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Reduce money, and remove build limit


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Poll: Reduce money, and remove build limit

Reduce money, and remove build limit

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#1 Vanguard

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Posted 25 September 2005 - 04:00 PM

People complaining so I have to ask. But if I remove the limit, and reduce income, I have no idea what it will do to the AI.
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#2 Ace22

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Posted 25 September 2005 - 04:12 PM

I say leave it.

#3 crave22

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Posted 25 September 2005 - 04:12 PM

Leave it.
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#4 §eNs€o

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Posted 25 September 2005 - 04:16 PM

NO PLEASE DO THAT !!!Or do a zip file with you can have the normal amount of cash, but I (and my friends ) hate that there is so much money.PLEASE PLEASE PLEASE :lol:

kay bye bye (PLEAAAAAAAAAAAAAAAAAAAAAAAAAAASE :cool: )

#5 Karlos Vandango

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Posted 25 September 2005 - 04:51 PM

how bout both


with pr 8.0
u could include a zip file with this like the wepaon ini file
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#6 Bob

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Posted 25 September 2005 - 05:47 PM

To me anyway, there still seems to be a problem with the Chinese and GLA sides getting their money way too slowly when compared to the U.S.'s all in one drop. So I recommend lowering the U.S. drop cash by 1/3 and see if that makes a difference.

If you don't like that idea then how about increasing the build limits of hacker trucks, and black markets so that the money for the Chinese and GLA sides will 'trickle in' at a faster rate.

As for removing the build limits totally, I'm against that. Then the game becomes a wild free for all in cash (i.e. being able to build 20 hacker trucks, 10 drop zones, etc...). This would effectively take the economy portion of the game, and throw it right out the window. The economy would be meaningless.

There is a balancing point here for that is best for all sides. It just needs to be tweaked around with to find that point.

As for the AI situation, when the cash tweaked, it can be tested out before each release for AI problems, and can be re-tweaked before each public release.

The way Vanguard now has the testing set up will allow for this quite easily. The testing this time around is broken up into TWO test releases. Call them beta 7.0a and beta 7.0b if you will (not officially). The initial change could occur in the X.0a portion. And the fix in the X.0b portion of the testing before the next release were ever to hit the public.

Bottom line wait till 8.0 in 90 days or so, to begin to making any economy changes.
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#7 §eNs€o

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Posted 25 September 2005 - 06:01 PM

how bout both


with pr 8.0
u could include a zip file with this like the wepaon ini file

<{POST_SNAPBACK}>


Lol thats what im sayin the whole time!!!

#8 Vanguard

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Posted 25 September 2005 - 06:13 PM

Yes, well actually I have a solution, I will make a map specifically for this, I will then go about testing the amount of income on this map, I, I will add 10 hackers to the map and wait two minutes to see how much money they brought in, I know that the Supply Drop Zone brings in 48,000 per drop, and then I will change the hackers to Black Markets, which are the same as the oil derricks.
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#9 Karlos Vandango

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Posted 25 September 2005 - 08:28 PM

that would be ok
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#10 Vanguard

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Posted 26 September 2005 - 03:08 AM

Well, guess what, they generate the same amount of money in 2 minutes as the Supply Drop zone.
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#11 Bob

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Posted 26 September 2005 - 04:10 AM

It sure doesn't seem like it. Maybe it's just me then.

Oh well, more money for the U.S. side means bigger armies, so hey... :grin:
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#12 §eNs€o

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Posted 26 September 2005 - 12:18 PM

Please Vanguard add a .zip file with the nor´mal CASH ,please!!! I think a lot of the Units arent really effetcive now because you can build the Strongest Units with all UPGRADE and atack with them also I dont use the Hijacker now cause ive got so much money that I can build the Tanks on my own :)

#13 Karlos Vandango

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Posted 26 September 2005 - 12:48 PM

normal cash can effect the new ai really badly senseo
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#14 §eNs€o

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Posted 26 September 2005 - 01:47 PM

normal cash can effect the new ai really badly senseo

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Hmmm , okay that would suck , but I think its much more interesting to play with not so much money :)

#15 Vanguard

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Posted 26 September 2005 - 03:17 PM

What's your point Sensco, I never used the Hijacker in the first place, except for cannon fodder.
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#16 §eNs€o

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Posted 26 September 2005 - 05:00 PM

What's your point Sensco, I never used the Hijacker in the first place, except for cannon fodder.

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Jeah I mean a lot of Tactic is away , because of the money , you can build Tanks by youself and mustnt steal them, also the Oil-Raffinerys , you mustnt capture them (and fight for them) because you have so much money and there are a lot of other things which sucks only because of the Money ,(sry I cant explain everything so well because I am not sooooo good in English ) :)
kay bye bye

#17 Karlos Vandango

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Posted 26 September 2005 - 05:32 PM

well how bout giveing the oil derricks a cash boast of 2000 quid per min?

to vangaurd CANNON FODDER OMG PEOPLE PLAY THAT

Edited by Karl Townsend, 26 September 2005 - 05:33 PM.

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#18 §eNs€o

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Posted 26 September 2005 - 05:54 PM

well how bout giveing the oil derricks a cash boast of 2000 quid per min?

to vangaurd CANNON FODDER OMG PEOPLE PLAY THAT

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hmm , ive got after 10-15 minutes playing (without any Oil-Derricks) over 80.000 with every faction ,sothe Oil-dericks would then als be not effective because why fighting about money when I already have so much :)

#19 Vanguard

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Posted 26 September 2005 - 07:36 PM

Because that wont last long against several Hard AI.
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#20 Karlos Vandango

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Posted 26 September 2005 - 07:41 PM

and vangaurds closing in of 1,000 psots :) :)

y not increase the value of the oil derrick cause i dont give a shit bout them
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