WA tech tree
Started by LarkinVB, Sep 28 2005 09:37 AM
8 replies to this topic
#3
Posted 28 September 2005 - 11:58 PM
Nope. There is no official stats on the stuff. Sad.. Back in the day you could go into the LUA and see what the costs for req/power were for each unit/building/addon.. Now I have no frick'n clue where that info is stored?! Bah!
As for IG being complex.. heheh.. Steel Legions is far more. IG has only 17 Research items but has the most addons "14" ! ! ! Our AI is running the IG as we speak - quite good. We're making it better though. IG can hold it own especially when the IG vehicles show up. Nothing say pure ownage when our AI takes command of the SuperHeavy BaneBlade! Yummmmmm!
As for IG being complex.. heheh.. Steel Legions is far more. IG has only 17 Research items but has the most addons "14" ! ! ! Our AI is running the IG as we speak - quite good. We're making it better though. IG can hold it own especially when the IG vehicles show up. Nothing say pure ownage when our AI takes command of the SuperHeavy BaneBlade! Yummmmmm!
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#4 Guest_Shingouki_*
Posted 29 September 2005 - 03:56 AM
Whilst rebuilding the Harlequins mod for WA I opened up excel and proceeded to work out all building / unit / research costs, the amount of time they take. What every ability actualyl does to all squads blah blah.. prerequisites.
It includes a lot of stuff like morale, hp, melee damage and ranged damage etc.. that you probably don't need but I'd be happy to pass it on to you guys if it will help you out.
Larkin just ask thud for my hotmail email address if you want it. I don't really like making it public which is why I'm not posting it here.
I still need to finish checking through the Orks but, Chaos, Eldar, Imp Guard and Marines are all done, It includes my harlequins costs as well.
It includes a lot of stuff like morale, hp, melee damage and ranged damage etc.. that you probably don't need but I'd be happy to pass it on to you guys if it will help you out.
Larkin just ask thud for my hotmail email address if you want it. I don't really like making it public which is why I'm not posting it here.
I still need to finish checking through the Orks but, Chaos, Eldar, Imp Guard and Marines are all done, It includes my harlequins costs as well.
#6
Posted 29 September 2005 - 09:24 AM
Hi Thudo (or others who can clear things up for me),
checked your latest code and have some questions about researches :
I compared your researches in the AI files with the files in the abilities/researches folder of Relics archive.
There are some missing in this archive which you have marked as still available like :
eldar_farseer_ability_research_3
eldar_farseer_ability_research
eldar_webway_gate_healing_research
eldar_bonesinger_ability_research_3
eldar_shroud_ability_research
eldar_webway_gate_relocation_research
eldar_ranger_infiltration_research
chaos_sorcerer_research_1
chaos_commander_health_research_2
marine_librarian_research_1
marine_force_commander_ability_research_1
marine_librarian_research_2
marine_force_commander_research_2
marine_dozer_blade_research
marine_personalteleporter_research
marine_frag_grenade_research
Where are they defined by Relic ?
Others are removed by you from our list but they are still in the archive like :
ork_research_evenmorechoppy
ork_research_burna
ork_research_rokkit_launcha
eldar_exarch_ability_research_1
Whats up with these. Are they available or not ?
checked your latest code and have some questions about researches :
I compared your researches in the AI files with the files in the abilities/researches folder of Relics archive.
There are some missing in this archive which you have marked as still available like :
eldar_farseer_ability_research_3
eldar_farseer_ability_research
eldar_webway_gate_healing_research
eldar_bonesinger_ability_research_3
eldar_shroud_ability_research
eldar_webway_gate_relocation_research
eldar_ranger_infiltration_research
chaos_sorcerer_research_1
chaos_commander_health_research_2
marine_librarian_research_1
marine_force_commander_ability_research_1
marine_librarian_research_2
marine_force_commander_research_2
marine_dozer_blade_research
marine_personalteleporter_research
marine_frag_grenade_research
Where are they defined by Relic ?
Others are removed by you from our list but they are still in the archive like :
ork_research_evenmorechoppy
ork_research_burna
ork_research_rokkit_launcha
eldar_exarch_ability_research_1
Whats up with these. Are they available or not ?
Edited by LarkinVB, 29 September 2005 - 09:30 AM.
#7
Posted 29 September 2005 - 02:17 PM
This is all the WA Research items that are IN the expansion:
Anything thats NOT on the list above was disabled in WA.
"marine_dozer_blade_research" shouldn't be there - omit that.
