Jump to content


Photo

Skirmish AI implemented and working in WA!


86 replies to this topic

#1 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 24 September 2005 - 06:23 AM

:lol: :lol: Yippee!!

Went in right off when I bought the expansion! HappyHappy.

No more IG using the vanilla AI - its advanced now!

Features:

o Builds all buildings and runs addons for them as usual (builds both infantry and vehicle buildings to increase cap when it needs to)
o Builds most squads (some I am tweaking as they cause crashes - no biggie)
o Upgrades all LPs randomly at Tier2 as well as Turrets (if ever built).
o Use Command Squads and randomly upgrades them.
o Behave well under the Advanced AI scripts we've created.

I'll have to give this over to Larkin and team to make some changes since this is our first stab at an officially released new faction that has its own gameplay elements.

IG is all about defense and slowly creeping across the map to win. They cannot engage like animals - they live and die by being defensive.

I'd like to see them garrison into defensive buildings when overrun but we don't know if that code is in since v1.40?

Still.. its working much more easily than I thought. Quite happy indeed.

More as this develops. I just got the expansion a few hours ago so I need some time to ensure it crash-safe and competitive.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#2 Dragi

Dragi
  • Members
  • 15 posts
  • Location:Berlin, Germany

Posted 24 September 2005 - 08:36 AM

:thumbsup:

#3 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 24 September 2005 - 09:14 AM

Great news Thud as I spent last night playing a few WA games (2p vs 2p) on Hard and the orks (nearest enemy) were building and rushing me (IG) like crazy so I couldn't even tech up.

My allies (SM) , only a short distance away, just built up an impressive army while this was going on and did bugger all to help me. In fact they maxed out both caps and still just sat there. As soon as I died they set off en masse and attacked the nearest enemy...too little too late. Their nearest enemy was IG so they weren't being bothered much at all.

I'm a crap player so I didn't mind losing and I don't really play to win or lose just watch how things work, but just annoyed at the vanilla ai doing nothing to help me. So roll on your next release, vanilla is just a waste of time if these games are anything to go by :p

#4 Danimator

Danimator
  • Members
  • 53 posts

Posted 24 September 2005 - 09:15 AM

oops, sorry, I thought I was logged in.

Edited by Danimator, 24 September 2005 - 09:16 AM.


#5 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 24 September 2005 - 03:55 PM

I have to say the new IG side needs a little more "pazzle".. Note the vehicles, Sentinel, Chimera, Hellhound, Leman Tank, and BaneBlade *HAVE NO WEAPON UPGRADES*! Esshh.. Found that boring having playtested Steel Legions for many months which offers a massive array of choices.

Also, the IG's Generators are bizzare - they're the first to look like a chocolate bar. :p All sideways and not vertical. Makes base building on small maps with small buildspaces at startpoint a pain! NEvertheless, the AI did real well on 2p_fallencity (map I normally test on).

After having played them I'm a little shocked how *generic* they look compared to Steel Legions. The LPs look, basic.. while the static turrets are HUGE! When you garrison troops in buildings the building being garrisoned should show how many are in or just look occupied - in the game they don't :(

As mentioned, the buildspaces needed for the Vehicle building and Mars Pattern are crazy. And yet build a BaneBlade and it still has problems negotiating through the base. Ugh!

Oh and BaneBlade.. Is it supposed to be terrible against enemy buildings using only its main gun at a distance? In Steel Legions, the StormBlade can "vapourize" buildings (its a Titan killer though) but I gather BaneBlade's are close super-heavy assault.

Anyway.. I just woke up after last nite.. whewww.. I am quite eager to get going and get our first AI build with IG integration out.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#6 LarkinVB

LarkinVB

    title available

  • Members
  • 1,488 posts

Posted 24 September 2005 - 04:27 PM

I like the new tech trees. My chaos feels at last different than SM now.
Looking forward to your WA AI. Where did you get the code from ?
Did you already extract the abilities folder ?

#7 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 24 September 2005 - 04:37 PM

Rob from SL sent it to me since that lucky bugger in Germany got it on Tuesday. :( I imemdiately started coding and tweaking trying to anticipate problems. So far so good although working through some mini crashes.

