just like the Movie version.


I do have Morrowind and I enjoy it :) but I don't have any clue on how to mod the files...the farthest I got was adding a new character face into the game. And that was a simple paint job :)

-GothmogtheOrc

Edited by GothmogtheOrc, 22 September 2005 - 01:25 AM.

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#10 Guest_Shaminar_*

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Posted 23 September 2005 - 05:10 AM

Saruman wont start at level 10


I'll check that...

EDIT: Are you sure he doesn't start out at level 10? Because it is correctly set up and coded for him to start at level 10...

Also if you want to upgrade the mod, why not give Khamul some extra options and also is it possible to get the other Wraiths some more options and maybe get them dismounted and attack with their swords and morgul blades...and maybe even "Morgul Darts" when they are on their steeds which act like the Morgul Blade.


I like Khamul the way he is right now, especially since that was how he was designed to be: a cheap leadership bonus for Mordor :)

It would take alot of work to get the other Nazgul to dismount (new models...ect) and to add all the other powers which I just don't really want to do.

Plus...uh...do you have the Game "Elder Scrolls 3 Morrowind : Game of the year" because I have a idea for a mod which has the Mouth of Saurons stuff to wear, but I cant make the mod and I was wondering if any of you can make it and design it so its just like the Movie version.


I do have Morrowind and I enjoy it :huh: but I don't have any clue on how to mod the files...the farthest I got was adding a new character face into the game. And that was a simple paint job :laugh:

-GothmogtheOrc

<{POST_SNAPBACK}>


I am sure that Saruman doesnt start off at level 10. Plus I just destroyed Rohan and now I'm on the Mordor missions, yet after taking near Harad, Khamul isnt selectable...when is he meant to be playable and also when is the Witch King selectable.

I'll tell you what I did so you can see if its a error on my side...I installed the game, then I installed the patch 1.1 and 1.2 then I installed the Shadows of Evil mod and run the "Play Shadows of Evil mod"

and it still doesnt seem to work...the only change I saw was Saruman has "word of power" and "industry" options.

Please help me out here since I want to kick some goddy two shoes asses!

#11 GothmogtheOrc

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Posted 23 September 2005 - 06:38 PM

ah, I think I see what the problem is... the mods don't work the same on Campaign. Try playing several Skirmish Games and see if the changes are there.

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#12 Guest_Guest_*

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Posted 24 September 2005 - 04:39 AM

ah, I think I see what the problem is... the mods don't work the same on Campaign. Try playing several Skirmish Games and see if the changes are there.

-GothmogtheOrc

<{POST_SNAPBACK}>


ok...I'll give it a try, but could you try and see if you can make it work for a campaign mode so once you get the Haradrim to join you, Khamul is playable in that group and the second Mordor army thats playable has the Witch King playable so he isnt just on the last level...this would rock on!

#13 GothmogtheOrc

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Posted 24 September 2005 - 09:37 PM

It would be cool, but it is a complicated and time consuming task that I just can't do right now. I don't even actually know how to set that up right now anyway... sorry.

-GothmogtheOrc

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#14 plod2

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Posted 25 September 2005 - 06:19 PM

<{POST_SNAPBACK}>

ok...I'll give it a try, but could you try and see if you can make it work for a campaign mode so once you get the Haradrim to join you, Khamul is playable in that group and the second Mordor army thats playable has the Witch King playable so he isnt just on the last level...this would rock on!

<{POST_SNAPBACK}>



in the campagins. u can't buy heroes from the citadel. u always start with them. u can revive them, but that is different

Edited by GothmogtheOrc, 28 September 2005 - 12:03 AM.


#15 Guest_Shaminar_*

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Posted 27 September 2005 - 06:05 AM

<{POST_SNAPBACK}>


ok...I'll give it a try, but could you try and see if you can make it work for a campaign mode so once you get the Haradrim to join you, Khamul is playable in that group and the second Mordor army thats playable has the Witch King playable so he isnt just on the last level...this would rock on!

<{POST_SNAPBACK}>



in the campagins. u can't buy heroes from the citadel. u always start with them. u can revive them, but that is different

<{POST_SNAPBACK}>


True...but Its a shame the mod doesnt work fully for the campaign mode...Saruman does have his "Word of Power" spell, and I bet the Witch-King will have all of his tasty spells. but it would REALLY be great if you could play as Khamul after the Haradrim recruiting level and Start Playing as the Witch King on the assult Osgilith level and any other level afterwards so he isnt only used on the last level that he is compulsory to play in. It would also be cool if you can alter the music for the Minas Tirith so its the same as Osgilith since it makes it more intense.

EDIT by GothmogtheOrc: Closed the Tags... should be easier to read now.

Edited by GothmogtheOrc, 28 September 2005 - 12:05 AM.


#16 Guest_Guest_*

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Posted 28 September 2005 - 03:26 AM

<{POST_SNAPBACK}>

[/quote]

True...but Its a shame the mod doesnt work fully for the campaign mode...Saruman does have his "Word of Power" spell, and I bet the Witch-King will have all of his tasty spells. but it would REALLY be great if you could play as Khamul after the Haradrim recruiting level and Start Playing as the Witch King on the assult Osgilith level and any other level afterwards so he isnt only used on the last level that he is compulsory to play in. It would also be cool if you can alter the music for the Minas Tirith so its the same as Osgilith since it makes it more intense.

EDIT by GothmogtheOrc: Closed the Tags... should be easier to read now.

<{POST_SNAPBACK}>

[/quote]

Sorry, I just found out that the Osgiliath level has a couple of sound tracks...the one I'm refering to is the music that starts when the Horsemen and Nazgul arrive....And for better reference, its the music that plays on the movie when Gothmog says "Move into the City, KILL all in your path!"

#17 Guest_Shaminar_*

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Posted 28 September 2005 - 11:41 AM

Nope..I was wrong...the Witch-King doesnt have his spells and morgul blade on the final level....Do you think its possible to make it so he has his skirmish spells for the main game since Saruman has his "Word of Power" and "Industry" buttons and they both work...so it should be possible to get the witch king to use his stuff

#18 King of Universe

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Posted 28 September 2005 - 12:34 PM

The Witch-King used by this mod is a new Witch-King, and the one used in campaign is the old one.
It's a new Witch-King because it's easier to add a hero, than to edit it with specialpowers...

So if you want Witch-King in the campaign to have specialpowers, you would have to edit the campaign...

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#19 plod2

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Posted 28 September 2005 - 04:01 PM

Nope..I was wrong...the Witch-King doesnt have his spells and morgul blade on the final level....Do you think its possible to make it so he has his skirmish spells for the main game since Saruman has his "Word of Power" and "Industry" buttons and they both work...so it should be possible to get the witch king to use his stuff

<{POST_SNAPBACK}>


thw witch king probably starts on his fell beast. u'll need to dismount for the spells

#20 Guest_Guest_*

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Posted 30 September 2005 - 09:12 AM

The Witch-King used by this mod is a new Witch-King, and the one used in campaign is the old one.
It's a new Witch-King because it's easier to add a hero, than to edit it with specialpowers...

So if you want Witch-King in the campaign to have specialpowers, you would have to edit the campaign...

<{POST_SNAPBACK}>


How would I beable to do that? can someone make a mod for this for me because I dont want to mess anything up.




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