Anyway, I fully tested the WA AI's tech tree and its fully sound.
CHAOS Armoury ======= chaos_infiltration_research chaos_champion_melee_research_1 chaos_champion_melee_research_2 chaos_plasma_pistol_research chaos_furious_charge_research Great Sac. Circle ================= chaos_bloodthirster_research chaos_personalteleporters HQ == chaos_squad_cap_research chaos_squad_cap_research_1 chaos_support_cap_research chaos_support_cap_research_1 chaos_support_cap_research_2 chaos_support_cap_research_3 LP == chaos_requisition_research_1 chaos_requisition_research_2 MachinePit ========== chaos_projectiles chaos_smoke_launcher_research Generator ========= chaos_power_research_1 chaos_power_research_2 Sac. Circle =========== chaos_possessed_daemon_fire_research chaos_possessed_daemon_mutation_research chaos_commander_health_research_1 chaos_commander_health_research_2 chaos_sorcerer_research_1 chaos_sorcerer_research_2 chaos_lord_research_1 chaos_lord_research_2 Barracks ======== chaos_frag_grenade_research chaos_raptor_research ELDAR Aspect Portal ============= eldar_aspect_stone_banshees eldar_aspect_stone_dark_reapers eldar_aspect_stone_warp_spider eldar_aspect_stone_fire_dragon eldar_ranger_infiltration_research eldar_haywire_bomb_research HQ == eldar_fleet_of_foot_research eldar_warlock_ability_research eldar_plasma_grenade_research eldar_bonesinger_ability_research_3 LP == eldar_requisition_research_1 eldar_requisition_research_2 Shrine ====== eldar_tier2_research eldar_research_infantryhealth_1 eldar_research_infantryhealth_2 eldar_research_infantryaccuracy_1 eldar_research_infantryaccuracy_2 eldar_exarch_ability_research eldar_research_farseerhealth_1 eldar_research_farseerhealth_2 eldar_farseer_ability_research eldar_farseer_ability_research_3 eldar_annihilate_the_enemy Support Portal ============== eldar_vehicle_ability_research Generator ========= eldar_power_research_1 eldar_power_research_2 Webway ====== eldar_webway_gate_relocation_research eldar_shroud_ability_research eldar_webway_gate_healing_research ORKS Boy Hunt ======== ork_research_big_mek_1 Generator ========= ork_power_research_1 ork_power_research_2 LP == ork_requisition_research_1 ork_requisition_research_2 HQ == ork_research_grot_infiltrate MekShop ======= ork_research_speed_boost ork_research_extra_armour PileGuns ======== ork_research_bigshoota ork_research_eavy_armor_boyz ork_research_eavy_armor_boyz_2 ork_research_tougher_bosses ork_research_tougher_bosses_2 ork_research_warboss_ranged_1 ork_research_morechoppy ork_research_moredakka ork_research_evenmoredakka SM Artifact ======== marine_commander_health_research_1 marine_commander_health_research_2 marine_librarian_research_1 marine_librarian_research_2 marine_force_commander_ability_research_1 marine_force_commander_research_2 Armoury ======= marine_max_weapons_research marine_health_upgrade_research marine_accuracy_upgrade_research marine_sergeant_ranged_upgrade_1 marine_sergeant_melee_upgrade_1 marine_sergeant_melee_upgrade_2 Barracks ======== marine_frag_grenade_research marine_melta_bomb_research Generator ========= marine_power_research_1 marine_power_research_2 HQ == marine_scout_infiltrate_research marine_sniper_rifle squad_cap_research squad_cap_research_1 support_cap_research support_cap_research_1 support_cap_research_2 support_cap_research_3 LP == marine_requisition_research_1 marine_requisition_research_2 Relay ===== marine_personalteleporter_research Vehicle Building ================ marine_heavy_armor_deployment marine_smoke_launcher_research
Anything thats NOT on the list above was disabled in WA.
"marine_dozer_blade_research" shouldn't be there - omit that.
Anyway, I fully tested the WA AI's tech tree and its fully sound.
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#9
Posted 29 September 2005 - 03:48 PM
My list I posted comes DIRECT from the building rdgs so those are official research items. I even checked them as I played each WA faction to ensure it was exact. They were. For each WA faction, I researched everything, recorded the # of items researched at game's end, noted in my list the ones that were valid, organized them so the AI could use em properly, ran the AI tests - all okay.
Trust me: we're NOT missing anything.
Trust me: we're NOT missing anything.
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