I won't be long.. lots of people still don't have the expansion and Australia got real hoozed! Esshh! However, its run superb and love the ORKS.. The balance seems good now and it runs mods fine as far as I've seen. No major issues other than the Mods + Sargeant thingy. New ModTools should help with that!
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#8 Dragi

Dragi
  • Members
  • 15 posts
  • Location:Berlin, Germany

Posted 24 September 2005 - 05:39 PM

Can't wait, can't wait, work faster! :p

Waaah, wanna fight again with the new AI ;)

( i love the IG, but the space for some IG buildings is indiscutable bad)

#9 Danimator

Danimator
  • Members
  • 53 posts

Posted 24 September 2005 - 10:35 PM

Did you already extract the abilities folder ?

<{POST_SNAPBACK}>


I've also extracted all the files from WA, so if you need anything just let me know :cool:

#10 Malkor

Malkor

    Eternity

  • Members
  • 375 posts
  • Projects:Loladins of Legend.
  •  Inanely inane inanities!

Posted 24 September 2005 - 11:50 PM

Bah! And WA doesn't even come out until Oct 2nd, here! That's the earliest ETA I got... :(

At least I'll have some slick AI to play with by that time.

Edited by Malkor, 24 September 2005 - 11:51 PM.


#11 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 September 2005 - 04:51 PM

About finished with WA coding - big thing is: no more crashes. Can play a solid game now.

Handing it to Larkin for appraisel real soon now. It needs improving over the next many days especially since many ganeplay features are different since v1.40. Lack of techtrees is huge! Eldar/Ork lost 50% of their techtrees! W00t! Makes it easier to manage.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#12 oozish

oozish
  • Members
  • 231 posts

Posted 27 September 2005 - 12:41 AM

oozish here....so where's my copy????

oozish@yahoo.com

#13 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 27 September 2005 - 01:29 AM

I could open up a "WA Refugees Of the Universe" Fund for those in need..

OF A COPY ! ! ! :p

Update: Just completed my new WA research tree examination of the WA expansion's original factions. Relic did a # on these man.. shheshh.. Changed so much but should now have a good research queue for the 4 original factions in WA.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#14 LarkinVB

LarkinVB

    title available

  • Members
  • 1,488 posts

Posted 27 September 2005 - 12:54 PM

Little to do here at work so expect my flood of daily updates.

#15 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 27 September 2005 - 01:25 PM

..And I completed the Tech tree examination.. Relic really did a job on that. Amazing still that SM can now have all Scout sniper squads! Screw the IG Vindicare Assassin! Sure he fires faster and further than a scout but against 4 scouts with snipers in a squad?!?! WoWWWW!

Anyway, last nite was putting the tech tree so it'd would work. Its organized now.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#16 Excedrin

Excedrin
  • Project Team
  • 154 posts

Posted 27 September 2005 - 08:03 PM

I'll help test the WA skirmish AI it once it's out.

The base WA AI is improved over 1.4, I'm not sure if it's because internal stuff changed since the lua stuff looks mostly unchanged, but it definitely tries to keep its stuff alive longer. The biggest problem with it in my opinion is that it doesn't fight for map control in the early game. If I attack with a starting squad, the AI's capping units get chased off much too easily.

Also, I've been trying to actually use the Vindicare Assassin, but he's tough to get out when the game's not already over. I've heard that he kills any infantry in one shot. One shot killing a terminator is pretty impressive.

#17 oozish

oozish
  • Members
  • 231 posts

Posted 28 September 2005 - 10:26 PM

I did buy the WA expansion, but if anyone knows a no-cd trick I'd sure be interested.

#18 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 28 September 2005 - 11:54 PM

There is none but I heard an Image Crack is available. ;)

Edited by thudo, 28 September 2005 - 11:55 PM.

Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#19 Malkor

Malkor

    Eternity

  • Members
  • 375 posts
  • Projects:Loladins of Legend.
  •  Inanely inane inanities!

Posted 29 September 2005 - 12:08 AM

Another four days, yet. God, I'm getting anxious. I want to see the baneblade blow stuff up.

#20 Markoso

Markoso
  • Members
  • 84 posts

Posted 29 September 2005 - 12:23 AM

Loaded up WA last night, it's good stuff. Vanilla AI definately got an improvement as well, that, or either SMs, or I, suck...badly. Also, tier 1 IG...man...they really don't need to defend all that hard, those flashlights of theirs tend to kill scouts just fine. In fact, they fight quite well offensively at tier 1 against my pathetic SMs.

Edited by Markoso, 29 September 2005 - 12:25 AM.




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users