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Isis War: Combat


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#1 Detail

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Posted 11 March 2004 - 08:35 PM

Story:
Isis is a planet spinning in space. The culture is one of war, as war brings scientific developments and unity among people (of the same faction).
A long time ago, the leaders of all factions agreed to only battle in certain places, where war could occur without civilian loss. War has been happening for decades and continues today.




A central topic is needed for this mini project...

Who in the what now?
Detail: Design, Code.
Mithril: AI Scripting.
BlckWyerve: Shell Map.
Mastermind: Menu WND.


What needs to be done:
- Basic code layout. V
- Individule unit design. -
- Individule unit art. X
- Individule unit coding. X
- AI. -
- Main menu layout (WND). X
- Main menu images. -
- Shell map. X
- Additional maps. X
- Balancing/Tweeking. X
- Testing. X


Site:
The site is almost ready. I'm not going to open it untill there are some good screenshots.


Problems:

1) Each individule weapon needs to be designed. The mod will have about 130 diffrent weapons, so this is a huge design hole.
I've made a vage list of ideas:
- Stealth.
- Anti-offence defence guns.
- Sheild. anti-projectile weapon with the art of an emp orb.
- Mutation (Mithrils blobs).
- Mobile Stealth Generators.
- Tick Tank. Change weapon and locomotor.
- Magnetic weapon.
- Mind control.
- Radiation leak weapon. Wide spread radiation producer, almost like a mine field.
- Mine Layer.
- Discise as enemy tank.
- Terror Drones.
- Seismic Shockwave.
- Replicator (SG-1).
- Emp wave infantery.
- Pure Light. Light soo intense it can vaporise objects.
This is only 16 ideas, yet about 130 weapons are needed. Suggestions are very welcom!


2) Generals Points/Science/Ranks whatever you want to call them, i'm not sure what do do with it. The current Generals Points can't stay, as it would look silly.
It either has to be changed into a 'Reserch' for buying advanced tech, or be a 'Additional Suppot' section for buying Anthrax Bombs and alike.
A Reserch room would be sweet. Being able to buy the powerful upgrades you like. However i'm not sure if it is possable or if it would un-balance the game. Suggestions also welcom.


Release Date:
If everyone works on what thay should be and the rpoblems are solved, the mod should be finished by next Friday. Then there will be 2 weeks+ of testing, tweeking and improvments. An estimated release of Saturday the 27th. This is a very possable date!

#2 Paranoid

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Posted 12 March 2004 - 09:32 PM

Weapons as in offencive/defencive ways of combat?

If so:

-You should throw in some ships, and a shipyard. I know some people who have the code if that's a problem.

-Mobile partical cannon?

-Maybe a weapon that attracts enemy attention, and the head towards where it hit, leaving a gap in defence...hmmm. Like a missle that fires and makes a big bang, and units within a certain radius go and check out what happened... Quite tactical.

I'm all out of clever ideas, I'll probably think of more, Its just I only woke up an hour or so ago, still tired...

#3 Detail

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Posted 12 March 2004 - 10:16 PM

-_- There a bit crap.
- You can't build buildings, so you can't build a shopyard, so you can't build ships.
- A mobile partical cannon would be too powerful and unbalanced.
- The last would not work in multi-player.
Maybe you should have of had more sleep.

#4 Maelstrom

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Posted 14 March 2004 - 05:13 PM

After reading this I have some ideas. Like a worker contructs a booby trap, you cound contruct a (distracter) like an immobile drone or something that will appear as an enemy tank and draw fire. Allowing real units to react. Give it enuff damage to alow it to survive long enuff to be relevant. Even have it appear to shoot back(blanks of course)
Objects in my mirror are larger than you could ever be...

#5 Detail

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Posted 14 March 2004 - 06:48 PM

If it can be coded that might be a good tactic for people to use :)

#6 BlckWyerve

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Posted 14 March 2004 - 06:50 PM

Well it's like giving the Demo Trap the disguise ability from the Bomb Truck. I dunno about the attacking part though..

#7 Mithril

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Posted 15 March 2004 - 01:52 PM

Sounds easy enough, give it a FORCEATTACKABLE kindof again, and make the weapon do a damage of 0.01 or so
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