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#1 LarkinVB

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Posted 28 September 2005 - 09:37 AM

Do you know a place where I can lookup building costs, tech tree and/or research tree for all races in WA without actually playing them all ?

#2 oozish

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Posted 28 September 2005 - 10:25 PM

I tell you...new Imperial Guard is pretty cool i think , but very complicated tech tree. I'd like more info and other beta testers' thoughts on how to best play/tech this race most effectively.....

#3 thudo

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Posted 28 September 2005 - 11:58 PM

Nope. There is no official stats on the stuff. Sad.. Back in the day you could go into the LUA and see what the costs for req/power were for each unit/building/addon.. Now I have no frick'n clue where that info is stored?! Bah!

As for IG being complex.. heheh.. Steel Legions is far more. IG has only 17 Research items but has the most addons "14" ! ! ! Our AI is running the IG as we speak - quite good. We're making it better though. IG can hold it own especially when the IG vehicles show up. Nothing say pure ownage when our AI takes command of the SuperHeavy BaneBlade! Yummmmmm!
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#4 Guest_Shingouki_*

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Posted 29 September 2005 - 03:56 AM

Whilst rebuilding the Harlequins mod for WA I opened up excel and proceeded to work out all building / unit / research costs, the amount of time they take. What every ability actualyl does to all squads blah blah.. prerequisites.

It includes a lot of stuff like morale, hp, melee damage and ranged damage etc.. that you probably don't need but I'd be happy to pass it on to you guys if it will help you out.

Larkin just ask thud for my hotmail email address if you want it. I don't really like making it public which is why I'm not posting it here.

I still need to finish checking through the Orks but, Chaos, Eldar, Imp Guard and Marines are all done, It includes my harlequins costs as well.

#5 LarkinVB

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Posted 29 September 2005 - 07:57 AM

Please send the info to dow@viciousbyte.de

Thanks !

#6 LarkinVB

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Posted 29 September 2005 - 09:24 AM

Hi Thudo (or others who can clear things up for me),

checked your latest code and have some questions about researches :

I compared your researches in the AI files with the files in the abilities/researches folder of Relics archive.

There are some missing in this archive which you have marked as still available like :

eldar_farseer_ability_research_3
eldar_farseer_ability_research
eldar_webway_gate_healing_research
eldar_bonesinger_ability_research_3
eldar_shroud_ability_research
eldar_webway_gate_relocation_research
eldar_ranger_infiltration_research
chaos_sorcerer_research_1
chaos_commander_health_research_2
marine_librarian_research_1
marine_force_commander_ability_research_1
marine_librarian_research_2
marine_force_commander_research_2
marine_dozer_blade_research
marine_personalteleporter_research
marine_frag_grenade_research

Where are they defined by Relic ?

Others are removed by you from our list but they are still in the archive like :

ork_research_evenmorechoppy
ork_research_burna
ork_research_rokkit_launcha
eldar_exarch_ability_research_1

Whats up with these. Are they available or not ?

Edited by LarkinVB, 29 September 2005 - 09:30 AM.


#7 thudo

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Posted 29 September 2005 - 02:17 PM

This is all the WA Research items that are IN the expansion:

CHAOS

Armoury
=======
chaos_infiltration_research
chaos_champion_melee_research_1
chaos_champion_melee_research_2
chaos_plasma_pistol_research
chaos_furious_charge_research

Great Sac. Circle
=================
chaos_bloodthirster_research
chaos_personalteleporters

HQ
==
chaos_squad_cap_research
chaos_squad_cap_research_1
chaos_support_cap_research
chaos_support_cap_research_1
chaos_support_cap_research_2
chaos_support_cap_research_3

LP
==
chaos_requisition_research_1
chaos_requisition_research_2

MachinePit
==========
chaos_projectiles
chaos_smoke_launcher_research

Generator
=========
chaos_power_research_1
chaos_power_research_2

Sac. Circle
===========
chaos_possessed_daemon_fire_research
chaos_possessed_daemon_mutation_research
chaos_commander_health_research_1
chaos_commander_health_research_2
chaos_sorcerer_research_1
chaos_sorcerer_research_2
chaos_lord_research_1
chaos_lord_research_2

Barracks
========
chaos_frag_grenade_research
chaos_raptor_research


ELDAR

Aspect Portal
=============
eldar_aspect_stone_banshees
eldar_aspect_stone_dark_reapers
eldar_aspect_stone_warp_spider
eldar_aspect_stone_fire_dragon

eldar_ranger_infiltration_research
eldar_haywire_bomb_research

HQ
==
eldar_fleet_of_foot_research
eldar_warlock_ability_research
eldar_plasma_grenade_research
eldar_bonesinger_ability_research_3

LP
==
eldar_requisition_research_1
eldar_requisition_research_2

Shrine
======
eldar_tier2_research
eldar_research_infantryhealth_1
eldar_research_infantryhealth_2
eldar_research_infantryaccuracy_1
eldar_research_infantryaccuracy_2
eldar_exarch_ability_research
eldar_research_farseerhealth_1
eldar_research_farseerhealth_2
eldar_farseer_ability_research
eldar_farseer_ability_research_3
eldar_annihilate_the_enemy

Support Portal
==============
eldar_vehicle_ability_research

Generator
=========
eldar_power_research_1
eldar_power_research_2

Webway
======
eldar_webway_gate_relocation_research
eldar_shroud_ability_research
eldar_webway_gate_healing_research


ORKS

Boy Hunt
========
ork_research_big_mek_1

Generator
=========
ork_power_research_1
ork_power_research_2

LP
==
ork_requisition_research_1
ork_requisition_research_2

HQ
==
ork_research_grot_infiltrate

MekShop
=======
ork_research_speed_boost
ork_research_extra_armour

PileGuns
========
ork_research_bigshoota
ork_research_eavy_armor_boyz
ork_research_eavy_armor_boyz_2
ork_research_tougher_bosses
ork_research_tougher_bosses_2
ork_research_warboss_ranged_1
ork_research_morechoppy
ork_research_moredakka
ork_research_evenmoredakka


SM

Artifact
========
marine_commander_health_research_1
marine_commander_health_research_2
marine_librarian_research_1
marine_librarian_research_2
marine_force_commander_ability_research_1
marine_force_commander_research_2

Armoury
=======
marine_max_weapons_research
marine_health_upgrade_research
marine_accuracy_upgrade_research
marine_sergeant_ranged_upgrade_1
marine_sergeant_melee_upgrade_1
marine_sergeant_melee_upgrade_2

Barracks
========
marine_frag_grenade_research
marine_melta_bomb_research

Generator
=========
marine_power_research_1
marine_power_research_2

HQ
==
marine_scout_infiltrate_research
marine_sniper_rifle
squad_cap_research
squad_cap_research_1
support_cap_research
support_cap_research_1
support_cap_research_2
support_cap_research_3

LP
==
marine_requisition_research_1
marine_requisition_research_2

Relay
=====
marine_personalteleporter_research

Vehicle Building
================
marine_heavy_armor_deployment
marine_smoke_launcher_research

Anything thats NOT on the list above was disabled in WA.

"marine_dozer_blade_research" shouldn't be there - omit that.

Anyway, I fully tested the WA AI's tech tree and its fully sound.
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#8 LarkinVB

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Posted 29 September 2005 - 03:22 PM

Is this confirmed ? Just wandering while there is more in their research folder like I listed.

#9 thudo

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Posted 29 September 2005 - 03:48 PM

My list I posted comes DIRECT from the building rdgs so those are official research items. I even checked them as I played each WA faction to ensure it was exact. They were. For each WA faction, I researched everything, recorded the # of items researched at game's end, noted in my list the ones that were valid, organized them so the AI could use em properly, ran the AI tests - all okay.

Trust me: we're NOT missing anything.
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